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User:
Flamester
Age:
-
Gender:
-
Registered:
Wednesday, July 14, 2010
Last website log in:
6 months ago
Last game log in:
5 months ago
Forum posts:
18
Affiliate URL Registrations:
0
Affiliate URL Unique Clicks:
218
Contributions:
$0.00
Qualification Points:
36.0
Description:
Private messages:
Send PM
Forum History - Posts
34 months ago,
Wanted Features - Rope and related ideas
Asteroid wrecking balls?...
34 months ago,
General - wait a minute.....
Maybe a dev could fly to the sector and fire some kind of Genesis missile. Players get a message warning them that it has been fired and to leave the sector. When the missile impacts with something a ...
34 months ago,
Wanted Features - Old Abandoned ships
Everything exploding would make it more fun. For things that wouldn't explode (Such as cargo bay doors) There could be different models of it or textures to show how damaged it is. Obviously its not g...
34 months ago,
Wanted Features - EM Waves
They already have something like that. Even if they didn't it would be annoying with no warning what so ever, or a way to avoid it, like powering down your ship while it passes....
34 months ago,
Wanted Features - Old Abandoned ships
Maybe make the cargo doors hard to break through with normal missiles?(But not impossible) And a way to power it up for a short time, long enough to open the doors. It would be a good option for peopl...
34 months ago,
Contributing - Translation & Localization - Sector border in...
There should be a way to turn off the icon and blip if your doing something near a border, like muggsbud said. Maybe clicking the Icon will shrink it and turn off the blips until you get close enough ...
34 months ago,
Wanted Features - Boarding Parties
How about instead of boarding the ship, they just hide in the hole they made and fire everything they have? It might not be as localized as boarding, but it would be faster and have less chance to fai...
34 months ago,
News - Medal awards
100 clicks. So, close......
34 months ago,
Wanted Features - atmospheric venting and forces
If firing a weapon throws off navigation then there should be some kind of recoil management component to neutralize it....
34 months ago,
Wanted Features - mining debris damage
No, the developers travel through time, if you had not posted this they wouldn't have already made it....
34 months ago,
Wanted Features - implosion charges
You could use shaped charges buried into a tunnel to implode it. Or, if the goal is to seal off portions of a tunnel why not just use a cement spraying tool?...
34 months ago,
Off-topic - Introduce Yourself!
Hello, avid gamer here. Just a note, I am not going to rest until I get a medal, by any means necessary....
34 months ago,
Spread The Word - unique visitors
If a visitor creates a account, does that mean that their visitors will count toward my total aswell?...
34 months ago,
News - Dev Diary no 4 - Realism in games
The lasers themselves have no sound, because sound is produced by vibrations, however the power required to make the laser, the particles being zapped, etc. make for a low hum....
34 months ago,
Spread The Word - unique visitors
17, not bad for being registered all of one hour....
34 months ago,
Wanted Features - Ship Boarder
You might not want to get close to enemies while they are still breathing....
34 months ago,
Wanted Features - Minigames
Minigames should be separate from the game. If I'm trying to cut a asteroid in half with lasers, I don't want to play a "Optical Wavelength Adjustment" minigame to keep firing lasers....
34 months ago,
Wanted Features - Suggest catchy names
Ships (The things you fly around in.) XBS250 "Executioner" Battle Ship; A huge imposing ship, probably reserved for pirates or big corporations. XGS1 "Gyro-Sphere" Mining Vessel; Small mining sh...