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Space Engineers Survival Mode and Multiplayer Milestones Reached - Important notice to owners of Miner Wars MMO
Monday, March 24, 2014 12:00 AM

Dear Fans!

We are happy to announce that two key-milestones in the development of Space Engineers have been achieved: Survival mode and Multi-player.

The development of Space Engineers still continues, but the game is already in a very playable state and contains a vast amount of features that have been added through weekly updates in the last five months, since it was launched on Early Access.

Together with this milestone comes an increase in price, which will be $19.99 (€18.99, £14.99), starting today.

Space Engineers was available until now with the Creative mode, which focused on engineering and building without any constraints on resources and energy. This phase resulted in an explosion of creations that can be previewed at Space Engineers’ Workshop: http://steamcommunity.com/workshop/browse/?appid=244850

In the newly added Survival mode, players need to harvest ore, use the refinery to refine ore to ingots, produce construction components in the assembler and then manually build blocks on site using a welder tool. The management of resources aims for realism (inventory capacity, processing speeds) but can be increased in world settings (3x and 10x). Players need to watch uranium in reactors and energy in their space suit. If the player dies, he is respawned in his medical room. If he does not have a medical room, then he is respawned in a rescue ship at a distant location in the sector.

Survival mode comes with a set of new game scenarios: Crashed Red Ship, Two Platforms, Lone Survivor.

It is recommended that you watch the official survival mode tutorial: http://bit.ly/1fH2VSz

For more details about the survival mode and its development, read Marek Rosa’s latest blog post: http://blog.marekrosa.org/2014/03/space-engineers-survival-mode-update_13.html

Multi-player has been present in the game for the last two months, undergoing constant development. There are still features yet to be added: better admin settings, dedicated servers and overall optimizations of lag and synchronization issues.

We have also decided to offer the opportunity to the people who purchased Miner Wars MMO to exchange it with a Space Engineers copy. Miner Wars MMO remains in the development plans, but still in an inactive state. In order to request for an exchange, please send us an email at support@keenswh.com and include your MinerWars.com profile username or the email address you used to create the account.

Space Engineers is available for purchase on the developer’s web site: http://www.SpaceEngineersGame.com/buy.html, on Steam: http://store.steampowered.com/app/244850 and at several other online distribution services.

For the latest news on Space Engineers, follow the official page on Facebook https://www.facebook.com/SpaceEngineers or on Twitter https://twitter.com/SpaceEngineersG.

Space Engineers is still in development. Everything in the game is subject to change.

Best Regards,
The Keen Software House Team

Space Engineers – a new sandbox game from Keen Software House
Monday, September 09, 2013 10:00 AM

Dear Miner Wars Fans!

We are happy to announce our new game “Space Engineers”.

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

In-game alpha video and more information can be found at http://www.spaceengineersgame.com/

More details about the decisions that led to this project and its development can be found at http://blog.marekrosa.org/2013/09/space-engineers-announced-development.html

Space Engineers is currently in its alpha stage of development and will soon be available on Steam Early Access.

For the latest news on Space Engineers, like us on Facebook https://www.facebook.com/SpaceEngineers and follow us on Twitter https://twitter.com/SpaceEngineersG

Best Regards,
The Keen Software House Team

Marek Rosa - dev blog: Making of Miner Wars 2081: Story and Missions
Wednesday, August 07, 2013 12:00 AM

Dear Miner Wars Community,

Marek, in his new blog post, is explaining the process of story writing, mission designing, voice-over recording/post-processing, game-play polishing and testing during the development of Miner Wars 2081.

You can read his post here: http://blog.marekrosa.org/2013/08/making-of-miner-wars-2081-story-and.html

Marek Rosa - dev blog: Postmortem: Miner Wars 2081
Friday, May 24, 2013 12:00 AM

Dear Miner Wars Community,

Six months past after the successful launch of Miner Wars 2081 and we think that this is the best time for a postmortem note by Marek Rosa, Founder & CEO, describing the story behind the creation of the game and including a small analysis of what went according to plans, what did not and what we would like to have done better.

You can read Marek’s blog post here: http://blog.marekrosa.org/2013/05/postmortem-miner-wars-2081.html

Miner Wars 2081 - Full source code released for easy modding
Thursday, March 14, 2013 11:00 AM

Prague, Czech Republic, March 14th – Second major update for Miner Wars 2081, game and engine source code released for easy modding, Czech localization.

Dear Community

Today we released second major update for Miner Wars 2081:
- Full game and engine (VRAGE) source code released for easy modding (360,000 lines of code) - available at our GitHub repository: https://github.com/KeenSoftwareHouse/Miner-Wars-2081
- Rendering engine has been rewritten from XNA to DirectX (better stability and performance, no more alt-tab crashes)
- Cooperative game saves inventory even for a non-host player (visitor)
- Normal and easy difficulty got a bit easier, hard difficulty got a bit harder
- Czech language localization
The most important news is the one about source code. We could say that Miner Wars 2081 is now open source but since "open source" means different things to different people, we are going to clarify it here: every customer who owns a valid Steam version of Miner Wars 2081 can download the source code from our GitHub repository, make changes, compile and run. He/she can distribute these changes as a source code or compiled DLL. The only restriction is that the work can be used only as a mod to Miner Wars 2081.

This source code has been released under very friendly and non-restrictive license, but please don’t confuse it with open source and/or free-software. More info: https://github.com/KeenSoftwareHouse/Miner-Wars-2081/blob/master/License.txt

Why have we decided to release full engine and game source code?
- It increases the value of Miner Wars 2081 for existing and new customers
- You can do any change; you have the same level of control as we do. Do you want to change some hard-core stuff in our rendering engine, physics, GUI? Change AI behavior? Add a new mission? Change a shader? Change a texture or model? Make a totally new game (total conversion)?
- You are not limited by a plugin API (you have full source code for game and engine)
- Engine & game written in C#, which is a very intuitive language and luckily still with reasonable performance
- You can start within minutes, low entry barriers. See this quick 2 minute video tutorial: http://youtu.be/4z3JbBxhMYI
- You can learn from our source code, contribute to it, fork it
- Interesting modifications can get into the next Miner Wars 2081 update or our next project
- We are very curious where can this lead and if this approach would be useful for our future projects
To those who would think that we did this because we are abandoning Miner Wars: no, we are not abandoning it. In fact Miner Wars 2081 is still selling well, covers our monthly bills and we believe that this step will increase our sales.

Aren’t we afraid of any risks? Well, we don’t think there are any direct risks other that some competition stealing our genius and top-secret ideas and code, but after seeing that game development is 99% about being committed and able to finish your project and only 1% about ideas, we don’t worry about this much. And to be honest, our curiosity about what would community do with the code is high and we just can’t stop ourselves from making this move.

In the past we have tried a similar approach - get members from our community and let them help with the development. Unfortunately this didn’t work well – this type of job requires face-to-face contact. So we decided for this different approach, everyone is free to do whatever he wants, we are not pushing others to do what they don’t want, and they don’t push us, and if we luckily meet in the middle ground, both sides are happy.

Please enjoy this update and let us know your opinions.
Thank you

Best Regards,
The Miner Wars Team

Source code repository: https://github.com/KeenSoftwareHouse/Miner-Wars-2081
2 minute video tutorial: http://youtu.be/4z3JbBxhMYI
Manual: https://github.com/KeenSoftwareHouse/Miner-Wars-2081/blob/master/Readme.txt
Official modding forum: http://www.minerwars.com/ForumCategory.aspx?id=13

Miner Wars 2081 - OFFLINE MODE!
Monday, January 21, 2013 6:00 AM

MINER WARS 2081 – OFFLINE MODE!

Prague, Czech Republic, January 21th – First major patch adds support for offline single-player (Steam version of Miner Wars 2081), optimizations, bug fixes and adds two free add-ons: Cheats and 2.5D Experiment.

Dear Community,

It has been almost two months since we released Miner Wars 2081 and it’s time for updates and some recapitulation.

