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Forum \ Wanted Features \ Request for big ship making player controllable

LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic



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17 months ago by
Varge

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i noticed that this wasn't fully decided upon yet, but i would like to express my support for making huge ships player controlled especially in the MMO

here are some reasons why:

-Hard to Obtain: people will see it as some kind of status, altough buying a big ship would be something you would have to mine for 1 month 24/7

-being big but not overpowered: The bigger you are, the easier to hit. Being a huge target for torpedo's and other heavy weapons mean that the player will need to have smaller fighter support if he wants to survive. (i know this out of experience)

-Adding to "group feeling" : As explained in the upper part, a player steering a huge ship would need other players to support it, while otherwise being the same. this would be a surplus to teamplay as the huge ship can let the smaller ones dock as well (i hope)

-Bigger persistence: Being able to dock on huge ships you might also be able to trade with them, huge ships could be a moving market, enabling other player to move further away in the solar system or even sending distress calls to huge ships when running low on fuel/oxygen

-Great for events: what would be cooler then having some event manager fly a huge (pirate/Ghost/treasure) ship drawing in players from all across the solar system (creating legends/hunts etc)

-Epic scale battles: having actual player represent their faction in the battlefield, flying a massive ship would add to the idea of an all out war between 2 faction

-Only for team players: Dealing with the Upkeep of a massive ship will probably require multiple people to financially support the ship, mining ores (since a carrier for example probably wont be able to mine itself)

besides from this flying huge ships could be admin granted only as well since you don't want bad role-player to fly a massive ship anywhere they feel like, shooting everything to pieces. Community activity as well as role-play experience and responsibility would be required above the huge sum of money
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17 months ago by
Varge

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feedback? bump.
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17 months ago by
Scuderia
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I have been working on this EXACT idea.....damn you!

-Great for events: what would be cooler then having some event manager fly a huge (pirate/Ghost/treasure) ship drawing in players from all across the solar system (creating legends/hunts etc)

^^^^^^^^ - needs to happen :)


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17 months ago by
Varge

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Well, that's turning the community managers into event managers as well mostly leads to great gameplay
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17 months ago by
durak

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The community will play it longer because they have something to work to, which is going to take a long time. It is also nice to play with and gives you some respect.
The big ships really needs to be in the game.
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17 months ago by
Otogi

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thats true i like if there are large player ship are flying around and its also fun to save money for
such a ship.
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16 months ago by
MrSwyff

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Also, if the Large ship is able to be docked, you could have smaller ships dock and manage turrets. Not saying all turrets on a huge ship HAVE to be manned, but players could take control of an auto-turret and instead be more accurate which is great for teamplay. Also, while the player is docked, he/she could get repaired.
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16 months ago by
Genesiz

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I agree fully upon this:

also when a player docks at the mothership the spawning location should be fixed to its location.
maybe this should be linked to clans-gameplay.

- to obtain a mothership you need to be level ## or have a X amount of battlepoints or Honorpoints.
- when mothership is build the player can invite other players to join the clan.
- the clan can then obtain certain parts to upgrade the mothership (the bigger the clan the bigger the mothership.

-when mothership is under attack the clan will get a alert and will ask all the members to teleport to mothership to defend it also for meetings this should be available (so when all the members dock they will find themselves in a chat lobby with some station hud options, upgrading weapons, loading bay overview etc.)

cant wait to play this :-)
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16 months ago by
Varge

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QUOTE: teleport to mothership to defend it


wouldn't make them teleport since that would be overpowered wich would reduce the value of strategy such as waiting for low activity around the motherships / executing a suprise attack / attacking at moment when most clan ships are away.
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16 months ago by
muggsbud
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[quote]- to obtain a mothership you need to be level ## or have a X amount of battlepoints or Honorpoints.[/quote]

game won't work like an RPG, there are no levels. Advancement is based on player skill and how much money they make.
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16 months ago by
SpacePirated

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QUOTE: game won't work like an RPG, there are no levels. Advancement is based on player skill and how much money they make.


So are there no skill point system in this game?
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16 months ago by
muggsbud
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everything I've heard up till this point points away from leveling systems and more towards a real, practical system of advancements.

experience and skill points in RPGs is just a number that represents how many time you've repeated something, no lessons learned; no real abilities gained. It's just an arbitrary number that keeps players away from the good stuff; true it feeds into the skinner box and keeps (some) people interested. It's rather pointless don't you think?

