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Miner Wars - Changelog

Miner Wars 2081 - Current Status

PUBLIC BUILDPUBLIC BUILD - DEMOTEST BUILD
1st mission EAC Survey Site AVAILABLE AVAILABLE AVAILABLE
All 31 missions AVAILABLE DISABLED IN DEMO AVAILABLE
Solar Map Travelling AVAILABLE DISABLED IN DEMOAVAILABLE
Editor (your sectors) AVAILABLE AVAILABLE & SAVING IS DISABLED AVAILABLE
Multiplayer - Deathmatch AVAILABLE DISABLED IN DEMOAVAILABLE
Multiplayer - Co-Op AVAILABLE DISABLED IN DEMOAVAILABLE
Peer-to-peer auto-updater AVAILABLE AVAILABLE AVAILABLE


March 21th, 2013: Steam version of Miner Wars 2081

  • Fixed geometry blinking that was present only Nvidia Geforce 2xx series

March 14th, 2013: Steam version of Miner Wars 2081, Public Build & Demo

  • Full game and engine (VRAGE) source code released for easy modding (360,000 lines of code) - http://www.minerwars.com/Programming.aspx
  • Rendering engine has been rewritten from XNA to DirectX (better stability and performance, no more alt-tab crashes)
  • Cooperative game saves inventory even for a non-host player (visitor)
  • Normal and easy difficulty got a bit easier, hard difficulty got a bit harder
  • Czech language localization
  • "Miner Wars 2081 Demo" released on Steam

January 17, 2012: Steam Build & Public Build

  • Offline mode: Steam version of Miner Wars 2081 doesn't need internet connection to start and play the campaign. User doesn't need the internet at all (there's no login).
  • All known script and mission bugs, crashes, invalid checkpoints, inconsistencies are now fixed
  • Reduced lags in various areas (this issue was visible mostly on dual-core systems)
  • Fixed - Performance issues caused by too many bots in an area (Templar sector, Junkyard, etc)
  • Fixed - Marcus small ship visible in sandbox map during his time in prison
  • Fixed - Crashes in Pirate Base - after re-spawning from death
  • Ad-dons "Cheats" and "2.5D Experiment" are now available for free (to see Cheats, press Ctrl+F1 in game)
  • Changed LOD blending algorithm - we don't use two buffers anymore. It has increased the performance by 5-10%
  • Fixed - Various hardware compatibility issues, mostly with ATI graphic cards

December 20, 2012: Steam Build

  • "Chinese Escape" mission - decreased difficulty, it was almost unplayable (even I was unable to finish it -- Marek Rosa). Decreased amount of enemies and removed missile launchers. To be honest, I don't know when this mission got so hard. We tested it a few days before release and it was fine.
  • Fixed - "Bots in multi-player didn't explode and kept spinning around"
  • Fixed - "Cheats were enabled even in multi-player" - Again, I don't know when cheats got enabled in multi-player.
  • Fixed - "Wingman Marcus didn't follow the player if checkpoint with new mission was loaded"

December 19, 2012: Steam Build

New or updated features:

  • Major optimization for voxel triangle rendering (better call it a fix) - there was a bug which caused rendering of hundreds of thousands of voxel triangles even if they were not visible. You could "feel it" in that hangar area in EAC Survey Site, in Russian Warehouse while in station, etc
  • Major tweaking on turrets - now they shoot on you only if you see them on HUD. Before we made this change, their visibility and shoot range was 1 to 2.5 km, but your HUD displays only items that are within 1km distance - so there were situation where turrets kept shooting at you and you didn't see nothing on HUD
  • Lazy AI spawning - there are situation when the game spawns AI enemy. It's useful for performance, because the game doesn't need to simulate hundreds of bots. We use it in situations such as this one: player enters a station, that triggers AI spawning in near rooms and these enemies start guarding or just attack the player. Disadvantage is that sometimes our designers made a mistake and bots are spawned too close to player (e.g. you just cleared a room, you turn back, and then suddenly there's a bot in that room and he shoots at you). This new "lazy AI spawning" will make bots wait for a couple of seconds before engaging in an attack. Player has more time to prepare.
  • Fixed - "Crash after launching in-game editor"

