﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Miner Wars</title><link>http://www.MinerWars.com/</link><description>Latest news from the world of Miner Wars</description><language>en-us</language><copyright>Copyright 2008-2012, Keen Software House a. s.</copyright><managingEditor>minerwars@minerwars.com</managingEditor><webMaster>support@minerwars.com</webMaster><ttl>10</ttl><lastBuildDate>Thu, 19 Apr 2012 08:00:00 GMT</lastBuildDate><pubDate>Thu, 19 Apr 2012 08:00:00 GMT</pubDate><item><title>Website Redesigned</title><description>We are proud to announce the launch of our brand new website for www.minerwars.com featuring graphics by Michael Heald, one of the world’s most acclaimed web designers! We believe this visual style better suits our website and more faithfullly captures the qualities of Miner Wars!</description><link>http://www.MinerWars.com/News.aspx#pr-19-04-2012</link><guid>pr-19-04-2012</guid><pubDate>Thu, 19 Apr 2012 08:00:00 GMT</pubDate></item><item><title>Miner Wars 2081 Release Date Updated</title><description>We would like to inform all players, fans and journalists interested in Miner Wars 2081 that we have updated the official release to Q3-Q4 2012. The game will be released during the second half of this year.</description><link>http://www.MinerWars.com/News.aspx#pr-28-03-2012</link><guid>pr-28-03-2012</guid><pubDate>Wed, 28 Mar 2012 08:00:00 GMT</pubDate></item><item><title>Visitors at GDC 2012 compare MW to Descent, Freespace and Red Faction + New Public Build Available!</title><description>Our report and interesting results from GDC in San Francisco + New Public Build Available!</description><link>http://www.MinerWars.com/News.aspx#pr-13-03-2012</link><guid>pr-13-03-2012</guid><pubDate>Tue, 13 Mar 2012 08:00:00 GMT</pubDate></item><item><title>New Test Build + Meet the Miner Wars Team at GDC in San Francisco</title><description>A new Test Build is out and ready to be “test-driven” by our fans and customers! In addition to being more polished and user-friendly, with numerous fixes implemented, several new features have been added. (Note that a new Public Build - a demo of Miner Wars 2081 for everyone to try - is coming next week.) </description><link>http://www.MinerWars.com/News.aspx#pr-07-03-2012</link><guid>pr-07-03-2012</guid><pubDate>Wed, 07 Mar 2012 08:00:00 GMT</pubDate></item><item><title>Meet the Miner Wars Team at GDC in San Francisco</title><description>We are thrilled to announce that we are attending this year’s GDC (March 5-9, 2012, San Francisco - &amp;lt;a href=&amp;quot;&lt;a href="http://www.gdconf.com"http://www.gdconf.com/a)."&gt;http://www.gdconf.com&amp;quot;&amp;gt;http://www.gdconf.com&amp;lt;/a&amp;gt;).&lt;/a&gt; Please stop by, check out the game, and chat with us! We’ll be in the GDC Play pavilion, in the Esplanade Ballroom of Moscone Center.</description><link>http://www.MinerWars.com/News.aspx#pr-28-02-2012</link><guid>pr-28-02-2012</guid><pubDate>Tue, 28 Feb 2012 08:00:00 GMT</pubDate></item><item><title>Special Faction Prefabs &amp;amp; 22 Unique Spaceships</title><description>A lot of graphic work has been done recently by our lead 3D artist Filip Novy. Below is a small introduction to some of the stuff coming soon into the game – in about a week, you will see all of the new ships and space stations in Miner Wars 2081!</description><link>http://www.MinerWars.com/News.aspx#pr-22-02-2012</link><guid>pr-22-02-2012</guid><pubDate>Wed, 22 Feb 2012 08:00:00 GMT</pubDate></item><item><title>Looking for testers!</title><description>We are looking for game testers! Join us and help us to make the game more polished!</description><link>http://www.MinerWars.com/News.aspx#pr-16-02-2012</link><guid>pr-16-02-2012</guid><pubDate>Thu, 16 Feb 2012 08:00:00 GMT</pubDate></item><item><title>Miner Wars in Czech TV - Second Time!</title><description>We&amp;#39;ve made it into one of our Czech TV channels again! This time it is Czech TV game show called Re-Play on TV channel Prima Cool. They made interview with some of our guys, including our CEO and founder Marek Rosa.</description><link>http://www.MinerWars.com/News.aspx#pr-14-02-2012</link><guid>pr-14-02-2012</guid><pubDate>Tue, 14 Feb 2012 08:00:00 GMT</pubDate></item><item><title>Miner Wars Affiliate Competition Results, Contributors &amp;amp; Test Build Update</title><description>Results of Miner Wars affiliate competition, summary of the top Miner Wars contributors and new version of the game coming to the test build with fresh new first mission, introducing even more gameplay than before! + Pack of new screenshots from Chinese and Russian space stations!</description><link>http://www.MinerWars.com/News.aspx#pr-13-02-2012</link><guid>pr-13-02-2012</guid><pubDate>Mon, 13 Feb 2012 08:00:00 GMT</pubDate></item><item><title>Test Build Updated + Phase 5 of MW Frontline Developer Program: Music Contribution</title><description>Today, on this auspicious Thursday, we’re announcing a very special update to the test build that will make Miner Wars: 2081 start to feel a little more like a game: game-play!</description><link>http://www.MinerWars.com/News.aspx#pr-02-02-2012</link><guid>pr-02-02-2012</guid><pubDate>Thu, 02 Feb 2012 08:00:00 GMT</pubDate></item><item><title>Read Marek&amp;#39;s blog -&amp;gt; Miner Wars Development Costs: How Much Is a Feature Worth? </title><description>Read Marek&amp;#39;s latest blog post: &amp;lt;a href=&amp;quot;&lt;a href="http://blog.marekrosa.org/2012/01/development-costs-how-much-is-feature.html"http://blog.marekrosa.org/2012/01/development-costs-how-much-is-feature.htmla/"&gt;http://blog.marekrosa.org/2012/01/development-costs-how-much-is-feature.html&amp;quot;&amp;gt;http://blog.marekrosa.org/2012/01/development-costs-how-much-is-feature.html&amp;lt;a/&amp;gt;&lt;/a&gt;</description><link>http://www.MinerWars.com/News.aspx#MAREK_DEV_COSTS</link><guid>MAREK_DEV_COSTS</guid><pubDate>Sun, 29 Jan 2012 08:00:00 GMT</pubDate></item><item><title>Miner Wars Frontline Developer Program Summary</title><description>We deeply appreciate all the feedback and contributions you’ve made to Miner Wars so far. To deepen even further the cooperation between gamers and developers, about a month ago (December 2011) we started the Miner Wars Frontline Developer Program to encourage you to support us in the development of our (your) game, Miner Wars 2081. The outcomes of the program so far are summarized below.</description><link>http://www.MinerWars.com/News.aspx#pr-25-1-2012</link><guid>pr-25-1-2012</guid><pubDate>Wed, 25 Jan 2012 08:00:00 GMT</pubDate></item><item><title>New Test Build + MMO Presales Memento</title><description>A bunch of new features and improvements made to the last major editor update, (provided with the latest free demo of Miner Wars), has arrived today! Plus read a summary of MMO pre-sales during the first opening week.