Today we released a new patch that adds:
- Offline single-player for Steam version of Miner Wars 2081 – in other words, now you don’t have to be connected to internet and logged into our servers to play the campaign.
- Optimizations and bug fixes, more info: http://www.minerwars.com/CurrentBuildFeatures.aspx
- Two new add-ons available for free as part of Miner Wars 2081 installation:
o Cheats – infinite ammo, immortality, skip to any mission, and more (Ctrl+F1 in game)
o 2.5D Experiment - multiplayer 2.5D add-on for MW 2081 - available as a set of 2.5D death-match maps (all 2.5D sectors have 2.5D as a prefix)

We want to address an important issue many players have reported - low FPS (bad performance) even on computers that should run the game smoothly. After some investigation we have found the cause – it happens on some computers that have one integrated GPU (graphic card) and one external and more powerful GPU. Expected behavior in this case is that driver/OS switches to the more powerful GPU once Miner Wars 2081 is launched and game runs smoothly. Due to unknown reasons, this doesn’t happen on certain systems. We are working on a fail-safe solution – until then please do the following: disable integrated GPU (best in BIOS) or check our trouble shooting page: http://www.minerwars.com/Troubleshooting.aspx

Another issue that needs our response is the accusation of censorship about DRM in Miner Wars. I believe this happened after we deleted one offensive and untruthful post on our Youtube channel. We have deleted posts for reasons that were not related to DRM. If we did delete any comment on our forum, it’s only in extreme cases and I know that we deleted only a handful of comments in the whole history of Miner Wars.

I can assure everyone that we are not censoring posts, if those posts don’t substantially break discussion rules. We are definitely not censoring posts that say “This game has DRM” – proof at our Steam forum which is full of these discussions and we didn’t mind them: http://steamcommunity.com/app/223430/discussions/

There is much more to say and I will continue next week on my blog. To everyone who is interested in what we are working on right now - we are rewriting our rendering engine from XNA to DirectX and then we want to optimize it further. Meanwhile, I am working on the design document for our next unannounced project!

Last but not least, I am happy to announce that last week we crossed boundary of 50,000 sales. This number is far more than what we expected. Thank you!

Best Regards,
Marek Rosa & The Miner Wars Team
www.minerwars.com

MINER WARS 2081 IS FINALLY RELEASED!
Wednesday, November 28, 2012 4:35 PM

Miner Wars 2081 is a 6DOF (six degrees of freedom) action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. Player operates an advanced mining ship in a fully destructible and open-world environment, which remains persistent as he completes missions or plays online with others. Realism and survival are key aspects of gameplay.


“From day one, I have been pushing myself and everyone in the team to make the best 6DOF (six degrees of freedom) gaming experience of our lives and I'm incredibly proud of my team and our supportive community. Together we have achieved this goal.” said Marek Rosa, CEO and Creative Director of Keen Software House, author of Miner Wars 2081.

We tried to push boundaries of innovation on many fronts - first by developing our own voxel engine VRAGE, allowing us to present fully destructible and persistent environment, set in an open world area containing the whole Solar System, then by polishing intuitiveness of the game controls. We believe that good gameplay starts with immersion and you achieve that only if the game reacts exactly how player expects it.

Miner Wars 2081 is just the first piece in what we want to become a large Miner Wars universe. In this first title we focused on the journey of two brothers, Marcus and Apollo Rainier. Trying to uncover what they expect to be a groundbreaking discovery leading to ancient times, they travel through the whole Solar System, visit vastly different sectors, and cooperate to fight with warring factions. In a desperate attempt Apollo is forced to seek the help of the dark side – The Fourth Reich. We believe that players will enjoy the immersion and story, which is supported by heavyweight musical lineup and professional voice acting.

“Releasing Miner Wars 2081 is the culminating point of my work in the last three years. I am very happy that now I can start focusing on our next projects. I am full of ideas and Miner Wars 2081 just scratched the surface of what can we achieve with our in-house engine - VRAGE. Miner Wars MMO will blow your minds; Also I can’t overlook that the community demands for the continuation of the story and gameplay introduced in Miner Wars 2081.” said Marek Rosa as he jumps in excitement.

“I personally want to thank to our community for supporting as for all these years, keeping our forums troll/hater-free and especially for helping us to get through Steam Greenlight” said Marek Rosa.

6DOF (six degrees of freedom) games are back baby!

Miner Wars 2081 is also available in retail stores in Czech and Slovak Republic. Players may expect an update with Czech localization.

EXCLUSIVE LAUNCH FOOTAGE:

Intro: http://youtu.be/3KRnkZO2hCM or: http://mirror1.minerwars.com/Videos/MW2081_LaunchIntro.mp4

Launch trailer: http://youtu.be/ILhUdox1yYk or: http://mirror1.minerwars.com/Videos/MW2081_Launch_Trailer.mp4

WHERE TO PURCHASE?

* Steam: http://store.steampowered.com/app/223430/
* GameStop: http://www.impulsedriven.com/minerwars
* GamersGate: http://www.gamersgate.com/minerwars
* Desura: http://www.desura.com/games/miner-wars
* Directly from the developer: http://www.MinerWars.com

Free demo available at http://www.minerwars.com/Downloads

Everyone who owns a copy of Miner Wars 2081 (pre-ordered or future purchase at minerwars.com or any other place) can retrieve their Steam key at http://www.minerwars.com/SteamKeys.aspx

FOLLOW US:

* http://twitter.com/MinerWars
* http://www.facebook.com/MinerWars
* http://www.youtube.com/user/MinerWars
* http://www.MinerWars.com

Miner Wars 2081 Beta Now Available on Steam!
Wednesday, November 21, 2012 9:00 AM

Everyone who pre-ordered Miner Wars 2081 can now get his Steam key and activate Miner Wars 2081 Beta on Steam! Official launch date is November 28th, 2012.


Dear Journalists & Community,

Miner Wars 2081 Beta is now available on Steam! If you own copy of Miner Wars 2081 (purchased at www.minerwars.com, Desura, Gamestop, Gamersgate, or almost any other place):

1) Get your Steam key: http://www.minerwars.com/SteamKeys.aspx
2) Open your Steam client; go to menu; click 'Games'; then 'Activate a product on Steam'
3) Type the key and wait until the game installs
4) Enjoy Miner Wars 2081

Official launch date is November 28th, only one week from now. On launch day, the game will update itself from beta to full game.

Journalists – you can use this updated Miner Wars art pack: http://mirror1.minerwars.com/Downloads/MinerWarsArtPack.zip

I myself enjoy playing Miner Wars and I am surprised how engaging the story actually is.

The game now uses Steam Cloud. We are now adding Steam Achievements.

Best Regards,
Marek Rosa & The Miner Wars Team
www.minerwars.com

New art pack for download and launch date for Miner Wars 2081
Wednesday, November 14, 2012 9:00 AM

New art pack for Miner Wars 2081 is available for download and now we have an exact launch date: November 28th, 2012

Dear Journalists,

Please update graphical assets and videos of Miner Wars 2081 on your web site. Some of you still display two year old screenshots, logo, trailers, etc.

New art pack contains logos, screenshots, skins, banners, product info – everything you need to properly showcase Miner Wars 2081.

Art pack: http://cdn77.minerwars.com/Downloads/MinerWarsArtPack.zip

Gameplay videos:
http://cdn77.minerwars.com/Downloads/MinerWarsArtPack.zip
http://cdn77.minerwars.com/Downloads/MinerWarsArtPack.zip

Launch Date: Miner Wars 2081 will be released on November 28th, 2012, on all major distribution platforms: Steam, Gamestop, Gamersgate, Desura and www.minerwars.com

By pre-purchasing Miner Wars 2081 you get instant access to BETA stage.

Best Regards,
Marek Rosa & The Miner Wars Team

News on the official launch date & Beta build updated
Thursday, November 01, 2012 9:00 AM



Dear Miner Wars Alphans,

We just got confirmation on the official launch date – Miner Wars 2081 is scheduled to launch in a month from now. More detailed date will be announced in advance.

On this occasion we just released an update to the beta build – 31 missions, 100 hand-crafted space cities and billions of procedurally generated sectors.

We ask our community to report any problem they may find to our forums or directly to support@minerwars.com

Thank you.

Best Regards,
Marek Rosa & The Miner Wars Team

Miner Wars 2081 – Free Beta keys!
Tuesday, October 23, 2012 9:00 AM



Want to get your hands on a free beta key for Miner Wars 2081?

First Make an account! Don't have one, perhaps ask your friend for THEIR affiliate link and help a bum out.

1. Add the affiliate link from your Miner Wars profile to your web page, blog, forum signature, or wherever you're able to gawk about video games. (DO NOT SPAM, Obey other site's rules!)
2. When someone clicks on that link, you get one point; you're able to view your progress on our website, on your profile page: http://www.minerwars.com/Profile.aspx
3. Once you attained 250 clicks, send an email to beta@keenswh.com, and we will use our box of genetically engineered rabbits to send you your beta key, hopefully that's all they'll send you... disregard all and any carrots.