Where as cash it something that can be earned several ways in game; not requiring you to repeat some tedious task over and over. you could work your way up slowly or get lucky and strike it rich. Even theft is a viable option to get to that new laser gun.

google skinner box if you don't know; or for a more enjoyable lesson go here: http://penny-arcade.com/patv/episode/the-skinner-box
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16 months ago by
Richje700

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people like big, and impressive thing, ships, guns etc, controllable, that makes it even beter. But idk about the game balance, maybe in big fleet events you should have 2-3 of these.
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16 months ago by
Genesiz

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yeah just like eve online no levels only smart people :-)

i dont mind as long as there are goals to achieve.
getting a clan/mothership could be one of them

about the teleporting part... forget about it (what you said about the low activity strategy issue is true)
maybe some alert system making the clan know that the mothership is under attack.

and maybe it would be cool to make it possible for a mothership to jumpdrive.
so that if the clan needs to cover a large distance to another sector they can dock with the mothership and then use the jumpdrive.

the distance a mothership can jump should depend on the amount of resources or something like that.
battlestar galactica online also has this feature and it is pretty well done.

and about realism the more it contains the more it will rock my world.
i have been keeping an eye out on infinity aswell but what i like about minerwars is the building part making players shape the universe.
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16 months ago by
SpacePirated

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I actually like this idea. But there must be a draw back to make things more fun. Farm like a team. Clan specific isn't really necessary. Big ships should be buy-able to everyone even clan free. There should be a Squad of 6 players max(fighter/bombers) and 1 Capital ship as a party. If you read my squadron post. Upgrading docking bay for bigger size should replace the space of weapons or device.
If the person wants a pure carrier capital ship that is his choice. If they want to be a lone capital ship that should also be their choice. Free rides for fighter/bomber anything Smaller than a Freight/Corvette should be an option for the capital ship players. They had free ride in Rose Online for cars. I don't see why this system can't be added.

Squadrons should stay capped. I don't want to see 100 green indicators all over my screen. That is very messy. People joining separate squads is better off. Clan should not either unless clan size is cap very small. There should not be a clan indicators all over the place. Force squad is better. Great for events and big battles. Everyone would be trying to save their teammate. Oh ya capital ships should not be able to party each other.

There should be 1 Capital size ship for each squadron. You should be able to form a Squadron without Capital ships too.

Capital size ships are bigger than destroyers.
1 Capital + 3 Corvettes/Frigates.
1 Capital + 2 Destroyers
1 Capital + 6 Fighter/Bombers/Transport Ship.

Lets call it Command Ship in the Squadron menu.

Also I don't agree anything bigger than a battlecruiser size ship. Those big mother ship should stay NPC.

Frigates should carrier 2 fighter or bomber max. 6 if the guy wants his ship a pure carrier with crappy gun. Destroyer should have 12 max with no big guns. Cruiser should only carry 18 max. Battle Cruiser 24 max bombers or fighter.
Battleship 28 max( a lot smaller than a mothership but bigger than battlecruiser)

For Clan, I was thinking the Contributed money/resources can be use to buy/craft Special Clan Ships even weapons as a good start for a Clan PVP battle, better than most of the defaults unless you start going higher ranking. It would be fast towards getting a Capital Ship for your clan leader or other clan players(leader decides) than trying to get to capital ship ranking right away by yourself.

There should be a draw back if the Clan leader disbands the clan or kick players. The players/clan leader(except the cost of creating the clan for clan leader) should get their contribution refunded and loose their clan ship(So in that case the developers should add a contribution stat for clan for each player as a normal stat, the stats should reset once your kicked out and have a refund in the mail or somewhere). This goes to adding a stat bar of how many money/resources used : contributed in the Clan. Clan should cost a lot to start(So if the Leader Disband it would be his fault).

For Clan inventory it should show up a name of the person owning it with the storage items. Players have a choice to give to other players. If Clan is disbanded or player is kicked, whoever owns certain items, those certain items are move to their bank or mail.

Clan ships should not be stronger than other higher ranking required ships. Just better than defaults somewhere to the middle as they would be easier and faster to get than normally. The higher ranks ones should remain better to prevent forced clan.
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16 months ago by
Jasdemi

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Several players working on one big ship would be simply epic! (Navigation, Gunnery, Scanning, etc)
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11 months ago by
MonoTheElderish

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Another thing to consider would be an optional In-Game VOIP with perhaps a Filter To add to the immersion. (Like, random audio artifacts with mic snaps and pops and etc.) Similar to ARMA 2's ACRE system.
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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic
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