</description><link>http://www.MinerWars.com/News.aspx#pr-19-1-2012</link><guid>pr-19-1-2012</guid><pubDate>Thu, 19 Jan 2012 08:00:00 GMT</pubDate></item><item><title>Marek&amp;#39;s blog -&amp;gt; 18 years of being a programmer </title><description>18 years of being a programmer &lt;br /&gt;&lt;br /&gt;&amp;lt;a href=&amp;quot;&lt;a href="http://blog.marekrosa.org/2012/01/18-years-of-being-programmer.html"http://blog.marekrosa.org/2012/01/18-years-of-being-programmer.html/a"&gt;http://blog.marekrosa.org/2012/01/18-years-of-being-programmer.html&amp;quot;&amp;gt;http://blog.marekrosa.org/2012/01/18-years-of-being-programmer.html&amp;lt;/a&amp;gt;&lt;/a&gt;</description><link>http://www.MinerWars.com/News.aspx#MAREK_18_YEARS</link><guid>MAREK_18_YEARS</guid><pubDate>Wed, 18 Jan 2012 08:00:00 GMT</pubDate></item><item><title>Miner Wars MMO Available On Pre-Sales!</title><description>Miner Wars MMO is a massive multi-player online version of the single-player (and cooperative multiplayer) Miner Wars 2081. Encounter thousands of players online! Pre-order now!</description><link>http://www.MinerWars.com/News.aspx#mw-11-01-2011</link><guid>mw-11-01-2011</guid><pubDate>Wed, 11 Jan 2012 11:30:50 GMT</pubDate></item><item><title>Major Editor Update + Level Design Competition</title><description>Brand new features, major improvements to in-game editor, lots of new gameplay stuff are coming together with the new public demo (as well as test and public build) of Miner Wars 2081.</description><link>http://www.MinerWars.com/News.aspx#mw-10-01-2011</link><guid>mw-10-01-2011</guid><pubDate>Tue, 10 Jan 2012 13:30:50 GMT</pubDate></item><item><title>Marek&amp;#39;s blog -&amp;gt; Rastko&amp;#39;s &amp;quot;making of&amp;quot; of our intro video</title><description>Rastko&amp;#39;s &amp;quot;making of&amp;quot; of our intro video. Spoil alert! :-)&lt;br /&gt;&lt;br /&gt;Rastko Stanojevic - 3D Artist who works with us, he did weapons, prefabs and this intro video. &lt;br /&gt;&lt;br /&gt;&amp;lt;a href=&amp;quot;&lt;a href="http://blog.marekrosa.org/2012/01/rastkos-making-of-of-our-intro-video.html"http://blog.marekrosa.org/2012/01/rastkos-making-of-of-our-intro-video.html/a"&gt;http://blog.marekrosa.org/2012/01/rastkos-making-of-of-our-intro-video.html&amp;quot;&amp;gt;http://blog.marekrosa.org/2012/01/rastkos-making-of-of-our-intro-video.html&amp;lt;/a&amp;gt;&lt;/a&gt;</description><link>http://www.MinerWars.com/News.aspx#RASTKO_SPOIL</link><guid>RASTKO_SPOIL</guid><pubDate>Wed, 04 Jan 2012 10:00:00 GMT</pubDate></item><item><title>Participate in Miner Wars Development - Phase 4 - Concept Art Competition</title><description>You can make artworks and concept art for all various things such as space stations, ships (ranging from small fighters and mining machines up to large cruisers and motherships), asteroid bases, portraits of people and faction-related stuff (logos, symbols, flags). </description><link>http://www.MinerWars.com/News.aspx#mw-03-01-2011</link><guid>mw-03-01-2011</guid><pubDate>Tue, 03 Jan 2012 13:30:50 GMT</pubDate></item><item><title>Miner Wars Available For GoCash</title><description>Miner Wars 2081 is now available to buy for prepaid GoCash GameCard (along with already available payment options PayPal, MoneyBookers and credit card). </description><link>http://www.MinerWars.com/News.aspx#mw-28-12-2011</link><guid>mw-28-12-2011</guid><pubDate>Wed, 28 Dec 2011 13:00:50 GMT</pubDate></item><item><title>Participate in Miner Wars Development – Phase 3 - Encyclopedia &amp;amp; Stories</title><description>Whole Encyclopedia of Miner Wars universe is now open and available to download or browse online. Also, we just launched the 3rd phase of our Miner Wars Frontline Developer program, so players can directly contribute to encyclopedia or send us stories based on Miner Wars universe.</description><link>http://www.MinerWars.com/News.aspx#mw-27-12-2011</link><guid>mw-27-12-2011</guid><pubDate>Tue, 27 Dec 2011 13:30:50 GMT</pubDate></item><item><title>Marek Rosa&amp;#39;s second and longer presentation at GDS 2011</title><description>Marek Rosa&amp;#39;s second and longer presentation at GDS 2011&lt;br /&gt;&lt;br /&gt;He spoke about how he got from one-man-show development, to 1mil EUR investment, to a team of 20 fulltime developers.&lt;br /&gt;&lt;br /&gt;SORRY, IT&amp;#39;S IN SLOVAK LANGUAGE ONLY. ALSO THE AUDIO QUALITY MAKES IT UNLISTENABLE.</description><link>http://www.MinerWars.com/News.aspx#MAREK_2ND_GDS_2011</link><guid>MAREK_2ND_GDS_2011</guid><pubDate>Fri, 23 Dec 2011 18:00:00 GMT</pubDate></item><item><title>Participate in Miner Wars Development – Phase 2 - 3D Model Contributions</title><description>Help us make Miner Wars the next world phenomenon, earn cash, and get special prizes!  Phase 2 focuses on 3D Artists – answer our call! Create 3D models and share them with the community!</description><link>http://www.MinerWars.com/News.aspx#mw-20-12-2011</link><guid>mw-20-12-2011</guid><pubDate>Tue, 20 Dec 2011 13:30:50 GMT</pubDate></item><item><title>Participate in Miner Wars Development – Phase 1 - Affiliate Program</title><description>Keen Software House launches a unique program to allow gamers to participate more in the development of Miner Wars 2081. The program consists of several consecutive phases, each one to be uncovered every few weeks. Each phase has its own rules and accompanying contests and possibilities. </description><link>http://www.MinerWars.com/News.aspx#mw-13-12-2011</link><guid>mw-13-12-2011</guid><pubDate>Tue, 13 Dec 2011 13:15:58 GMT</pubDate></item><item><title>New Game for PC/Mac/Android/iOS: Miner Wars 2.5D </title><description>We are proud to introduce a new game - a branch project to our main flagship Miner Wars 2081. Prepare for Miner Wars 2.5D, a fast-paced arcade game inspired by classical legend of PC gaming history Tuneller!</description><link>http://www.MinerWars.com/News.aspx#mw-29-11-2011</link><guid>mw-29-11-2011</guid><pubDate>Tue, 29 Nov 2011 13:15:58 GMT</pubDate></item><item><title>KILLER Features Trailer - Miner Wars 2081</title><description>We are approaching to the end of the pre-alpha phase of development where we focused on technical aspects (VRAGE engine) and we are now moving into the large scale gameplay development phase. The trailer shows the recently added features of the current development version – and the whole Miner Wars 2081 team will be working their asses off to make as many of those features available in a new public downloadable demo version in the following weeks.</description><link>http://www.MinerWars.com/News.aspx#trailer-22-11-2011</link><guid>trailer-22-11-2011</guid><pubDate>Tue, 22 Nov 2011 13:15:58 GMT</pubDate></item><item><title>Dan Wentz in Prague – Game Developers Session 2011</title><description>We are proud to announce that Dan Wentz, our senior Audio Director, is visiting Prague on the 17th - 27th November on the occasion of Game Developers Session 2011.