The affiliate link should be: http://www.minerwars.com/?aid=XXX (add your ID or username in place of XXX)

You can find your personalized link and number of clicks on your profile page: http://www.minerwars.com/Profile.aspx

DON'T FORGET: THE MORE PEOPLE KNOW ABOUT MINER WARS == THE BETTER GAME IT GETS IN FUTURE

Thank you

Best Regards,

Marek Rosa & The Miner Wars Team

We are arrogantly releasing first DLC named “2.5D Experiment”
Thursday, October 18, 2012 9:00 AM

Our Miner Wars Fans,

Yes, yes, I know, Miner Wars 2081 is not even finished and here we are, releasing some crazy DLC.

Well, let me tell you the story behind this “Miner Wars 2.5D Experiment”: one lonely night I was sitting here in the office, trying to decide what to do next with my life and Miner Wars. Then it struck me: we just released one 2.5D game named Miner Wars Arena – but we actually already had all its functionality in Miner Wars 2081 – only with much higher production value. So I was like “bro, why can’t we just take 2081, set camera to its 2.5D top-down angle and let people decide what to do next with this project?” (Don’t forget I was alone in the dark, speaking to myself)





Next day we did that camera hack; Actually we had to create a few more hacks, for example:
  • Bots/AI didn’t take kindly to be limited to 2D movement...

  • Missiles tend to fly above the ground...

  • Player ship didn’t interact with terminals and cargo boxes
Isn’t it fantastic? Making a brand new game in just few hours? Oh I guess this is what you hate about big publishers. But hate is good. It’s better than apathy.

2.5D experiment inherits all its features from Miner Wars 2081 – code base, destructible environment, weapons, ships, art assets, game mechanics, turrets, cargo boxes, anything and everything.

It’s mostly death-match multi-player experience, although you can play it against bots if you want.

This DLC is now available as part of Miner Wars 2081 installation – you just have to purchase “Miner Wars Arena + 2.5D Experiment” on our web site. That will unlock all the 2.5D sectors in Miner Wars 2081.

Anyone will be able to create their own 2.5D death-match sector in the in-game editor – you just have to put “2.5D” in the sector name title. And then, anyone who has purchased this experimental DLC can play your sector.

Let us know where you think “2.5D Experiment” should go. Create a new game? Add new 2.5D features? Create single-player experience or just keep it multi-player?

Last but not least, anyone who's purchased Miner Wars Arena at MinerWars.com gets “2.5D Experiment” for free.




Gameplay video: http://youtu.be/fkVnOD9h_CQ

Purchase: http://www.minerwars.com/Store/

Best Regards,
Marek Rosa & The Miner Wars Team

Miner Wars 2081 just got Greenlit by Steam
Tuesday, October 16, 2012 9:00 AM



Our Miner Wars Fans,

We have such great news. We have been picked along with 20 other games by the Steam community. Yes, we made it – it’s just a few weeks until Miner Wars 2081 is released on Steam.

Everyone who has pre-ordered Miner Wars 2081 will get their Steam key.

So what’s next? Miner Wars 2081 is currently in beta, it’s almost become the final product, and just about all missions are playable. We will be making new updates next week (bug fixes, voice over for all missions, polishing, optimizations).

I am very glad to state that everyone who has played the beta says it’s a great game; they love the controls, the action, it’s very polished and that if they could vote they would give it 9/10. Which is good for a niche 6DOF Space-Sim game, right? :-)

Thank you everyone for your support and votes. We wouldn’t have made it without you. Honestly, we wouldn’t have.

Many Thanks,
Marek Rosa & The Miner Wars Team

Barth’s Moon Co-op Gameplay Video – Spoiler Alert!
Tuesday, October 09, 2012 10:25 AM

Dear Miner Wars Alphans,

We’ve finally reached Beta! Today we are releasing a new video, which is a little calmer than the last one (Russian Warehouse Bratsk).



You’ll get a chance to get deeper into the story behind Miner Wars 2081 and experience a mission where you as a player have to exterminate a hidden Raider base. Pay special attention to the solar wind at the end and also the solar map that’s used for traveling through the solar system.

The video has been recorded by four of our developers.

Video: http://youtu.be/WyFV_QoyDlY

Direct download:
http://mirror1.minerwars.com/Videos/Miner_Wars_2081_BarthsMoon_Coop.mp4

Reminder to all our fans – please vote for us on our Steam Greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=92962680

Best Regards,
Marek Rosa & the Miner Wars team

Miner Wars 2081 – Greenlight reminder
Thursday, October 04, 2012 5:45 PM

Greetings gamers,

Miner Wars 2081 has been on Steam Greenlight for over two months. We are doing well; Miner Wars 2081 is #19.

But, things can always be better.

This is a reminder to all our fans, supporters and gamers - please vote for us on our Steam Greenlight page:

http://steamcommunity.com/sharedfiles/filedetails/?id=92962680

Don’t forget to spread the word. More votes = more gamers = better game!

Thanks,

Marek Rosa & Miner Wars Team
www.minerwars.com


Closed Beta released
Wednesday, September 26, 2012 12:00 AM


Dear Miner Wars Fans,

The big day is here! After three years of furious development, we are almost at the finishing line.

Miner Wars 2081 has left ALPHA phase and is now officially in BETA. This is an exciting time! We've currently packed in 31 missions, which is about 10-15 hours of straight game play, but could take you much longer considering the free-roaming / sandbox gameplay, in-game editor and multi-player!

Only first 6 missions are dubbed and tested by our team. Remaining missions are in the process.
Screenshot

This update will be only for customers who pre-ordered the game. We're disclosing much of the game content in this update. It's no longer a technological demo; it's got those things you've been waiting to sink your teeth into, and now is the time to give us those last golden ideas...

We haven't forgotten about multiplayer code, we have polished many facets of our networking to include: merchants, mining, drilling, turret, terminal scripts, and over 50 weapons! There are 15 default death-match sectors ready to choose from and you can always build your own death-match sectors in the in-game editor.

We have also added a Hall of Fame death-match sector with banners of our Community Contributors! We wanted to show a little thanks to those who believed in us before we got rolling.

To top it all off, we're introducing Co-op gameplay! And it's not just 2-player, or even 4-player Co-op, but up to 16 players! Check this new video giving a taste of Co-op from the fifth mission: http://www.youtube.com/user/MinerWars


This closed beta will showcase most of the end-game material since the game is almost done. That means it’s feature complete, so the only thing left is bug-fixing, balancing and polishing. If you think something important is missing or doesn’t work well, let us know ASAP. Thanks.

I know we've just met you, and sure this is crazy, check out our new stuff, and we'll read your input! Maybe...



Best Regards,
Marek Rosa & the Miner Wars Team
www.minerwars.com

First three missions in the latest ALPHA public build & Informing you that we are close to BETA
Tuesday, September 11, 2012 12:00 AM

Dear Miner Wars Fans,

We are glad to announce the release of new public build, now in version 01.082.009. This also means that we are finishing the ALPHA and we are weeks, maybe just days, from the BETA!
Editor Art 

This new public build has three playable missions, although players may experience glitches and minor bugs, but they should be able to finish them and it is also possible they will get even further. The first mission is almost final beside the second and third which are missing voice overs. The campaign will have 31 story missions, every mission should take 30 minutes to finish and that brings us to almost 15 hours of gameplay! Plus unlimited amount of time in free-roaming mode, in-game editor and multiplayer.
ScreenshotScreenshot

And what is new in this build?
  • First three playable missions (voice overs still missing)
    • EAC Survey Site
    • Laika
    • Barth’s moon
  • Enemy ship sizes increased by 50% (easier aiming and it looks better)
  • Multiplayer
    • New gameplay elements: merchants, mining, drilling, turrets, terminals and 50 weapons
    • 15 deathmatch sectors
    • Hall of Fame – multiplayer sector with posters of our contributors
  • Optimizations – now the game should run better even on weaker PCs
  • Co-op – it’s in the game, you can play with your friends, but it is still bugy and non-host players will have unsynchronized objectives
  • Funny glitch – if you lock doors on your mother ship before you leave a sector, they stay locked also after your arrival to a new sector – but since you get respawn outside of your mother ship, you can’t get inside. You are locked out :-)
Also we would like to announce that we are trying to get on Steam, please help us and vote for Miner Wars 2081 at http://steamcommunity.com/sharedfiles/filedetails/?id=92962680&searchtext=.

