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Miner Wars - Changelog
18th April 2012
Brand new website design from Michael Heald for www.minerwars.com!
23rd March 2012, Public Build 1.078.019 and Demo Version
23rd March 2012, Test Build, 1.078.019
Numerous bugfixes and optimizations
First mission updated and balanced.
10th February, Test Build, 1.077.003
New or updated features:
Extension to the first mission (destuction of generators)
HUD notifications for damage, incoming enemy, solar flare, low fuel.
New faction-specific prefabs for Russia, China and Fourth Reich.
Prefab and missile explosions now damage all objects nearby (area damage).
New server code – you need to connect to our server only when loading a mission or checkpoint or saving/loading your sector in the editor - other than that, you can stay offline.
Many optimizations, minor improvements and fixes.
19th January, Test Build, 01.075.010
New features:
Ore detector (radar upgrade for detection of various ores and minerals)
Improved auto-updater for faster downloads (enhanced data compression)
Solar map allows for easier long-distance travels
Improved snap points in editor (perspective, resizing, selection of multiple prefabs)
Added several basic functions to foundation factory (create prefabs from resources)
Journal screen / Quest-log (overview of guests, global events like political issues etc.)
New 3D models for building prefabs: temple, hospital, church, recycler, hydroponic farm, biological facility.
Minor 3D renderer improvements (added glare for light sources)
Fixed harvester device + numerous other minor fixes
9th January, Test Build, 01.074.006
10th January, Public Build, 01.074.006
Major Editor Update:
Massive improvements to editor (build your stations from prefab modules; save up to 27 sectors; hundreds of ready-made prefabs; snap points for easier manipulation with objects; improved voxel hand; selection groups and more)
Importing user-made 3D models
Fully destructible prefabs - blow them out!
Survival gameplay - keep an eye on fuel and electricity levels
Inventory screen
Foundation factory - construct prefabs and place them in in-game builder
Radar detectors, radar jammer - no-one will hear you cry
Aiming helper
Builder mode
New particle effects (explosions, sparks, smoke etc.)
Numerous fixes and minor changes
29th November, Test Build, 01.000.061
Minor Improvements and Fixes
17th November, Test Build, 01.000.060
New features:
P2P Downloader
Minor tweaks, improvements and fixes
8th November, Test Build, 01.000.059
New features:
Improved editor GUI, more intuitive controls, toolbars, tree view.
Updated textures and ship models.
New asteroid models.
New prefabs (buildings, bridges, beams).
Improved spotlight shadows.
Voxel optimizations and blending.
Improved light effects (HDR+glare).
25th October, Public Build 01.000.056 and Demo Version
18th October, Test Build, 01.000.056
New game and editor features:
Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
Third person camera (attached behind your spaceship).
Many new prefabs for the game and editor – tunnels, chambers, armor, rooms.
Special prefab types – lights, kinematic prefabs (doors).
12 new playable space ships (that means 22 playable space ships in the current build).
Improved mouse and keyboard controls, allowing for more intuitive gameplay.
Improved and fixed explosions with more debris.
Holographic semi-transparent markers to show true scale proportions of the in-game objects (size of a ship, man etc.) – apart of their practical function, they look great, especially with the implemented HDR and emissive textures.
Many other fixes and enhancements.
New rendering engine features:
Image-Based Anti-Aliasing (FXAA).
Screen Space Ambient Occlusion (SSAO).
Real spot lights (ship reflectors) with shadows.
Sun light with much better precision.
HDR, environmental textures, bloom/blur.
Multiple monitor support.
31th August Public Build 01.000.053 and Demo Version
30th August Test Build 01.000.053:
First release after 8 month of silence!
The in-game editor implemented and hudreds of prefab modules available.
New game and editor features:
Completely new GUI including lots of cool HUD icons.
New player weapons.
Improved AI (added waypoints, guard mode, more realistic combat behavior).
New physics engine with multi-core optimizations.
New rendering engine features:
Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts.
Deferred rendering with unlimited light sources.
Dynamic shadows / Cascade Shadow Maps (CSMs) with blended cascades.
Improved ship lighting from engine thrusts.
Upgraded shaders, looking even more gorgeous.
New render quality setting - EXTREME – designed to take advantage of newer hardware.