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Forum \ News \ New Miner Wars 2081 Logo, New Release...

LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic



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19 months ago by
JanJirkovsky
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Greetings to all! A brand new release is available for our customers for download. It will first be released as a Test Build and once all the features are tested, we will release our Public Build together with a new public demo version. Since we gave all of our customers access to the Test Build (see below for details), everyone who bought Miner Wars 2081 can try the new release today.

New Miner Wars 2081 Logo


Created by our senior 3D artist Filip Novy – and it looks fantastic! You can see it on the top of our website or in the game itself.

New Features


New game and editor features:
• Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
• Third person camera (attached behind your spaceship).
• Many new prefabs for the game and editor – tunnels, chambers, armor, rooms.
• Special prefab types – lights, kinematic prefabs (doors).
• 12 new playable space ships (that means 22 playable space ships in the current build).
• Improved mouse and keyboard controls, allowing for more intuitive gameplay.
• Improved and fixed explosions with more debris.
• Holographic semi-transparent markers to show true scale proportions of the in-game objects (size of a ship, man etc.) – apart of their practical function, they look great, especially with the implemented HDR and emissive textures.
• Many other fixes and enhancements.

New rendering engine features:
• Image-Based Anti-Aliasing (FXAA).
• Screen Space Ambient Occlusion (SSAO).
• Real spot lights (ship reflectors) with shadows.
• Sun light with much better precision.
• HDR, environmental textures, bloom/blur.
• Multiple monitor support.

You may watch our new video showing the VRAGE Engine Advanced Graphic features.

Note: Most of the new graphic features are far from being optimized, so you may experience performance issues. Keep in mind it is still Pre-Alpha, there will be a lot of optimizations coming during the development.

Customer Related Issues


Access to Test Build for All Customers
As stated above, we have decided to grant access to the Test Build for all of our customers. That means that all of you should have the Test Build account visible in your account settings. Test Builds always include the latest features, a bit earlier (generally a few days or a week) than the Public Build – and once the Test Build is well tested, the same release with some minor tweaks and fixes becomes available.

How To Use The Test Build For The First Time?
Step 1.: If you used only the Public Build before, you have to download a separate Test Build game installer.
Step 2.: Once the Test Build is downloaded and updated, run the game and use your Test Build credentials (login, password). The login may differ from the original one, so see your profile for details. The password is the same for the Test Build and the Public Build unless you personally changed it.

Miner Wars 2081 Pre-Alpha Price Increase
The retail price of Miner Wars has been incremented to 19.99 USD. That means there is now a 50% discount from the final price of 39.99 USD. We are going to gradually increase the price up to the final level during the development of the game. If you buy the Pre-Alpha now, you get immediate access to the game in the current developmental stage and follow with us on the game development with every release (new release with extra features and updates is available approximately once a month). Buying in during Pre-Alpha stage will include (of course!) the final full game as well.

More Interesting News


Miner Wars Developers in Czech TV Show
A Czech TV camera team recently filmed an interview with us here in our Prague office. It was initially meant to be "serious", however, we decided to prepare a small surprise for them - hired some actresses, borrowed some costumes and prepared some sketches. You can see the photos from the shooting as well as a short video in our forum thread.

New Team Members
We have recently added some new members to our team – two new on-site beta testers and four new programmers! You might wish to check the Team section on the website for all the details.

Coming Soon…


Encyclopedia of Miner Wars Universe – Explore the history between now and 2081, understand what major events played important roles in the post-apocalyptic setting of the game, learn about the influential political factions and personalities, high-end technologies and even the underground and society behind the game story. Currently, the encyclopedia has over 40 pages and is a player-friendly companion to the internal game design document.

More Game Content – Since the technological part of the project advanced a lot in the last few months, the game is now ready to add game specific content. Soon you can expect the game to be more populated. Apart of procedurally generated content (thousands of asteroids) there will be also some man-made assets: space stations, mining facilities, more AI mining and fighter ships, armed motherships etc.

More Realistic Game Experience – First of all, a kind of survival based gameplay inside the sandbox mode will be implemented. Soon enough, you will have to manage your resources; Oxygen, fuel, electricity and cargo capacity. You will be able to recharge and refuel (fuel, oxygen, electricity) at a space station or some outpost, mine for ores in the asteroids and unload the cargo at the mothership and even conduct ship repairs in case you get damaged etc.

New Editor User Interface – New toolbars with more intuitive controls allowing for easier and faster creation of custom sectors and levels.

Events in Editor – Implementation of events will allow for more control over the game scripting. You can imagine simple events like “if you destroy this object, something will happen”. All of this will be controlled by the map designer (i.e. potentially not only developer, but also any gamer).

VRAGE Particle Editor – Our senior programmer, Petr Minarik is working on it these days. We decided to implement our own custom particle editor instead of using an existing third party one, therefore it should be well designed to fit into Miner Wars and give more power to our graphic artists enhancing the look of all the effects, weapon projectile graphics and explosions.

More Mothership Weapons and Modules – New automatic towers, cannons and other devices for use on motherships and other huge space objects will be added.
 


neon3.jpg

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19 months ago by
AngelMolina

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Excellent!

Question: when I click on the Miner Wars Launcher and it begins downloading the updates, it says underneath: "P2P download not enabled on server". Is that suppose to happen? I understand that P2P was implemented so that many people could download the updates quickly whenever such a release occurred (due to all the traffic). Instead, it's downloading via HTTP for me (directly).
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19 months ago by
evtmine

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Good news! Thanks KSH. Dowloading now..