December 11, 2012: Steam Build

New or updated features:

  • Faster loading (especially when player dies)
  • Fixed multi-monitor issues on some AMD/ATI graphics cards
  • Fixed equipment on bought ships
  • Fixed junkyard crash
  • Minor fixes and optimization

December 7, 2012: Public & Steam Build

New or updated features:

  • Fixed a lot of crashes
  • Fixed networking issues
  • Fixed some issues with AMD/ATI graphics cards
  • Ship health, fuel and oxygen are increased to 50% after loading game
  • Performance improvements, especially on lowend CPUs
  • Big visual improvements on very-low settings
  • Minor visual improvements on other quality settings

November 28, 2012: Public Build

New or updated features:

  • Official launch - game released

November 15, 2012: Public & Test Build 01.092.000

New or updated features:

  • Intro video
  • Steam integration (activate the game on steam, more info: http://www.minerwars.com/ForumTopic.aspx?id=2876)
  • First mission is much more easier, more suitable for inexperienced players
  • Bugfixes and optimizations

1st November 2012, Public & Test Build 01.091.000

New or updated features:

  • Voice-overs for all missions
  • Chapters are saved on each checkpoint (until now chapters were generated only on mission start)
  • On-screen and HUD notification can be disabled in Game Options
  • Bugfixes and optimizations

12th October 2012, Test Build 01.088.000

New or updated features:

  • Voice-overs for more missions (up to 12th or more)
  • Ambient sounds tweaked
  • Credits screen

10th October 2012, Test Build 01.087.005

New or updated features:

  • Tweaked peer-to-peer updater
  • Voice-overs for more missions (up to twelve I guess)
  • Fixed "Fort Valiant" stealth mission
  • Ambient sounds at many places (although they may be too loud right now)

5th October 2012, Test Build 01.086.000

New or updated features:

  • Peer-to-peer updater - read more:
    http://www.minerwars.com/ForumTopic.aspx?id=2766

3th October 2012, Test Build 01.085.002

New or updated features:

  • 6th mission "Barth's moon" - fixed "drone / hacking tool" crash
  • Joystick select / disable
  • Developer keys are now available to everyone who purchased cheats (skip objective, jump to mission, spectator mode, teleport, and more)
  • You can copy your public build save files to test build folder (you don't have to re-play the game from start)

1st October 2012, Public Build 01.084.003

New or updated features:

  • Bug-fix for "new story" crash problem
  • 6th mission "Barth's moon" - fixed faction matrix, sensor in Nazi lab should trigger attack
  • Non-story sectors shouldn't initiate new mission and stuck player inside

26st September 2012, Public Build & Test Build 1.083.002 --- Closed Beta Launched

New or updated features:

  • Moving to BETA development stage!
  • Completely playable first 6 missions (EAC Survey Site, Laika, Barth's Moon, etc)
  • Co-op multi-player
  • Death-match multi-player
  • merchants
  • mining
  • drilling
  • turrets
  • terminal screens
  • over 50 weapons
  • 15 default death-match sectors
  • you can always build your own death-match sectors in the in-game editor
  • Hall of Fame death-match sector with banners of our Community Contributors

31st July, Public Build 1.080.014 and Demo Version

  • All updated features from Test Build (see below) + fixes and improvements

10th July, Test Build, 1.079.061

New or updated features:
  • Completely playable first mission (Russian Assault)
  • Moving to ALPHA development stage!
  • Full voice acting by Tori Kamal (Apollo), John McCalmont (Marcus) and JJ Aaronson (Madelyn)
  • Several polished weapons and enemy types
  • Redesigned GUI
  • Numerous improvements over the past months - Miner Wars 2081 now seems like a brand new game!

18th April 2012

  • Brand new website design from Michael Heald for www.minerwars.com!

23rd March 2012, Public Build 1.078.019 and Demo Version

23rd March 2012, Test Build, 1.078.019

  • Numerous bugfixes and optimizations
  • First mission updated and balanced.