Best Regards,
Marek Rosa & The Miner Wars Team
www.minerwars.com

Close to beta, last chance to get your sectors into official campaign!
Tuesday, September 04, 2012 12:00 AM

Hi Guys,

Miner Wars 2081 is just a few weeks from BETA.

Solar System in Miner Wars 2081 has billions of procedurally generated sectors, but only a sector built by a human is deep enough to offer interesting game play experience.

ScreenshotScreenshotScreenshot

BETA is knocking on the doors and we have only few weeks to decide which user-created sector makes it into the official campaign.
ScreenshotScreenshot

This is your last chance to get sectors you have created to the official story campaign. At this moment we have 216 user created sectors. Not all of them will make it into official campaign, but if we want to populate the universe, we are going to need MORE - more sectors, richer sectors, deeper sectors.

How to get your sector into the campaign?
  • Open in-game editor in Miner Wars 2081 (you need to own a copy of MW 2081 to use in-game editor)
  • Build your sector with asteroids, space stations, space ships - design it as if it was a real-life construction. All details have to make sense.
  • Add enemy spawn points and waypoints
  • Choose factions of stations, enemies and friends
  • Post screenshot, your username, sector coordinates or name to this topic - so we can find it and integrate to official game
  • Hint: use lights! Lights have 80% impact on the final result. Lights, lights, lights.

Why should you do this?
  • Miner Wars 2081 will become your game too
  • Your name in credits
  • Glory!

Best regards,
The Miner Wars Team!

Oculus Rift support
Thursday, August 30, 2012 12:00 AM

Our Virtual Miner Wars Fans,

We are proud to be supporting the Oculus Rift Project! Our in-house VRAGE Engine which powers Miner Wars: 2081 is already scheduled to implement TrackIR headtracking to better allow players to be immersed in the game. We're taking it a step further this time and are scheduling some modifications to our engine that will not only support the Oculus Rift but perhaps future VR equipment as well. The Oculus Rift looks perfect for our type of gameplay, and we feel Miner Wars: 2081 is the perfect 6DoF game to test it on. Sure other engines allow the 6DoF (especially the ID engine that is heavily endorsing the Oculus Rift Project) but there are no other games that actually allow the 6DoF movement nativaly, giving us something special to work on!

With Head-Tracking and the addition of Stereo Displays compatibilty we expect players to be able to experience a richer Miner Wars 2081 immersion. We'll be polishing the cockpits in places we thought people would never look, and you may start using the side windows tactically in ways that we never initially intended! We feel this project is perfect for our type of game, and it will bring the six degrees of freedom feel that virtual reality units are traditionally attracted to! So we're stocking up on our whips, forcing our 3D artists to model things behind and under the 'viewport'.

Editor Art  

Keeping those in mind who may not be able to get such special equipment for leasure, but may have a web-cam; we're also consdiering adding FreeTracking to our engine. FreeTracking will allow for many of those who want the immersive qualitys of headtracking or VR but aren't yet able to spend quite the money on the equipment. This may also allow ways for those who want to play with large stereo displays (like in movies) without having to require head-gear for the player. We want to open up new play possibilities for all our players, and allow for them to upgrade on their own schedule.

We're very excited about this project, and can't wait to recieve our Dev Kit. This might be a whole new step in gaming, and we are interested in seeing how this will change the arsenal of the common player. Will this push the release of the game back? We've decided that it would be best to add support for these immersive technolgies after the release of the game. We'll implement this technolgy as a free update to the game before we start working on other DLC as we fully complete our features. As a consequence however you might lucid dream it's already in the game...

What are we talking about!?
http://oculusvr.com/

Here is the kickstarter for the project if you want to know more:
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

Best Regards,
Marek Rosa & The Miner Wars Team
www.minerwars.com

Miner Wars Arena – Available on Steam, Desura, GameStop and GamersGate
Tuesday, August 28, 2012 12:00 AM

Dear Miner Wars Fans,

I am delighted to announce the release of Miner Wars Arena, our new fast-paced arcade game inspired by the PC gaming classic, Tunneler. It features a state-of-the-art top-down view, 2.5D gameplay in a fully destructible environment, and on the edge split-screen out of the box. It’s a total blast!

You really need to try it: arena.minerwars.com

Miner Wars Arena was a bit of a surprise to everyone. It wasn’t planned at first. But I was tempted by an idea of making a little brother to the six-degrees-of-freedom Miner Wars 2081. I figured that 2.5D top-down gameplay would be easier for players to understand and orient themselves within.

ScreenshotScreenshotScreenshotScreenshotScreenshot

In the end we decided it would be best to create two completely separate games: 2081 and Arena. I believe this was the right decision, because now we have the best of both worlds.

When I sent the prototype of Miner Wars Arena to our investors, however, they were a little upset with me. Why? Because they didn’t get any work done that day! They spent the whole day playing our game! That’s how addictive it is...

You must see for yourself! This game will bring you to your roots! Even if you're under the age of 18, and don't really have video game roots that go far enough to feel it will bring you to your roots, that's how rooted you'll feel! Miner Wars Arena is available for both Windows and Mac, but perhaps if people nagged us about it we might figure a way to put it on your phone.

Warning: You might get bad grades at school over it... you might abandon your old friend solitaire... and please remember to feed your pets!

It’s Pirateable generously DRM-free and it’s only $9.99!
Platforms: Windows and Mac

Now available on these major distribution sites:
Steam - http://store.steampowered.com/app/219070/
Desura - http://www.desura.com/games/miner-wars-arena
GameStop - http://www.gamestop.com/pc/games/miner-wars-arena/104594
GamersGate - http://www.gamersgate.com/DD-MINIERWA/miner-wars-arena

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For more on the game and its features: http://arena.minerwars.com

Trailer: http://www.youtube.com/watch?v=rhhU5FJGmqQ

Purchase at our web site: http://www.minerwars.com/Store/Index.aspx?o=add&c=1&p=11

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Best Regards,
Marek Rosa & The Miner Wars Team

Editor Tutorial by Michal Roch
Thursday, August 23, 2012 12:00 AM

Our Miner Wars Fans,

It has been quite some time since we've released a tutorial or manual if you would for the ever changing editor. This will be a pleasant surprise for most to see what new powers we have in our Editor. For some time now you've been able to build and play around with creating spaces in Miner Wars. Now you'll experience the richness integrated into our creation pipelines with scripting and aesthetic features!
Snap PointsInfluence Spheres
Particle EffectsVoxel Hand

Elaborated by our level designer Michal Roch, you'll be taken on a mystical journey in the fabrication of our universe. One by one you'll be granted knowledge of each skill you'll need to be able to create the multiplayer zone of the future. With your new found powers, you will be able to make secret turrets in bases so you can sit safely while taking other down remotely. All the universe is at your fingertips, and you'll be painting happy little boxes sector by sector like Bob Ross!
  • In-game editor – it’s right in the game, no need for external app
  • Switch to the gameplay mode right in the editor!
  • Gameplay objects – cameras, turrets, HUBs, generators, scanners, alarms and much more
  • Spawn points for bots and players (set faction, behavior type, health and more)
  • Waypoints for patrols or missions
  • Cargo boxes and player inventory
  • Merchants
  • Hundreds of new prefabs
  • Copy Tool to cut and paste from other sectors
  • Influence spheres for atmospheric events (radiation…)
  • Dynamic lighting and particle effects
  • Voxel hand to create your own custom asteroids
  • Snap points for easy way to build
  • More control over your environments
Can't wait can ya? Nor can we, you can find our video here: http://www.youtube.com/watch?v=-owRHrVGcIY

Enjoy,
Marek Rosa & The Miner Wars Team
www.minerwars.com

Speed-building with the In-game Editor
Tuesday, August 21, 2012 12:00 AM

Our Miner Wars Fans,

So you thought you could build in Miner Wars, but it was clunky!? Well this is the update for you. We've tweaked up the editor and it's possible to build a mother-ship in about three minutes! We're going to show you how to speed build in our creative environment. As always you'll be able to save sectors to our servers, but now you'll also be able to cut and paste from sectors and modify as you see fit. So you can make a multiplayer level very quickly and incorporate a few buildings or asteroids from other select maps for the perfect fight scenario.