Question: I suppose that the TEST Build has to be installed in a separate directory than where the PUBLIC Build is already installed.
Is that correct?
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19 months ago by
MarekRosa
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Yes evtmine
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19 months ago by
MarekRosa
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AngelMolina, yes P2P is currently disabled. We will enable it in next weeks.
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19 months ago by
evtmine

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Ok txs. 30 loong minutes left...
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19 months ago by
evtmine

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Marek: the file from gamefront seem to be outdated!

http://www.gamefront.com/files/20729217/MinerWarsSetup_TestBuild_001_000_053.exe

version 053?? I hope I haven't wasted 630 Mb of my bandwidth...

Or the auto-updater will update it later in-game?
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19 months ago by
JanJirkovsky
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evtmine: that's ok, it is the default installer, it will update itself once launched. Just run it and wait ;)
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19 months ago by
evtmine

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Ah ok, thanks Jan.
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19 months ago by
ZevN47
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Wow, nice update! The video is beautiful!









I lurk.
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19 months ago by
TerranLiason

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Mr. Rosa, Mr. Jirkovsky, I have a question regarding fan contributed 3D assets, specifically about the requirements for them:

I've noticed in the newest pictures of ships, the ones added to the "Pics" gallery about a month ago, all the cockpits are opaque as seen from the outside. Does this mean that we are no longer required to model separate "seen-from-the-outside" and "seen-from-the-inside" cockpits? Can we simply apply an opaque texture to the cockpit glass of the ship proper and only have to worry about modeling the cockpit view cockpit?

I apologize if this is not the correct thread for this question, but I need to know before I can proceed with completing my current project, and I figured that my question would have a better chance of being seen and answered here than in the model contributions forum.
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19 months ago by
MarekRosa
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Hi TerranLiason, each ship actually has two models:

exterior - with opaque cockpit glass, not containing any interior

interior - just what you would see from the inside, no exterior, no stuff like wings, thrusts, ... and no glass

Actually there's third:

cockpit glass - this is just a couple of TRANSPARENT polygons used when rendering the cockpit from inside.

And actually, fourth: LOD1 version (low poly) for rendering ship exterior when it's in a distance

---

You see can all three on the attached screenshot I made just for you :)
 


threemodels.png

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19 months ago by
getter777

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So does this mean in a few weeks I can just run the "classic" install as usual from before this test/public phase and get up to date without needing to uninstall/redownload the entire lot of things? I asked here some weeks back on it given the updater was taken out of service.
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19 months ago by
MarekRosa
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getter777, yes.

For test build - you can do it even now.

For public - in a week.
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19 months ago by
TerranLiason

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Okay, thanks. I'll update my model and get back to work.

And thanks for taking the time to answer my question.
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19 months ago by
Lyoko774

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Quick question..I'm not sure how long it's been there, but I noticed the "Friends' Sectors" screen displays other player's sectors...Are these just sectors saved in the editor, or active sessions? If the latter, is it possible to have some kind of multiplayer going on? I highly doubt it, but I've had weirder hunches before that were in fact correct.

Anyway, MAN this is fantastic looking! Now that you guys got most of the behind the scenes engine work behind you, I can't wait to see some more content!
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19 months ago by
Outlawstar

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i have a question myself (though i know its an incredibly newbie one) i downloaded the test build updater/installer thing, and ran it, but the game is no different then when i got the game a while back, before this update. am i doing something wrong? are there files i need to move? i hope someone can lend me a hand on this. ive been looking at all the new stuff and would feel really silly if all thats standing between me and the awesomeness of this game is my own ineptitude at installing the game :/
( ive already un installed and re installed the installer updater thing 3 times...)

EDIT: i know i probably should have posted this somewhere else, i just knew that witht this update, i really am missing out on something if im not getting this set up right.

EDIT EDIT: and now it wont run at all, just goes whitescreen and crashes back to desktop. Q.Q
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19 months ago by
AlterFox

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Nice logo.

The encyclopedia sounds great... I'm looking forward to this Planeswalker's Guide to Miner Wars :P.
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19 months ago by
Saranis

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Dont like the logo, not at all, way too dark imho.
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19 months ago by
MarekRosa
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Outlawstar,

in the main menu of the game, in its right-bottom cornder, you should see: 01 000 056 TEST BUILD

Is that so?

EDIT: I have a strong feeling that you run PUBLIC and not TEST build. Please get TEST build from here: http://www.minerwars.com/Downloads.aspx
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19 months ago by
RJC0235

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YES! this new logo is amazing! good job!
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19 months ago by
Outlawstar

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okay, dowloading test build installer. ni guess i need to uninstall ALL the minewars stuff i have first, right? cuz it seems to not be working properly if i try and run any of it, even the public build, as it immediatly goes to a white screen then crashes back to desktop when i try and start it

EDIT: Got ti to work! successfully updated to the newest version! and it looks fantastic!
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19 months ago by
AlterFox

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Well, not actually on this topic BUT on the topic of news... (Because regular users can't make posts in the News forum)...

Any word on when the next soundtrack update will be? We're still at Revision B, right?
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19 months ago by
Vertigo1
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Hello,

Yes, we're still at rev B. I've actually got some new material in the pipelines, and would love an excuse to get back on music. Will keep you posted. Who knows, maybe Christmas will come early this year?
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18 months ago by
Powell

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New Logo is waaay better
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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic
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