</description><link>http://www.MinerWars.com/News.aspx#release-25-10-2011</link><guid>release-25-10-2011</guid><pubDate>Tue, 25 Oct 2011 17:19:58 GMT</pubDate></item><item><title>Advanced VRAGE Engine Features, New Release, New Miner Wars 2081 Logo</title><description>Great news from Miner Wars development - VRAGE Engine got cool new hi-end features implemented, brand new game logo is available together with a new pre-alpha game release for download!</description><link>http://www.MinerWars.com/News.aspx#release-19-10-2011</link><guid>release-19-10-2011</guid><pubDate>Wed, 19 Oct 2011 20:19:58 GMT</pubDate></item><item><title>Game Editor Available With New Miner Wars Pre-Alpha Release</title><description>Eight months have passed since our last release – and today we are proud to announce our new Pre-Alpha release featuring in-game editor with prefab modules!</description><link>http://www.MinerWars.com/News.aspx#release-31-08-2011</link><guid>release-31-08-2011</guid><pubDate>Wed, 31 Aug 2011 13:31:58 GMT</pubDate></item><item><title>New Staff Photos, New Prefabs, and the Upcoming Release!</title><description>We have new staff photos, information about prefabs, and we&amp;#39;re counting down to the August 30th patch update!</description><link>http://www.MinerWars.com/News.aspx#Office_Photos</link><guid>Office_Photos</guid><pubDate>Mon, 08 Aug 2011 00:00:00 GMT</pubDate></item><item><title>Your Opinion Needed for New Logo—and More!</title><description>Fans’ opinions requested for new logos, a new blog from the Founder, and staff hires from 2K Czech are seeing another large step forward for Keen Software House.</description><link>http://www.MinerWars.com/News.aspx#New_Logo</link><guid>New_Logo</guid><pubDate>Mon, 25 Jul 2011 00:00:00 GMT</pubDate></item><item><title>E3 2011 &amp;amp; Updates Decree</title><description>Warmest of hellos to all you saucy plum dumplings,&lt;br /&gt;This year Marek, Nick and Ansel from the Miner Wars entourage will be visiting E3 2011.</description><link>http://www.MinerWars.com/News.aspx#E3_2011</link><guid>E3_2011</guid><pubDate>Tue, 26 Apr 2011 00:00:00 GMT</pubDate></item><item><title>Employment Opportunities</title><description>Hello Lovelies, &lt;br /&gt;&lt;br /&gt;In line with our recent successes in generating seven-figure investments and production capital, we at Keen Software House are expanding our operations to allow for additional staff, and placing a greater impetus on achieving development milestones.</description><link>http://www.MinerWars.com/News.aspx#Employment_Opp</link><guid>Employment_Opp</guid><pubDate>Tue, 22 Mar 2011 00:00:00 GMT</pubDate></item><item><title>1,000,000 Euro Investment – Focus on Production</title><description>Hey there! We’re ecstatic to announce that after several years of busking, turning tricks and selling expired prescription drugs, we’ve finally reached our production goal of 1,000,000 EUR!&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#1000000</link><guid>1000000</guid><pubDate>Tue, 08 Mar 2011 00:00:00 GMT</pubDate></item><item><title>Corporate History &amp;amp; Developer Meet-Greets</title><description>Keen Software House draws great pleasure from introducing the company on a personal level to our fans, customers and interested parties.</description><link>http://www.MinerWars.com/News.aspx#CORPORATE_HIST</link><guid>CORPORATE_HIST</guid><pubDate>Tue, 22 Feb 2011 00:00:00 GMT</pubDate></item><item><title>DEMO RELEASE SUCCESS &amp;amp; CREW</title><description>We had 1,000 new registrations within 24 hours, and traffic jumped 30 times higher than usual.So as you can see, the response has been more than a little hectic for our crew at Keen Software House.</description><link>http://www.MinerWars.com/News.aspx#DEMO_RELEASE_SUCCESS</link><guid>DEMO_RELEASE_SUCCESS</guid><pubDate>Tue, 18 Jan 2011 00:00:00 GMT</pubDate></item><item><title>Free Pre-Alpha Demo &amp;amp; Intel Partnership and Success Story</title><description>Keen Software House is pleased to announce the release of the free Miner Wars 2081 PRE-ALPHA Demo, and a terrific partnership with Intel Corporation – covered in a success story article published by Intel.</description><link>http://www.MinerWars.com/News.aspx#Free_Pre-Alpha_Demo</link><guid>Free_Pre-Alpha_Demo</guid><pubDate>Mon, 10 Jan 2011 00:00:00 GMT</pubDate></item><item><title>Producing producers</title><description>We at Keen Software House hope you had a good holidays, blah, blah, etc., etc., - enough about you – all you ever talk about is yourself – let’s talk about us for a bit.</description><link>http://www.MinerWars.com/News.aspx#Producing_producers</link><guid>Producing_producers</guid><pubDate>Mon, 27 Dec 2010 00:00:00 GMT</pubDate></item><item><title>Free gifts from the developers</title><description>Developers at Keen Software House have begun a new tradition – releasing pieces of Miner Wars 2081 source code, programmer documentation, revolutionary algorithms, audio files, models, textures, shaders, snippets of the game design document and myriad other points of interest to developers in the community - for free!</description><link>http://www.MinerWars.com/News.aspx#Free_gifts_from_the</link><guid>Free_gifts_from_the</guid><pubDate>Mon, 20 Dec 2010 00:00:00 GMT</pubDate></item><item><title>Christmas Edition!?</title><description>&amp;lt;i&amp;gt;&amp;#39;It&amp;#39;s beginning to look a lot like Christmaaaaas; and Saaaaaanta&amp;#39;s flying in spaaaace!&amp;#39;&amp;lt;/i&amp;gt;&lt;br /&gt;Sorry kids, Rudolf and kin were replaced by booster rockets! Yeah!</description><link>http://www.MinerWars.com/News.aspx#Xmas_Edition_2010</link><guid>Xmas_Edition_2010</guid><pubDate>Mon, 13 Dec 2010 00:00:00 GMT</pubDate></item><item><title>OST Update, Event-Driven Music, Indiedb Top 100</title><description>Good stuff this week! The Miner Wars 2081 Official Sound-Track gets its first update! Plus, you may not know it, but we&amp;#39;re totally into the whole event-driven music thing. A tour of the new tracks follows. Also, check out the new refund policy, and join hands in celebration as the team announces being in the top 100 at indiedb.com!</description><link>http://www.MinerWars.com/News.aspx#OST_Update</link><guid>OST_Update</guid><pubDate>Mon, 06 Dec 2010 00:00:00 GMT</pubDate></item><item><title>Progress On The In-Game Editor</title><description>I think we all agree, one of Miner Wars&amp;#39; sweetest features with the most potential is the in-game editor. Below is a list of what it can do, (in case you&amp;#39;re unaware of everything it can do), and then we get to flip the veil on what it WILL do. PRETTY SOON, in fact, &amp;#39;cause it&amp;#39;s a list of what we&amp;#39;re working on right at this very moment. Well... maybe not at this moment. Who knows, maybe the programmers are taking a coffee break or something. Ah, hell, you get the point. The game is taking shape, and we wanna share our excitement today.