The in-game editor has been revamped to be more intuitive and be more robust. Now anyone will be able to make creative and complex structures with ease. We know it was a bit difficult in earlier builds to get the hang of things, but we're streamlining the process and adding more powerful tools! We've added hundreds of new prefabs, and have also allowed more control over your environments.

While enhancing our VRAGE engine, we've added many of these new features to the editor as well. The new Copy Tool will allow you to cut and paste from other sectors to your own! We have introduced influence spheres to set events, from setting radioactive areas to creating an eerie mood with ambient sounds. You'll be able to control spawn points for bots and players, and set way-points for bots for patrols or missions. Things have never looked this good, until you get a hold of the dynamic lighting and particle effects in our editor. No more boring dark caves of a base, pick a color and don't be afraid to accent it with a few particles here and there!

And don't worry our staples are still here, you'll have voxel hand to create your own custom asteroids! But now all those items you've been looking at in the editor are in use. Time to play with the new: Cameras, turrets, HUBs, computers, scanners, alarms and much more! If you haven't touched the editor as of now, this is a great time to dive into it! We're excited to see what other's do, when they have the same power to create missions as we do! Slowly but surely we're implementing new features to add more power to the user! Can you control the power?

Editor Art  

To get you up to sonic speed building, we've included a few speed-building videos to show you how it's done!
  • Space Ship Speed-building: http://youtu.be/LbWwvRqDueg

  • Voxel Hand Speed-building: http://youtu.be/B6KswndA9Ug

  • Space Ship Madelyn Speed-building: http://youtu.be/bcPeSbDwv9I

  • Space Station Speed-building: http://youtu.be/Nbx9t2IxThY

  • The Fourth Reich mothership Speed-building: http://www.youtube.com/watch?v=6QE9WtJW9P0

Best Regards,
Marek Rosa & The Miner Wars Team
www.minerwars.com

Investment Survey - Keen Software House
Monday, August 20, 2012 1:00 PM

Dear Gamers and Fans of Miner Wars 2081,

I often receive emails regarding your support and expectations, as well as your interest in participation in Miner Wars, whether on the development side or the business side of the project.

A lot of you have been asking about the possibility of investing in Keen Software House. Up till now, we’ve been concentrating our attention on game development and haven’t answered those questions directly.

However, the initial development phase of Miner Wars is nearing an end and this opens up questions as to the future of both the team and the project. Even our founding investors are thinking of new possibilities, one of which is entering our company on one of the European stock exchanges.

I’ve decided to create a survey to help us learn more about your real interest in participating in the project and company’s future. You can use this survey: http://goo.gl/xON1L to share your opinion regarding your interest in buying company shares, what amount of money would be suitable for you to invest, what corresponding share of company profits you would expect to see, etc.

The results of this survey will help us in our current decision process and give us a sense as to whether the investment interest some of you have indicated in emails and personal messages is genuine. I plan to share the results of the survey with the whole MW community.

Anonymity of all participants is, of course, guaranteed. The survey is not binding or obligatory for us or for you. Our main interest in taking this first step is to 'take the pulse' of the gamer/supporter community regarding the idea of shareholding and direct participation in the business and financial side of our game development process.

My sincere wish is to integrate the MW community more deeply into the functioning of the company. Getting more of you meaningfully involved in the whole project should be beneficial for everyone, from community ambassadors and true fans to outside supporters contributing in any way to game development.

What do you think about this idea? => Each investor above a certain level (i.e. holding shares in value over $1000) would also gain lifetime access to all Keen Software House games.

Funds raised in this way would be used to improve and develop our current and planned games. In the survey, you may also suggest how would you like the investment money to be spent – MW MMO, Sequel to Miner Wars 2081, spreading the word or one of the DLC (downloadable content) packages we are deciding about to develop once the Miner Wars 2081 is released: Rise of the Reich, Order of Golden Sunrise, or Factions & Freelancers.

Our main goal is to build a large and robust European independent game development studio within the next five years.

Marek Rosa
CEO & Creative Director
Keen Software House a.s.

SURVEY: http://goo.gl/xON1L

Official Soundtrack For Purchase
Tuesday, August 14, 2012 12:00 AM

Dear Miner Wars Fans,

I must confess, I am in love with the music our team has created for Miner Wars 2081! So I’ve decided to share it with all of you. We’ve woven it into a complete soundtrack and I must say it’s epic, heroic, and glorious! Not to mention pretty damn sweet.

Check out the demo: http://www.youtube.com/watch?v=X9z_GwX4cqI

Or just buy it now! http://www.minerwars.com/Store/Index.aspx?o=add&c=1&p=6

Experience the year 2081 from a whole new perspective through this beautiful soundtrack, handcrafted by award-winning composer Karel Antonin, along with Marek Mrkvicka. Be swept away on majestic space flights. Experience the chill of the deep space void. Listen to the songs of lonely space travelers!
Bonus track: The Fourth Reich

The soundtrack is soon to be available on iTunes and other music delivery platforms.

Perhaps you remember our first pre-alpha soundtrack made by the collaborative effort of four different composers, Dan Wentz, Artimus Bena, Slobodan Stevic, and Jeromie Esterline? Don’t worry, it’s part of the package, too – just in a separate folder.
CD Art

Facebook Poll – Vote for the best song!
Join us on Facebook and vote for your favorite song: https://www.facebook.com/questions/10150986548532666/

Hint: if you don’t want Nazis to win, then DON’T VOTE for song named “The Fourth Reich”. On the other hand, if you find Fourth Reich interesting, make sure to support them! They need your love.

Downloads
Demo: http://www.youtube.com/watch?v=X9z_GwX4cqI

Cover download: http://cdn77.minerwars.com/Pics/Miner-Wars-2081-OST.png

Artwork download: http://mirror1.minerwars.com/Pics/Miner-Wars-2081-OST-CD-BIG-art.PNG

Buy Miner Wars 2081 Official Soundtrack Now! http://www.minerwars.com/Store/Index.aspx?o=add&c=1&p=6

Best Regards,
Marek Rosa & the Miner Wars Team

Miner Wars 2081 Introduces Fourth Reich
Wednesday, August 08, 2012 12:00 AM

This time, we would like to present the most controversial of all factions in Miner Wars 2081: the semi-Nazi Fourth Reich. Below, you’ll find some key information about this faction, its roots, and its place in the world of Miner Wars.

Along with this press release, we are pleased to release a bundle of screenshots and art samples dedicated to the Fourth Reich. Enjoy this selection of in-game locations and space ships, as well as key personalities from the Reichist political and military scene! As a bonus, we’ve made a special infographic about the Fourth Reich. Feel free to use it as a poster if you like. And spread it to your friends if you find this faction fascinating!

Purity and Perfection!

These are the theme words of the Nazi-influenced Fourth Reich. What lies behind those ideals?
Fourth Reich Infographics
Rise of the Reich
The movement began behind closed doors among Nazi circles and wealthy industrialists and did not make its presence known publicly until after the Solar Event of 2070. Before this time, many of the future leaders and members of the upcoming Fourth Reich had secretly invested in space colonization, mining, and orbital facilities. By the time the Solar Event occurred, a lot of the group’s officers, researchers, and military had already relocated to space. So although this faction was fairly insignificant in the pre-Solar Event times, the Reichists suddenly found themselves in a strong position once the New World appeared. They were able to declare their own state with thousands of supporting citizens.

Since the Reichists were the ones who benefited the most from the Solar Event, the question that remains is: did they know of the potential danger and prepare for the Event in advance? Or had they merely been preparing to create an empire of their own, far from the reach of Earthbound politics, and realized their plans a bit early, thanks to the Solar Event?

Whatever the answer, one thing is certain. The Reichists have an agenda. Renouncing their traditional racist views, they have adopted a retooled ideology that has attracted many great minds to their ranks: to organize society according to scientific principles, to raise the most perfect population, and – last but not least – to maximize human potential through the latest advances in genetics and cybernetics. Technology, the Reichists believe, has at last given mankind the tools by which to realize the grand ideals of Plato, Nietzsche, and other historic visionaries.

Cybernetic Implants and Nanotechnology
The early 21st century saw great advances in prosthetics – starting with artificial limbs as medical replacements and continuing with creative “enhancements” that gave humanity a glimpse of superhuman abilities. Several augmentation technologies were developed, allowing the connection of computers (and other electronic devices) to the human brain. Strong and supersensitive limbs were patented, as well as lungs and other organs with increased capacity. Some humanists and religious speakers protested, but the science and art of augmentation flourished.