10th February, Test Build, 1.077.003

New or updated features:
  • Extension to the first mission (destuction of generators)
  • HUD notifications for damage, incoming enemy, solar flare, low fuel.
  • New faction-specific prefabs for Russia, China and Fourth Reich.
  • Prefab and missile explosions now damage all objects nearby (area damage).
  • New server code – you need to connect to our server only when loading a mission or checkpoint or saving/loading your sector in the editor - other than that, you can stay offline.
  • Many optimizations, minor improvements and fixes.

19th January, Test Build, 01.075.010

New features:
  • Ore detector (radar upgrade for detection of various ores and minerals)
  • Improved auto-updater for faster downloads (enhanced data compression)
  • Solar map allows for easier long-distance travels
  • Improved snap points in editor (perspective, resizing, selection of multiple prefabs)
  • Added several basic functions to foundation factory (create prefabs from resources)
  • Journal screen / Quest-log (overview of guests, global events like political issues etc.)
  • New 3D models for building prefabs: temple, hospital, church, recycler, hydroponic farm, biological facility.
  • Minor 3D renderer improvements (added glare for light sources)
  • Fixed harvester device + numerous other minor fixes

9th January, Test Build, 01.074.006

10th January, Public Build, 01.074.006

    Major Editor Update:
    • Massive improvements to editor (build your stations from prefab modules; save up to 27 sectors; hundreds of ready-made prefabs; snap points for easier manipulation with objects; improved voxel hand; selection groups and more)
    • Importing user-made 3D models
    • Fully destructible prefabs - blow them out!
    • Survival gameplay - keep an eye on fuel and electricity levels
    • Inventory screen
    • Foundation factory - construct prefabs and place them in in-game builder
    • Radar detectors, radar jammer - no-one will hear you cry
    • Aiming helper
    • Builder mode
    • New particle effects (explosions, sparks, smoke etc.)
    • Numerous fixes and minor changes

29th November, Test Build, 01.000.061

    Minor Improvements and Fixes

17th November, Test Build, 01.000.060

    New features:
    • P2P Downloader
    • Minor tweaks, improvements and fixes

8th November, Test Build, 01.000.059

    New features:
    • Improved editor GUI, more intuitive controls, toolbars, tree view.
    • Updated textures and ship models.
    • New asteroid models.
    • New prefabs (buildings, bridges, beams).
    • Improved spotlight shadows.
    • Voxel optimizations and blending.
    • Improved light effects (HDR+glare).

25th October, Public Build 01.000.056 and Demo Version
18th October, Test Build, 01.000.056

    New game and editor features:
    • Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
    • Third person camera (attached behind your spaceship).
    • Many new prefabs for the game and editor – tunnels, chambers, armor, rooms.
    • Special prefab types – lights, kinematic prefabs (doors).
    • 12 new playable space ships (that means 22 playable space ships in the current build).
    • Improved mouse and keyboard controls, allowing for more intuitive gameplay.
    • Improved and fixed explosions with more debris.
    • Holographic semi-transparent markers to show true scale proportions of the in-game objects (size of a ship, man etc.) – apart of their practical function, they look great, especially with the implemented HDR and emissive textures.
    • Many other fixes and enhancements.

    New rendering engine features:
    • Image-Based Anti-Aliasing (FXAA).
    • Screen Space Ambient Occlusion (SSAO).
    • Real spot lights (ship reflectors) with shadows.
    • Sun light with much better precision.
    • HDR, environmental textures, bloom/blur.
    • Multiple monitor support.

31th August Public Build 01.000.053 and Demo Version
30th August Test Build 01.000.053:

    First release after 8 month of silence!

    The in-game editor implemented and hudreds of prefab modules available.

    New game and editor features:
    • Completely new GUI including lots of cool HUD icons.
    • New player weapons.
    • Improved AI (added waypoints, guard mode, more realistic combat behavior).
    • New physics engine with multi-core optimizations.

    New rendering engine features:
    • Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts.
    • Deferred rendering with unlimited light sources.
    • Dynamic shadows / Cascade Shadow Maps (CSMs) with blended cascades.
    • Improved ship lighting from engine thrusts.
    • Upgraded shaders, looking even more gorgeous.
    • New render quality setting - EXTREME – designed to take advantage of newer hardware.



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