</description><link>http://www.MinerWars.com/News.aspx#Progress_On_The_In_G</link><guid>Progress_On_The_In_G</guid><pubDate>Tue, 30 Nov 2010 00:00:00 GMT</pubDate></item><item><title>Miner Wars MMO - Free Copies Until December First!</title><description>&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;MMO Announcement&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Engine: Some well-anticipated features are in the works.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Reminders&amp;lt;/li&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Public meetings with members of the team on Saturdays&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Catchphrase feedback/ideas&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vote for Miner Wars 2081 on indiedb!&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Community: A major landmark in site registrations, Top Miner Awards&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;</description><link>http://www.MinerWars.com/News.aspx#MINERWARS_MMO_FREE</link><guid>MINERWARS_MMO_FREE</guid><pubDate>Mon, 22 Nov 2010 00:00:00 GMT</pubDate></item><item><title>Second Investor Signed!</title><description>Great news in the hunt for investors! We are announcing today the acquisition of a second investor, an internet entrepreneur by the name of Stanislav Vojtanek, for an undisclosed, but reportedly substantial amount.</description><link>http://www.MinerWars.com/News.aspx#Second_Investor</link><guid>Second_Investor</guid><pubDate>Mon, 15 Nov 2010 00:00:00 GMT</pubDate></item><item><title>We need your help!</title><description>Since we started Pre-Orders back in October we have received an overwhelming positive response. The game has great momentum and the fans are a major reason because of this.&lt;br /&gt;&lt;br /&gt;So we are calling on you to bring the game in to main stream, without you the fans this game wouldn&amp;#39;t even exist.&lt;br /&gt;&lt;br /&gt;How can you help?</description><link>http://www.MinerWars.com/News.aspx#We_need_your_help!</link><guid>We_need_your_help!</guid><pubDate>Tue, 09 Nov 2010 00:00:00 GMT</pubDate></item><item><title>Miner Wars 2081: Why the name change?</title><description>Miner Wars 2081: We felt the need to present our game more clearly as a science fiction title. We also have sequels planned so it&amp;#39;s important for us to give this installment its own unique identity.&lt;br /&gt;&lt;br /&gt;* New distributors: impulsedriven.com and yawma.net&lt;br /&gt;* New Engine Features:&lt;br /&gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- Editor: increased functionality, true player to player map sharing&lt;br /&gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;- Weaponry: New silent &amp;quot;Rifle&amp;quot; class weapon for your testing pleasure</description><link>http://www.MinerWars.com/News.aspx#MINER_WARS_2081</link><guid>MINER_WARS_2081</guid><pubDate>Tue, 02 Nov 2010 02:00:00 GMT</pubDate></item><item><title>Question of The Day: Do Players Like Cockpit Graphics?</title><description>New concept image by Piotr Szekalski at &amp;lt;a href=&amp;quot;&lt;a href="http://www.minerwars.com/Pics.aspx"http://www.minerwars.com/Pics.aspx/a"&gt;http://www.minerwars.com/Pics.aspx&amp;quot;&amp;gt;http://www.minerwars.com/Pics.aspx&amp;lt;/a&amp;gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;New engine features:&lt;br /&gt;&lt;br /&gt; - cockpit mode on/off&lt;br /&gt; - sandbox game - player can enter sectors created by other players!&lt;br /&gt; - two new ammunition types: basic mine, smart mine</description><link>http://www.MinerWars.com/News.aspx#COCKPIT_MODE</link><guid>COCKPIT_MODE</guid><pubDate>Tue, 26 Oct 2010 02:00:00 GMT</pubDate></item><item><title>Video Views Contest, New Screenshots / Concept Art</title><description>* The New Video Views Campaign gives you the player yet another way to get the game for FREE (details below)&lt;br /&gt;&lt;br /&gt;* New screen-shot, and a never-before-seen concept image by one of our talented artists</description><link>http://www.MinerWars.com/News.aspx#Video_Views_Contest</link><guid>Video_Views_Contest</guid><pubDate>Thu, 21 Oct 2010 12:00:00 GMT</pubDate></item><item><title>Miner Wars - New trailer by Dan Wentz</title><description>A great new trailer by Audio Director Dan Wentz a former Descent developer&lt;br /&gt;   &lt;br /&gt;At the time of the release we had promised our fans that there would be frequent updates to the game. So here is the next one of many!&lt;br /&gt;&lt;br /&gt;A great new trailer by Audio Director Dan Wentz a former Descent developer. &lt;br /&gt;&lt;br /&gt;Sandbox- In the current build we have &amp;quot;random&amp;quot; mode for sandbox. In the new build we have added more detail creating a more polished look. We have added large ships and small debris objects hidden in asteroids just to name a few. These additions to &amp;quot;random&amp;quot; mode will give the player a more epic feel to their space environment.&lt;br /&gt;&lt;br /&gt;Level editor - Save and Load function has been added</description><link>http://www.MinerWars.com/News.aspx#TRAILER_DAN_WENTZ</link><guid>TRAILER_DAN_WENTZ</guid><pubDate>Tue, 19 Oct 2010 10:00:00 GMT</pubDate></item><item><title>New version and sales success!</title><description>Dearest Fans,&lt;br /&gt;&lt;br /&gt;last week Miner Wars has been released at a 70% discount in its pre-alpha version. We have allowed our fans to buy the game before its even released and save a lot of money on its purchase. I can already state that the sales have been going spectacular and the sheer number of new registrations proves it. Never before have we seen so much interest in the game! We have also given our fans the possibility to contribute money to the development. Some of our fans have donated some really nice sums! We would like to express our deepest gratitude to all of the people that have contributed. Your help was much appreciated and will never be forgotten. &lt;br /&gt;At the time of the release we have promised our fans that there will be frequent updates to the game. &lt;br /&gt;&lt;br /&gt;So here is the first one of many!</description><link>http://www.MinerWars.com/News.aspx#Salsuccess</link><guid>Salsuccess</guid><pubDate>Tue, 12 Oct 2010 14:54:50 GMT</pubDate></item><item><title> Miner Wars released at 70% discount in its pre-alpha phase.</title><description>Dearest fans!