Genetics
Genetics was a little slower to advance, due to intense regulation by multiple governments. At first only scientific, non-commercial research was allowed. No human DNA modification occurred until the first half of the 21st century, when research was officially approved by the major factions.

It was at this time that G.F. Mauler and his Space Human Concept (also called Maulerian Eugenics) emerged. The research underlying this concept was funded by the secret Nazi power circles. The Space Human represented a sweeping and complex rethinking of humans, evolution, and society, which influenced many thinkers and philosophers, as well as politicians, military leaders, and even mystics. This crystalline vision of a genetically and cybernetically “perfected” human being became the new ideal of the Fourth Reich movement.

In 2063, Mauler and his team introduced a group of cybernetically mutated, DNA-altered, psychologically re-educated prisoners known as “The Seven Reborn.” This experiment was highly controversial and resulted in the banning of all further DNA alteration research on humans. Mauler was sentenced to lifelong house arrest in Quebec, Canada, where he died during the Solar Event.

At his hearings, Mauler prophesized: “You may ban my research and lock me out from your world, but you will never stop what I have started! For the Space Human is the next natural step of mankind – a step of controlled evolution, giving the human spirit the perfect body it deserves.”
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Your Thoughts?

So, what do you think? Is the Fourth Reich too dehumanized? Or do you think that, with the renouncement of racist ideology, its ideas could actually work? Is the retooling of humanity through genetics and cybernetics an inevitability? Could we create an ideal society through science? Or would that lead to another totalitarian regime as in previous times?

Fourth Reich In Miner Wars 2081
If you had to ask for help from the Reichists in the game, and perhaps complete some missions for them in order to gain their trust, how would you feel about that?

Send us your opinion – write us an email at support@minerwars.com, join us at http://www.facebook.com/MinerWars or take part in our forums at http://www.minerwars.com/Forum.aspx.

Facebook Poll – Factions Popularity
Join us on Facebook and vote for your favorite faction: https://www.facebook.com/questions/10150972464357666/

If you don’t want the space Nazis to come out on top, vote for one of the other major factions in game! On the other hand, if you find Fourth Reich interesting, make sure to support them!

Frontline Developer Program
Did reading about Fourth Reich bring any interesting ideas to mind? Maybe it’s time to try your artistic talent in one of our “Frontline Developer” programs – be it writing a novel or short story (http://www.minerwars.com/Writing.aspx) with a Fourth Reich theme, creating a piece of art (http://www.minerwars.com/ConceptArt.aspx), composing a song (http://www.minerwars.com/Music.aspx), or anything else you can think of. Read more at http://www.minerwars.com/MWFD.aspx

Your Miner Wars Team
www.minerwars.com

Miner Wars 2081 Hits ALPHA Stage - Demo Featuring First Mission Released!
Tuesday, July 31, 2012 12:00 AM

We are thrilled to announce the release of a new Miner Wars 2081 demo!

Prepare yourselves for an almost-final look at the first storyline campaign mission – Russian Assault. It features voice-overs from pros such as: John McCalmont (Marcus), Tori Kamal (Apollo), and JJ Aaronson (Madelyn).

Descend into the mineshafts in your Arion MK7 Combat & Mining Ship and hold tight as the initial conflict unravels. Survive a deadly ambush, battle your way out of the mining complex, escape with your mothership and...

...to be continued!

As a bonus, enjoy our Playground sector, designed to feature many of the gameplay elements Miner Wars 2081 will soon offer. The new demo also offers improved and up-to-date in-game editor to build maps and sectors of your dreams!

Wanna try yourself? Check out the new demo (Public Build) at http://www.minerwars.com/Downloads.aspx
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Eager to see more? Check our new two gameplay videos on Youtube:
- Russian Assault (1st Mission): http://www.youtube.com/watch?v=CZFdtX_bDbM
- Special Playground Sector: http://www.youtube.com/watch?v=lsmmJRVl0bQ

Play the new demo and send us your feedback! Tell us what you like/dislike, what you wish for, what makes you confused, and what your most anticipated Miner Wars 2081 feature is. Feel free to contact us through our forum!

Action-Packed Screenshots and E3 Trailer Reminder
Thursday, June 14, 2012 12:00 AM

The gang here at Keen Software House is proud to present a brand new bundle of action-packed screenshots featuring combat scenarios from the Miner Wars 2081 storyline campaign! Get an inside look at the greatest interior and space shooter of the decade, coming soon to your PC!

We are thrilled beyond belief about the many exciting gameplay variations Miner Wars will offer. One of these, of course, is adrenaline-pumping action – cut your way through lines of enemy fighters, mother ships, and stationary defenses!

Enjoy our fresh selection of screenshots!
- Screenshot Gallery at MinerWars.com: http://www.minerwars.com/Pics.aspx

E3 Trailer Reminder
Just a reminder, too, to check out our brand new trailer, made fresh for E3! It shows our hand-crafted interiors, awesome exteriors, creepy tunnels and mine shafts, fortresses, and heavy industrial equipment. Don’t miss it!
- Official E3 Trailer on YouTube: http://youtu.be/4fAWCppqnpY
- Video Gallery at MinerWars.com: http://www.minerwars.com/Videos.aspx

Screenshot   Screenshot   Screenshot   Screenshot   Screenshot   Screenshot  

New Demo Coming Soon
In early July expect to see a whole new game demo of Miner Wars 2081 in which you’ll get your first real taste of the storyline campaign. What is the plot premise, who are the main characters, and how does humanity survive in 2081, ten years after the solar apocalypse? Be the first to peek behind the curtain!

Exclusive E3 Trailer & Screenshot Pack
Tuesday, June 05, 2012 12:00 AM

We are proud to present you with some cool new sights and sounds from our eagerly anticipated 6DoF space shooter, Miner Wars 2081!

Exclusive E3 Trailer
Today, in conjunction with our presentation at E3 in Los Angeles, we’ve released a brand new trailer for Miner Wars 2081. Enjoy music from our award-winning composer, Karel Antonin, and glimpses into several storyline missions created by our inspired team of level designers. There’s plenty of other stuff to feast your eyes on as well!

- Official E3 Trailer on Youtube: http://youtu.be/4fAWCppqnpY
- Video Gallery at MinerWars.com: http://www.minerwars.com/Videos.aspx

Screenshots Featuring Unique Space Structures
Ever wonder what a Russian trade station, a Euro-American survey site, or an Outlaw base would look like in the year of 2081, ten years after the solar apocalypse? Enjoy a hot selection of screenshots from our main storyline and give us your comments! Keep in mind that the game is still months from being final and polished—but this should whet your appetite a bit! More stuff is currently in progress—expect killer exteriors, creepy tunnels and mine shafts, fortresses, heavy industrial equipment, and much more in the coming months!

- Screenshot Gallery at MinerWars.com: http://www.minerwars.com/Pics.aspx

Screenshot   Screenshot   Screenshot   Screenshot   Screenshot   Screenshot  

Communication Silence
You may have noticed that in the last few weeks we have not communicated as often as in the previous months. That’s because we are now focused, hardcore, on development. During the last two months, our team has grown by over a third. We’ve added several new programmers and level designers, as well as two external musicians! Production of the storyline campaign is in full progress—we promise you won’t regret the wait!

More stuff coming soon!

Website Redesigned
Thursday, April 19, 2012 8:00 AM

We are proud to announce the launch of our brand new website for www.minerwars.com featuring graphics by Michael Heald, one of the world’s most acclaimed web designers! We believe this visual style better suits our website and more faithfullly captures the qualities of Miner Wars!

Besides the new design for minerwars.com, we have redesigned our studio website www.keenswh.com – with graphics by our in-house artist Jan Cistin. We have also updated the content of the website.

Preview of new graphic features for Miner Wars 2081


Our senior graphic artist, Filip Novy, along with our render-engine programmers, has come up with some terrific new graphics for space sector backgrounds and spaceship cockpits. The look of our universe has vastly improved, and we are happy to share some new screenshots with you! By the way, there are 22 playable spaceships in the game and each has a unique cockpit design. Enjoy the screenshots – soon you will be able to experience it yourself in a new downloadable game demo!

Peek into our project plan: Empowering level designers


Just to let you know what we are focusing on right now, here is a short summary of our most important (and visible) features to be implemented in April and May. In this development stage, we are focusing on empowering our level designers with tools and features they can use, especially for interior level design.

  • Drones – camera drones equippable with hacking tools or explosives to perform risky and stealthy operations inside enemy stations.

