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Miner Wars - Changelog

18th April 2012

  • Brand new website design from Michael Heald for www.minerwars.com!

23rd March 2012, Public Build 1.078.019 and Demo Version

23rd March 2012, Test Build, 1.078.019

  • Numerous bugfixes and optimizations
  • First mission updated and balanced.

10th February, Test Build, 1.077.003

New or updated features:
  • Extension to the first mission (destuction of generators)
  • HUD notifications for damage, incoming enemy, solar flare, low fuel.
  • New faction-specific prefabs for Russia, China and Fourth Reich.
  • Prefab and missile explosions now damage all objects nearby (area damage).
  • New server code – you need to connect to our server only when loading a mission or checkpoint or saving/loading your sector in the editor - other than that, you can stay offline.
  • Many optimizations, minor improvements and fixes.

19th January, Test Build, 01.075.010

New features:
  • Ore detector (radar upgrade for detection of various ores and minerals)
  • Improved auto-updater for faster downloads (enhanced data compression)
  • Solar map allows for easier long-distance travels
  • Improved snap points in editor (perspective, resizing, selection of multiple prefabs)
  • Added several basic functions to foundation factory (create prefabs from resources)
  • Journal screen / Quest-log (overview of guests, global events like political issues etc.)
  • New 3D models for building prefabs: temple, hospital, church, recycler, hydroponic farm, biological facility.
  • Minor 3D renderer improvements (added glare for light sources)
  • Fixed harvester device + numerous other minor fixes

9th January, Test Build, 01.074.006

10th January, Public Build, 01.074.006

    Major Editor Update:
    • Massive improvements to editor (build your stations from prefab modules; save up to 27 sectors; hundreds of ready-made prefabs; snap points for easier manipulation with objects; improved voxel hand; selection groups and more)
    • Importing user-made 3D models
    • Fully destructible prefabs - blow them out!
    • Survival gameplay - keep an eye on fuel and electricity levels
    • Inventory screen
    • Foundation factory - construct prefabs and place them in in-game builder
    • Radar detectors, radar jammer - no-one will hear you cry
    • Aiming helper
    • Builder mode
    • New particle effects (explosions, sparks, smoke etc.)
    • Numerous fixes and minor changes

29th November, Test Build, 01.000.061

    Minor Improvements and Fixes

17th November, Test Build, 01.000.060

    New features:
    • P2P Downloader
    • Minor tweaks, improvements and fixes

8th November, Test Build, 01.000.059

    New features:
    • Improved editor GUI, more intuitive controls, toolbars, tree view.
    • Updated textures and ship models.
    • New asteroid models.
    • New prefabs (buildings, bridges, beams).
    • Improved spotlight shadows.
    • Voxel optimizations and blending.
    • Improved light effects (HDR+glare).

25th October, Public Build 01.000.056 and Demo Version
18th October, Test Build, 01.000.056

    New game and editor features:
    • Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
    • Third person camera (attached behind your spaceship).
    • Many new prefabs for the game and editor – tunnels, chambers, armor, rooms.
    • Special prefab types – lights, kinematic prefabs (doors).
    • 12 new playable space ships (that means 22 playable space ships in the current build).
    • Improved mouse and keyboard controls, allowing for more intuitive gameplay.
    • Improved and fixed explosions with more debris.
    • Holographic semi-transparent markers to show true scale proportions of the in-game objects (size of a ship, man etc.) – apart of their practical function, they look great, especially with the implemented HDR and emissive textures.
    • Many other fixes and enhancements.

    New rendering engine features:
    • Image-Based Anti-Aliasing (FXAA).
    • Screen Space Ambient Occlusion (SSAO).
    • Real spot lights (ship reflectors) with shadows.
    • Sun light with much better precision.
    • HDR, environmental textures, bloom/blur.
    • Multiple monitor support.

31th August Public Build 01.000.053 and Demo Version
30th August Test Build 01.000.053:

    First release after 8 month of silence!

    The in-game editor implemented and hudreds of prefab modules available.

    New game and editor features:
    • Completely new GUI including lots of cool HUD icons.
    • New player weapons.
    • Improved AI (added waypoints, guard mode, more realistic combat behavior).
    • New physics engine with multi-core optimizations.

    New rendering engine features:
    • Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts.
    • Deferred rendering with unlimited light sources.
    • Dynamic shadows / Cascade Shadow Maps (CSMs) with blended cascades.
    • Improved ship lighting from engine thrusts.
    • Upgraded shaders, looking even more gorgeous.
    • New render quality setting - EXTREME – designed to take advantage of newer hardware.



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