&lt;br /&gt;&lt;br /&gt;This last phase of development was rewarding, but really very hectic. In recent weeks, we haveintensified our efforts to establish relationships with publishers and investors. The good news is, We have made a lot of progress in this regard and so we have decided to share our progress with all the fans. Literally! Finally, we are publicly releasing the game in its current pre-alpha state at a 70% discount from the price of the final version! Every player who chooses to buy the game at this stage of development will not only be able to play the game now, but will also receive monthly updates, as well get the full game at its release with no additional charges. We will be adding a lot of content to the game as we progress. As time goes by, and we near our final release date, this offer will become more expensive for you, so now is the chance to get the game for just a small portion of the price.&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Preaplharelease</link><guid>Preaplharelease</guid><pubDate>Tue, 05 Oct 2010 08:53:38 GMT</pubDate></item><item><title>Website / Blog competition</title><description>Hello guys,&lt;br /&gt;&lt;br /&gt;you already know that our priority has always been working with the community, because this game has always been made for you. As such we would like to reward community involvement even more. We have prepared a new all year long competition that will earn you free copies of Miner Wars. The focus of this competition is to support clans within the Miner Wars community. In this competition any user can earn 5 free copies of the game and he will be able to give these copies to his co-pilots and friends. &lt;br /&gt;&lt;br /&gt;Without prolonging it any further I hereby declare the fan website / blog competition open. &lt;br /&gt;&lt;br /&gt;So yes we would like you guys to start your own blogs and websites. There will be 3 main areas where you can compete - design points, unique user points, unique users directed to Minerwars.com points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Compblogweb</link><guid>Compblogweb</guid><pubDate>Wed, 01 Sep 2010 09:38:39 GMT</pubDate></item><item><title>New Test build released! Version 1.000.029</title><description>Hi guys,&lt;br /&gt;&lt;br /&gt;here is another testu build. Hopefully until the end of summer we will have some really good news for you :)&lt;br /&gt;&lt;br /&gt;- interior level is mounted into an asteroid&lt;br /&gt;&lt;br /&gt;- voxel asteroids and bots are back&lt;br /&gt;&lt;br /&gt;- pressing TAB will display sector border helper&lt;br /&gt;&lt;br /&gt;- F5 ship customization - is back and new features added. Although this screen is still far from being finished.&lt;br /&gt;&lt;br /&gt;- press ENTER to see config wheel - it&amp;#39;s 100% functioning but visuals will be reworked later&lt;br /&gt;&lt;br /&gt;- biggest thing -&amp;gt; Editor -&amp;gt; now you can edit &amp;amp; play your sectors. Do it by editing &amp;amp; saving your sector, and then clicking &amp;quot;Play sandbox&amp;quot; in main menu and selecting your sector. Editor isn&amp;#39;t final, many things are half done but this basic idea/thing works.&lt;br /&gt;&lt;br /&gt;Your Miner Wars team </description><link>http://www.MinerWars.com/News.aspx#ver1.000.029</link><guid>ver1.000.029</guid><pubDate>Sat, 21 Aug 2010 18:30:03 GMT</pubDate></item><item><title>New Test Build Release - Version 1.000.028</title><description>Hello guys, &lt;br /&gt;&lt;br /&gt;we would like to really thank you for your overall support on this project and as always we are announcing the contents of the new beta testing patch. Everyone who would like to apply for a beta testing phase please do not hesitate and do so. Its really easy. You just have to get one medal from our team. The easiest way is to spread the word of our game. Detailed instructions of how to do it can be found here: &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.minerwars.com/ForumTopic.aspx?id=230"&gt;http://www.minerwars.com/ForumTopic.aspx?id=230&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Version 1.000.028&lt;br /&gt;&lt;br /&gt;This new build was made especially because we wanted to upgrade server executables so&lt;br /&gt;there are no major client changes.&lt;br /&gt;Only these:&lt;br /&gt;- F5 - ship customization screen is back&lt;br /&gt;- TAB - sector borders&lt;br /&gt;- all radars - display sector borders&lt;br /&gt;- faster loading but that&amp;#39;s only because this version doesn&amp;#39;t contain voxel asteroids&lt;br /&gt;&lt;br /&gt;This version also contains some minor graphical prototypes and changes. Future builds will be more focused towards playability. &lt;br /&gt;&lt;br /&gt;Please stay tuned!&lt;br /&gt;&lt;br /&gt;Your Miner Wars team </description><link>http://www.MinerWars.com/News.aspx#Newpatch028</link><guid>Newpatch028</guid><pubDate>Tue, 10 Aug 2010 12:57:21 GMT</pubDate></item><item><title>Miner Wars Dev. diary #4 - Realism in games</title><description>Hello,&lt;br /&gt;&lt;br /&gt;as always we have been hard at work on Miner Wars. I would like to dedicate this developers diary to realism in space games and how it helps or ruins the actual gameplay. &lt;br /&gt;When we started to make this game we have have decided that a decent sense of realism has to be present. All the best games these days aim for a partial realism. There are exceptions of course. Some of these exceptions are even more fun being totally unrealistic than having any realism at all.&lt;br /&gt;&lt;br /&gt;While designing the game we agreed on a few focal points. First of all we wanted our weapons to be realistic and more or less up-to-date. We did not want to have any fancy lasers because they have been already done over and over. Also we dont think that shooting those peewee lasers is really cool. &lt;br /&gt;We just dont like the sounds associated to it. And hey, do lasers have any sound at all? Of course we can get into the ever-present discussion whether there are any sounds in space at all. More on that later however. &lt;br /&gt;So we decided that we want mainly projectile based weaponry and if we are to do any lasers in the future, then it would be the real stuff. A laser with the speed of light and a straight beam. </description><link>http://www.MinerWars.com/News.aspx#Devdiaryno4</link><guid>Devdiaryno4</guid><pubDate>Wed, 14 Jul 2010 13:18:01 GMT</pubDate></item><item><title>Closed beta testing, new patch and competition</title><description>Dear space shooter fans,&lt;br /&gt;&lt;br /&gt;First of all I would like to thank all the people that are giving us this much support in our project. We are very proud to announce that our start of the closed beta went almost flawlessly. We have started to work closely with about 50 beta testers and are receiving bug reports and all kinds of suggestions on regular basis. People