  • Security devices for space stations - cameras, scanners, alarms, doors, turrets. These will be connectable to control panels and will be destructible as well as “hackable,” in order to allow for straightforward action gameplay as well as stealth and tactical gameplay.

  • Electricity and functionality for space station parts – objects within a space station will require power generators in order to work. Many of the objects will have specific functionality and will form a logical and organic complex – turrets, generators, docking bays, cargo containers, ore storage, armories, radars and jammers, repair depots, security devices…

We are really excited about the gameplay options our new level-design tools will enable!


New space backgrounds & cockpitsNew space backgrounds & cockpitsNew space backgrounds & cockpits

New space backgrounds & cockpitsNew space backgrounds & cockpitsNew space backgrounds & cockpits


Miner Wars 2081 Release Date Updated
Wednesday, March 28, 2012 8:00 AM

We would like to inform all players, fans and journalists interested in Miner Wars 2081 that we have updated the official release to Q3-Q4 2012. The game will be released during the second half of this year. We will announce this with more precision once we arrive at the final test phase.

Rather than releasing quickly and all of a sudden, we would like to ensure the game has been polished and handles well. Instead of rushing to meet the deadlines (set by ourselves, actually), we want to move forward with a ‘will release when it is finished’ mentality. Our development process is very interactive with Miner Wars 2081 and you can definitely see our progress from week to week, just compare the latest screenshots with those from 2-4 months ago!

We’ll keep you updated – in April there will be several nice surprises brewed up for you by our minions...

Stay tuned!



Visitors at GDC 2012 compare MW to Descent, Freespace and Red Faction + New Public Build Available!
Tuesday, March 13, 2012 8:00 AM

After a week spent at the GDC in San Francisco, here are our conclusions:
- About 98% of visitors had never heard of Miner Wars before. This is great news for us, since we have already sold around 15,000 game copies and the market has barely been tapped. The potential here is huge!
- Everyone loves the idea of Descent + Elite/Freespace + Red Faction combined with a fully destructible environment!
- It seems Miner Wars is the only game in the world with a fully destructible environment; no other comparable game utilizes this feature to such an extent!
- Our team in San Francisco made some nice industry-wide contacts, which will likely result in more interest in Miner Wars in the media and among retail publishers!

Following on the heels of the Test Build (customers-only) released within the last week, we are proud to announce that today we have successfully released a brand new Public Build – a new playable demo for everyone to try!

Important new features (compared to last Public Build of January 10th):
- Brand new inventory screen and inventory icons (weapons, ores… everything!)
- Major performance optimizations
- Rear-view camera (for looking behind your ship)
- New textures and prefabs for seven factions in the game (currently accessible from Editor God Mode)
- Harvester device, drill, and weapons now drain energy from your batteries
- HUD notifications for damage, incoming enemy, solar flare, low fuel
- Prefab and missile explosions now damage all objects nearby (area damage)
- A Solar System Map allows for easier long-distance travel
- Many new models and prefabs
- Playable prototype of first three missions!
- Enhanced visual effects with better particles and lighting

Interested? Feel free to download the latest Public Build: http://www.minerwars.com/Downloads.aspx

Can’t wait to get your hands on the game? Miner Wars 2081 is still available for 50% discount.

Buy now and get access to all currently implemented features, plus all future updates for 19.99 USD only! http://www.minerwars.com/Store/

Your Miner Wars Team

New Test Build + Meet the Miner Wars Team at GDC in San Francisco
Wednesday, March 07, 2012 8:00 AM

A new Test Build is out and ready to be “test-driven” by our fans and customers! In addition to being more polished and user-friendly, with numerous fixes implemented, several new features have been added. (Note that a new Public Build - a demo of Miner Wars 2081 for everyone to try - is coming next week.)

New and updated features:
- Major performance optimizations
- New 3D models for universal launcher ammo
- Ability to construct weapons and additions to the Kai mother ship in the first mission
- Rear-view camera (for looking behind your ship)
- Cameras on missiles
- Harvester device, drill, and weapons now drain energy from your batteries
- New textures and prefabs for 7 factions in the game (currently accessible from Editor God Mode)
- New inventory icons

And just a reminder—we’ll be at the GDC in San Francisco, in the GDC Play pavilion, kiosk number 62. All gamers, journalists, fellow developers, and other industry folks are warmly welcome to meet us there and check out the latest Miner Wars 2081 and Miner Wars 2.5D (the cool Tunneler-inspired arcade game that uses Miner Wars graphics and concept)!

At our GDC kiosk (number 62) you can meet:
- Marek Rosa - CEO & Founder
- Nick Miller - Marketing Manager
- Ansel Leos - Community Manager

Stay tuned for more news coming soon!

Meet the Miner Wars Team at GDC in San Francisco
Tuesday, February 28, 2012 8:00 AM

We are thrilled to announce that we are attending this year’s GDC (March 5-9, 2012, San Francisco - http://www.gdconf.com). Please stop by, check out the game, and chat with us! We’ll be in the GDC Play pavilion, in the Esplanade Ballroom of Moscone Center.

We will be proudly presenting Miner Wars 2081 and our new arcade-style offshoot, Miner Wars 2.5D. The first 30 people who visit us will receive a free serial key for MW 2081 and its upcoming MMO version!

At our GDC kiosk you’ll meet:
- Marek Rosa - CEO & Founder
- Nick Miller - Marketing Manager
- Ansel Leos - Community Manager

For current players and others following the development of Miner Wars:

We are presently making major changes to the game, so there will be no new release before the GDC. However, you may expect a new Test Build, as well as a new public demo, in the week or so following the GDC (first half of March).

We do have a cool new trailer in production, which will also be released soon after GDC.

No downloadable demo of Miner Wars 2.5D is presently available; however, a game demo can be seen at GDC. We will be releasing the game for PC/iOS/Android right after the GDC.

Hope to see you at the GDC!

Special Faction Prefabs & 22 Unique Spaceships
Wednesday, February 22, 2012 8:00 AM

A lot of graphic work has been done recently by our lead 3D artist Filip Novy. Below is a small introduction to some of the stuff coming soon into the game – in about a week, you will see all of the new ships and space stations in Miner Wars 2081!


Screenshot  


Unique spaceship models – 22 spaceships have been completely redesigned and retextured to better represent the factions they belong to. And all of them look really great with the new design!

Special texture sets for seven factions – all four major factions plus three of the minor factions have had their space bases redesigned. That means all the prefabs from which you build the space station have new textures and other minor adjustments to make you “feel” as if you really are inside Euro-American, Arab, Chinese, or Fourth Reich space station!

See for yourself in the Pictures section -
http://www.minerwars.com/Pics.aspx

We look forward to feedback from you!


Screenshot   Screenshot   Screenshot  


Screenshot   Screenshot   Screenshot  


Screenshot   Screenshot   Screenshot  


Screenshot   Screenshot   Screenshot  

Looking for testers!
Thursday, February 16, 2012 8:00 AM

MW Frontline Developer TestingGame Testing
We are looking for game testers! Join us and help us to make the game more polished!

What would you do?
Play Miner Wars… and if you find a bug, you report it to support@minerwars.com. It is best to do the testing on the Test Build, although bug-hunting on Public Build is also resourceful.

What would you get?
For bug-reports, you will receive the so-called Qualification Points (QP). As you go by earning Qualification Points, you can receive various special rewards (including community benefits, cool looking badges etc.). For each reported bug you will get 2QP - 10QP.

Testing scenarios
As a small addition, you can find the game testing scenarios here (link). The testing scenarios are used by our internal testers (and you can use them as well) for regular testing of Miner Wars. Some parts of the game are tested every week or month, some parts with every release etc.

Feel free to suggest your own testing scenarios (on our forum or Wikipedia).

Bugreports
Please see the Troubleshooting page on how to report bugs.

---

See http://www.minerwars.com/Testing.aspx for more info!

Miner Wars in Czech TV - Second Time!
Tuesday, February 14, 2012 8:00 AM

Greetings dear fans!

We've made it into one of our Czech TV channels again! This time it is Czech TV game show called Re-Play on TV channel Prima Cool. They made interview with some of our guys, including our CEO and founder Marek Rosa.

The part about Miner Wars / Keen Software House starts at 08:10. It is in Czech language only, however, you can at least get the visuals of our team in motion! ;)

The video is available online - see 08:10: http://re-play.cz/2012/02/re-play-2s06/.