are playing and discussing lively about the game and were loving it. </description><link>http://www.MinerWars.com/News.aspx#MWCompetitionpatch</link><guid>MWCompetitionpatch</guid><pubDate>Wed, 07 Jul 2010 12:12:41 GMT</pubDate></item><item><title>Miner Wars closed beta testing and new screens</title><description>Dearest fans,&lt;br /&gt;&lt;br /&gt;today is the another special day for us. We have decided to start the single-player closed beta testing phase. We are inviting all our loyal fans that received any medal award and all the players that have won our best 24 pilots competition. In addition to that we will continue inviting every person that will receive a medal for any contribution to the game. Every person invited to this beta test will receive a veteran badge in the final game and some special treats such as a special ingame veteran ship or ship pimping and other very interesting stuff. We are very grateful to all that are helping us finish this project. </description><link>http://www.MinerWars.com/News.aspx#MWclosedbeta</link><guid>MWclosedbeta</guid><pubDate>Tue, 29 Jun 2010 12:59:36 GMT</pubDate></item><item><title>Were on E3 Meeting publishers - and yeah booth babes :)</title><description>Hello!&lt;br /&gt;&lt;br /&gt;just a quick note here. Were on E3 searching for publishers and having some fun. I hope that our guys there have a succesful stay. Wish them luck on their travels guys and give us some support here. Were making a game that you will love. &lt;br /&gt;&lt;br /&gt;On a side note we have also made a new build for E3 to show it to some of the publishers. We hope that were succesful with it. I am also preparing a new trailer of the game with all the new assets and fully functional AI. We will also have some interior levels for you guys soon!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.minerwars.com/ForumTopic.aspx?id=602"&gt;http://www.minerwars.com/ForumTopic.aspx?id=602&lt;/a&gt; check out this topic. Its full of good stuff :)&lt;br /&gt;&lt;br /&gt;Tomas &amp;quot;Darghan&amp;quot; Psenicka&lt;br /&gt;CEO&lt;br /&gt;Keen Software House ltd.</description><link>http://www.MinerWars.com/News.aspx#E3 Report</link><guid>E3 Report</guid><pubDate>Wed, 16 Jun 2010 11:11:32 GMT</pubDate></item><item><title>Miner Wars dev diary no. 3 - Virtual Development Team</title><description>Hello,&lt;br /&gt;&lt;br /&gt;this development diary is the 3rd in the series. In the first we spoke a bit about factions and the second was dedicated to our take on the Space Shooter genre. The team is hugely dedicated to the task ahead and I would like to talk a bit about management of an international team and Virtual Development Offices. &lt;br /&gt;&lt;br /&gt;We have adopted this style of team management because it does not limit us to only local talent. Also it allows us for a seamless development cycle. We have team members all over the world. Many of the team members are from USA spread from the west coast to east coast. Some team members are from EU countries and some are from Asia. &lt;br /&gt;&lt;br /&gt;There is a few factors that come into play when managing a virtual international team. First and foremost the biggest challenge is overcoming the communication barrier. This is why we decided that only people with an excellent command of english will be able to work with us. The other factor is the cultural differences. Well basically we overcame this one fairly well since this is a really dedicated bunch and everybody understands this idea.&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Devdiaryno3</link><guid>Devdiaryno3</guid><pubDate>Fri, 04 Jun 2010 15:39:46 GMT</pubDate></item><item><title>Miner Wars dev diary no. 2 - FPS in space games and interactivity</title><description>Hello All,&lt;br /&gt;&lt;br /&gt;the time has come for the second developers diary. This time I would like to talk about space games in general and a bit about where we aim with our game. &lt;br /&gt;&lt;br /&gt;When we started to think about making a game in space we immediately thought &amp;quot;hey lets think out of the box&amp;quot;. Why arent other space games so succesful? What happened to the market of these games? And why has this become a niche market? &lt;br /&gt;&lt;br /&gt;Well we dont have all the answers for that but we came to the conclusion that there are certain factors in play here. Some are really evil. </description><link>http://www.MinerWars.com/News.aspx#Devdiaryno2</link><guid>Devdiaryno2</guid><pubDate>Thu, 27 May 2010 14:18:57 GMT</pubDate></item><item><title>Developers diary no.1</title><description>Hi guys,&lt;br /&gt;&lt;br /&gt;I just thought it would be cool to share some of the fun and constraints  we are having in development of the game and report a bit on how the game is progressing so far.&lt;br /&gt;&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Develdiaryno1</link><guid>Develdiaryno1</guid><pubDate>Mon, 17 May 2010 13:42:19 GMT</pubDate></item><item><title>News on development and our team </title><description>Hello guys!&lt;br /&gt;&lt;br /&gt;I promised I would drop by with some news on how the development is going. Well first off I would like to comment why we did not get back to you for some time. We are hard at work here. Countdown on &amp;quot;Revelation&amp;quot; is keeping us really busy and we would like to bring it in the best quality possible. It will be a big step forward fo this game and we are really workin hard in bringing it to you guys. We are also currently organising the whole team. It has grown to the number of 30 people.</description><link>http://www.MinerWars.com/News.aspx#Newsondevelopment05</link><guid>Newsondevelopment05</guid><pubDate>Mon, 10 May 2010 20:41:27 GMT</pubDate></item><item><title>Miner Wars team releases a new benchmark demo and trailer</title><description>Dear Community!&lt;br /&gt;&lt;br /&gt;Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars. The demo comes with an auto-updating utility and will be further upgraded to the single-player beta state in the coming weeks. Currently the game is in its alpha stage. All the graphics and sound present in the demo are subject to change. Miner Wars will require an internet connection to be played.</description><link>http://www.MinerWars.com/News.aspx#Benchdemotrailer</link><guid>Benchdemotrailer</guid><pubDate>Wed, 21 Apr 2010 13:37:30 GMT</pubDate></item><item><title>Flythrough to be released to public and new member of the team</title><description>Hello Community!&lt;br /&gt;&lt;br /&gt;First of all let me thank you for all the positive feedback we received on our 30 user release of the non-interactive flythrough. We were absolutely thrilled to find out that there were almost no bugs or graphical glitches on your computers. Some very small nuissances were present but no &amp;quot;A&amp;quot; type bugs that could potentially break the game for you were reported. </description><link>http://www.MinerWars.com/News.aspx#Flythroughpublic</link><guid>Flythroughpublic</guid><pubDate>Wed, 14 Apr 2010 14:55:17 GMT</pubDate></item><item><title>Top 30 fans received our test build flythrough</title><description>Good news!&lt;br /&gt;&lt;br /&gt;you might have received today an email from Keen Software House saying that you have been chosen as one of the top30 users to participate on our HW stress testing of Miner Wars :)&lt;br /&gt;&lt;br /&gt;Now rest assured if you have not received this email you will be able to test the fly-through in 7 days from now. &lt;br /&gt;&lt;br /&gt;The version that we are releasing now is without interaction. Game interaction will be added in a few days. &lt;br /&gt;&lt;br /&gt;Regards&lt;br /&gt;&lt;br /&gt;Darghan&lt;br /&gt;&lt;br /&gt;This is the email: &lt;br /&gt;&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Stresstesting30users</link><guid>Stresstesting30users</guid><pubDate>Sat, 10 Apr 2010 18:22:09 GMT</pubDate></item><item><title>Miner Wars – a call for authors announcement!  </title><description>Dear game developers,&lt;br /&gt;&lt;br /&gt;Keen Software House ltd. is proud to announce that due to the enlarged scope of their project called Miner Wars the studio is looking for authors of code, 3D models, art &amp;amp; graphics and music. &lt;br /&gt;&lt;br /&gt;The studio is willing to offer its time investment fee program for any people who would like to choose to participate on the project.</description><link>http://www.MinerWars.com/News.aspx#MWCallforauthors</link><guid>MWCallforauthors</guid><pubDate>Fri, 09 Apr 2010 14:16:47 GMT</pubDate></item><item><title>New video released for the community - Asteroid Busters</title><description>Hello guys,&lt;br /&gt;&lt;br /&gt;we have just released a short video of a feature all wanted to see. Its the asteroid buster rockets that can basically vapourize an asteroid with a few shots. These rockets will be quite expensive stuff in the final game :). This video has only been released for the community members. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=N30GvYz7MXk"&gt;http://www.youtube.com/watch?v=N30GvYz7MXk&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Darghan</description><link>http://www.MinerWars.com/News.aspx#AsteroidBustersVid</link><guid>AsteroidBustersVid</guid><pubDate>Fri, 02 Apr 2010 13:17:20 GMT</pubDate></item><item><title>New team members joining our team and somebody special</title><description>Dearest community,&lt;br /&gt;&lt;br /&gt;we have been patiently waiting for what is to become one of the greatest days of the history of our Miner Wars. It seems that our hard work and focus to bring you something special is finally bringing some results. More and more our game is getting into the spotlight and important people are beginning to notice the game. &lt;br /&gt;We are slowly growing the development team and it is my greatest honour to introduce you to our new team members. &lt;br /&gt;One of them is very special and I believe that you will all understand why.</description><link>http://www.MinerWars.com/News.aspx#Newteammembers2</link><guid>Newteammembers2</guid><pubDate>Thu, 01 Apr 2010 16:47:16 GMT</pubDate></item><item><title>A quick note and some more stuff </title><description>Hello guys,&lt;br /&gt;&lt;br /&gt;sorry for not getting back to you for a while but I was busy with other Keen Software issues. The thing is that were actively looking for a publisher of the title and were almost getting there now. I think you guys will be surprised how good things turn in favour of Miner Wars. If we pull one of the plans we have now I think you will be more than surprised :))). Anyway I am preparing something special. Marek took one week off and he is returning today with some fresh new stuff. He took some time off that he really deserved since he has been working 16 hours a day last 1,5 years in row (including weekends). Our plan now is to make the flythrough that will be targeted solely at the community on the website to test the HW limitations. I am currently preparing a video that will be wholely spent underground :).&lt;br /&gt;&lt;br /&gt;thx for your attention!&lt;br /&gt;&lt;br /&gt;Darghan&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Quicknotepublisher</link><guid>Quicknotepublisher</guid><pubDate>Fri, 19 Mar 2010 19:56:24 GMT</pubDate></item><item><title>New video published showing physics and solar wind</title><description>Hello guys!&lt;br /&gt;Its nice to see our community running extremely well!! Everybody took their part and started to promote the game. The team is really proud of the community it has! We need as much help as we can because its always hard to promote and work on a game of this magnitude but with your help we will be able to pull it off. &lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Newvidalphasolar</link><guid>Newvidalphasolar</guid><pubDate>Wed, 10 Mar 2010 23:54:41 GMT</pubDate></item><item><title>Medal awards for contributors</title><description>Hello guys!&lt;br /&gt;Today we have promised to release some information on the medal awards. Everybody already knows some things but let me repeat some information.&lt;br /&gt;Other missing info can be found on: &lt;a href="http://www.minerwars.com/News.aspx#Minerwarsupchng"&gt;http://www.minerwars.com/News.aspx#Minerwarsupchng&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are 3 medal types:&lt;br /&gt;&lt;br /&gt;1) Spread the word medal&lt;br /&gt;2) Idea contribution medal&lt;br /&gt;3) 3D Model contribution medal&lt;br /&gt;&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Medalawards</link><guid>Medalawards</guid><pubDate>Mon, 08 Mar 2010 18:08:57 GMT</pubDate></item><item><title>Sol Command appointed new community manager in charge of 3D Modelling</title><description>Hello guys!&lt;br /&gt;Sol Command has been appointed as the new Community Manager that will be in charge of 3D modelling. In the future and same as Unsung, Sol Command will have the possibility to join the core team of Miner Wars. Sol Commands models have been a really welcome addition to our game. As Marek said &amp;quot;His models look like he was already working on Miner Wars for some time now&amp;quot;. So here you go guys. &lt;br /&gt;Give Sol a warm welcome!&lt;br /&gt;&lt;br /&gt;Tomas &amp;quot;Darghan&amp;quot; Psenicka&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#Newcommmanager2</link><guid>Newcommmanager2</guid><pubDate>Mon, 08 Mar 2010 16:05:01 GMT</pubDate></item><item><title>Upcoming forum and community functionality changes and status report</title><description>Hello Guys!&lt;br /&gt;&lt;br /&gt;as always we have been very busy with the development of Miner Wars and the community management part. As you all know there are upcoming changes to the forums. We have already put up two new sections. These are called &amp;quot;spread the word&amp;quot; and &amp;quot;contributing models&amp;quot;. These new sections are part of the first change to the community management model that we want to implement.</description><link>http://www.MinerWars.com/News.aspx#Minerwarsupchng</link><guid>Minerwarsupchng</guid><pubDate>Fri, 05 Mar 2010 18:31:31 GMT</pubDate></item><item><title>Unsung has been appointed as the new community manager</title><description>Hello guys!&lt;br /&gt;As you might have noticed on the forums a valuable member of our community - Unsung, has been appointed as the community manager of Keen Software House. Unsungs first priorities are to work with us on getting more buzz around the game on our own and external forums. Blogging about the game and getting a good number of people helping us with ship modelling. In the future Unsung will help us in running the new Indie developer hub that we are preparing and maybe Unsung will help us with the iPhone project games. All in all we are thrilled to welcome him to our team! Unsung is the first member from the community that had the opportunity to join our projects. We are still looking for other people. These people are chosen democratically by our project team. Usually those that have the biggest impact on ideas, communication and act good towards others are selected. Some of you might in the very near future expect some message from me with a title-offer :).&lt;br /&gt;&lt;br /&gt;Tomas &amp;quot;Darghan&amp;quot; Psenicka</description><link>http://www.MinerWars.com/News.aspx#Newcommmanager</link><guid>Newcommmanager</guid><pubDate>Sun, 28 Feb 2010 20:23:36 GMT</pubDate></item><item><title>New Alpha Video Released</title><description>Hello guys!&lt;br /&gt;&lt;br /&gt;As promised we have added a new video of our current alpha build. This Video features the current cockpit, basic hud, basic targeting and a rear view from the ship. It also features me making a tunnel and reaching an area in the asteroid where there is ice. &lt;br /&gt;Notice that the fragments of the broken astetoids also interact with the ship. Also if you hit the fragment with a rocket then it exlodes. So be careful when firing too much in the tunnels :).&lt;br /&gt;This is first of the series of videos of gameplay features that we will be publishing roughly every week. The aim is to show you how our game is progressing and how close we actually are to the single-player beta release of our game. &lt;br /&gt;&lt;br /&gt;You can also find the video on youtube: &lt;a href="http://www.youtube.com/watch?v=Aruyeiqoj4E&amp;feature=player_embedded"&gt;http://www.youtube.com/watch?v=Aruyeiqoj4E&amp;amp;feature=player_embedded&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;Tomas &amp;quot;Darghan&amp;quot; Psenicka</description><link>http://www.MinerWars.com/News.aspx#MinerwarsnewVideo</link><guid>MinerwarsnewVideo</guid><pubDate>Thu, 25 Feb 2010 15:22:08 GMT</pubDate></item><item><title>New Videos coming and a small update from the Devs</title><description>Hello!&lt;br /&gt;&lt;br /&gt;I just want to give a brief update to you guys on how the game development is progressing. &lt;br /&gt;&lt;br /&gt;1) We have finished some basic core features of the multiplayer web-code&lt;br /&gt;2) Marek succesfully tested VMWare and the game works flawlessly with it - Apple and Linux users will be able to play :)&lt;br /&gt;3) We are working on putting the basic elements needed for the Single-player Beta release &lt;br /&gt;4) Marek is also currently working on making the installer of the game. The installer should be done until the end of the week.&lt;br /&gt;5) I am still working on the Videos and hope to release it real soon. If not today then surely you will have it tommorow.&lt;br /&gt;&lt;br /&gt;Tomas &amp;quot;Darghan&amp;quot; Psenicka&lt;br /&gt;</description><link>http://www.MinerWars.com/News.aspx#SmallUpdateMinerwars</link><guid>SmallUpdateMinerwars</guid><pubDate>Wed, 24 Feb 2010 17:06:45 GMT</pubDate></item><item><title>Big news on game release! And some screenshots for your pleasure.</title><description>Guys,&lt;br /&gt;&lt;br /&gt;in an effort to reach our plans of a better community management we have some features that we updated our web-pages.&lt;br /&gt;&lt;br /&gt;1) Now there is a possibility to translate the pages using Google Translate&lt;br /&gt;2) Search option&lt;br /&gt;3) Your forum messages can now be bigger and you can edit them&lt;br /&gt;4) You can now edit your forum profile&lt;br /&gt;5) Messages in the forum can now contain hypertext links&lt;br /&gt;&lt;br /&gt;More updates to the game and forum features coming soon :)&lt;br /&gt;&lt;br /&gt;Darghan</description><link>http://www.MinerWars.com/News.aspx#Announcement001</link><guid>Announcement001</guid><pubDate>Tue, 16 Feb 2010 08:00:00 GMT</pubDate></item><item><title>New video and screenshots revealing very large but still destructible asteroids</title><description>Today we released new Miner Wars video and screenshots, revealing very large but still-destructible asteroids.&lt;br /&gt;&lt;br /&gt;The video was captured from the actual game and the scene contains two 8-km asteroids, five medium-size asteroids, and 300 mining ships.</description><link>http://www.MinerWars.com/News.aspx#PressRelease002</link><guid>PressRelease002</guid><pubDate>Wed, 12 Aug 2009 08:00:00 GMT</pubDate></item><item><title>Press Release</title><description>London, UK, July 15, 2009 – Keen Software House is pleased to announce the forthcoming premiere of the Miner Wars video game.</description><link>http://www.MinerWars.com/News.aspx#PressRelease001</link><guid>PressRelease001</guid><pubDate>Wed, 15 Jul 2009 08:00:00 GMT</pubDate></item><item><title>Game Announcement</title><description>Today we launched our Miner Wars announcement campaign.&lt;br /&gt;&lt;br /&gt;Furthermore, in the following weeks we are going to present you with screenshots displaying large destructible asteroids – almost planetoids. Just imagine; you can dig the terrain in any direction, make kilometers of tunnels, place cave ambushes... and more!</description><link>http://www.MinerWars.com/News.aspx#Game-Announcement</link><guid>Game-Announcement</guid><pubDate>Tue, 16 Jun 2009 08:00:00 GMT</pubDate></item><item><title>Web Site Release</title><description>We have released this web site to announce the forthcoming premiere of the Miner Wars video game. &lt;br /&gt;&lt;br /&gt;Please see the trailers and game screenshots.</description><link>http://www.MinerWars.com/News.aspx#Web-Site-Release</link><guid>Web-Site-Release</guid><pubDate>Tue, 26 May 2009 08:00:00 GMT</pubDate></item></channel></rss>