Miner Wars Affiliate Competition Results, Contributors & Test Build Update
Monday, February 13, 2012 8:00 AM

Chinese Space StationGreetings!

So… what is it this time? Results of Miner Wars affiliate competition, summary of the top Miner Wars contributors and new version of the game coming to the test build with fresh new first mission, introducing even more gameplay than before!

Affiliate Competition Results
The time has come for the results of our first affiliate competition! The competition ended on the 31st January 2012 and here are the winners:
- 1st: Scuderia
- 2nd and 3rd: Zerebo & spacesector

Congratulations! Scuderia received a double (100%) reward from us, Zerebo and spacesector received 50% bonus to their affiliate commissions. It is important to mention that Scuderia decided to turn his commission into contribution fees to support the development of Miner Wars and thus deserves our eternal gratitude! Thanks!

We would also like to thank other players who brought us affiliate sales, namely: Zenuel, Varge, Seranis, RJC0235, oafkad, dresenpai, DooMerPS, DIYGeoff, darkone, CityBuilder, brokengod666, borogrove, AlucardM82.

Top Contributors
Our thanks also go to all the contributors, who donated for the Miner Wars development. Just in short, below are the lists of the top contributors:

Total - http://www.minerwars.com/StatsTopContributors.aspx
By months - http://www.minerwars.com/StatsTopContributorsByMonths.aspx

Contributors, who donated 100 USD or above: MrSanta, WolfDK1984, Ratsmt, Shadowkeeper, Focal, Scuderia, Orkpower, TakeiNaodar, Pyrokinesis1019.

Top Contributors for January: Focal, fox2501, Coldstrike, Nightwind, Scuderia, Harmless.

Thanks to you all for your support!

New Test Build Update (released on Friday, here just a summary)
Today’s game development news are mostly associated with extension to the first mission. Your first objective now is to destroy energy generators in a space station. The station is hidden inside an asteroid. After the destruction of the generators, you have to run away quickly, since the whole station will explode! Sector for the first mission also now contains new mother ship.

New or updated features:
- HUD notifications for damage, incoming enemy, solar flare, low fuel.
- New faction-specific prefabs for Russia, China and Fourth Reich.
- Prefab and missile explosions now damage all objects nearby (area damage).
- New server code – you need to connect to our server only when loading a mission or checkpoint or saving/loading your sector in the editor - other than that, you can stay offline.
- Many optimizations, minor improvements and fixes.

Screenshots
A pack of screenshots of Russian and Chinese space stations is available at our website in the Pictures section http://www.minerwars.com/Pics.aspx.

Stay with us!

Test Build Updated + Phase 5 of MW Frontline Developer Program: Music Contribution
Thursday, February 02, 2012 8:00 AM

Fourth Reich Space Station InteriorHello there!

It’s time again to follow the white rabbit into the belly of the beast! (Or, something like that, but not quite so scary). Today, on this auspicious Thursday, we’re announcing a very special update to the test build that will make Miner Wars: 2081 start to feel a little more like a game: game-play!

That’s right, folks; there’s now a ‘prototype mission’ in the test build! You will get to balance protecting your mother ship, harvesting ore, and traveling to a different sector to retrieve a foundation factory, which will allow you to build a new station in the home sector and scare off those baddies for good! Well, who knows, they might want revenge.

Also, today we are introducing Phase 5 of the (in)famous Frontline Developer Program: Music Contribution! Win some cash and a free copy of the game! (Details below).

New features:
Let’s see what the boys are cooking up in their laboratory of awesome:

- First mission prototype: protect your mother ship, then travel to a different sector;
get a foundation factory from the smuggler, travel back to the original sector.
- Mother ship can now be destroyed! (And will repair itself over time).
- Destructible prefabs – enhanced visual effects with better particles and lighting.
- HUD warns you if you’re low on fuel, oxygen.
- Two bots (friendly ships) fly with you and help you to eradicate your enemies!
- Overall scene brightness tweaked and polished to set just the right mood, (while letting you see where you’re going!).
- Weapon damage and ship parameters balanced, (e.g. if you fill up the cargo bay, your ship will gain weight and will move slower).
- Journal screen more readable.
- Game difficulty balanced - in Easy, your aim is more precise and bots will damage you very slowly. In Hard, your aim is more realistically scattered and bots do more damage.
- Solar system map - better navigation, bookmarks, mission objectives.
- Editor – you can now place spawn points and waypoints for AI.
- New prefabs! Temple, church, hospital, Japanese tower building.

Keep in mind that only those who have pre-ordered Miner Wars: 2081 can see these updates right away, and influence day to day development with their feedback. Others will have to wait for the public release, (which doesn’t come out nearly as often).

Pre-orders are still available for less than half the final price, so if you haven’t secured your copy of the game yet, let us show you what we’re doing today!: http://www.minerwars.com/Store/

We have also updated Team section of our website with the recently joined programmers, please feel free to check it and get a more up-to-date vision of our studio: http://www.minerwars.com/Team.aspx

Frontline Developer Program – Phase 5: Music Contributions
Get your work into the upcoming AAA title, Miner Wars: 2081!

Think you have what it takes to get your track side by side with the music of Descent-and-Freespace-alumni, Dan Wentz? This is your time to shine!

Here’s what you have to gain, (besides the ‘street cred’):

- 1st Place: 100 USD Reward + Full Miner Wars 2081 game + 3000 QP
- 2nd Place: 75 USD Reward + Full Miner Wars 2081 game + 2000 QP
- 3rd Place: 50 USD Reward + Full Miner Wars 2081 game + 1500 QP

Submissions should be more or less appropriate for the setting and game-play. What would you want to hear while you play Miner Wars?

Well, that’s it from us for the time being. Next time we’ll try to include some more racy photos.

Don’t forget, you can still pre-order Miner Wars MMO at our official website store for a special discount of 19.99 USD: http://www.minerwars.com/Store/

Read Marek's blog -> Miner Wars Development Costs: How Much Is a Feature Worth?
Sunday, January 29, 2012 8:00 AM

Read Marek's latest blog post: http://blog.marekrosa.org/2012/01/development-costs-how-much-is-feature.html

Miner Wars Frontline Developer Program Summary
Wednesday, January 25, 2012 8:00 AM

MW Frontline Developer RanksDear Fans, with your help, Miner Wars can become the next sci-fi hit!

We deeply appreciate all the feedback and contributions you’ve made to Miner Wars so far. To deepen even further the cooperation between gamers and developers, about a month ago (December 2011) we started the Miner Wars Frontline Developer Program to encourage you to support us in the development of our (your) game, Miner Wars 2081.

The outcomes of the program so far are summarized below. About 100 fans have been rewarded for their contributions to Miner Wars, whether participation in our Affiliate program or the Miner Wars Frontline Developer Program itself. The rewards currently range between free Miner Wars license keys (i.e. you get the game for free) and so-called Qualification Points, giving you cool badges on your profile as well as some special powers (sounds supernatural, yeah?).

Also, there are some competitions (http://www.minerwars.com/Contests.aspx) you might want to see and join, with even more interesting prizes (including real cash in USD!).

Affiliate Campaign Medals (http://www.minerwars.com/Affiliate.aspx)

These are results of an older campaign started even before the Miner Wars Frontline Developer Program. For affiliate clicks (i.e. a link or a banner somewhere on your blog that people could follow to our website, www.minerwars.com) you could receive cool medals for your profile, as well as some prizes.

Over 100 fans received a medal, some of them received a medal + the official soundtrack and the best ones in the affiliate campaign received a medal + the official soundtrack + a free license of Miner Wars 2081.


Miner Wars Frontline Developer Program: Results and Rewards

We assigned all Qualification Points and rewarded the eligible players (those who earned QP through their contributions, feedback, etc.) with associated badges and privileges. Qualification Points, as well as the cool badges (Frontline Developer Ranks), are now visible on forums and people’s profiles.
So if you want to, feel free to join us and help us with the promotion and development of Miner Wars, whether it be level design, 3D models, concept art, story contributions or feedback and bug reports!
For more info on the Miner Wars Frontline Developer Program, see http://www.minerwars.com/MWFD/

Miner Wars Wiki – New Functions

We recently added several new features and possibilities to our Miner Wars Wikipedia. The articles are sorted into categories and divided into official and unofficial articles. The official articles are either written or accredited by Keen Software House and represent official information about the game story, background, etc., while the unofficial articles can be added by any user and represent the fan contributions to the game universe (e.g. new characters). If you want to contribute to the Miner Wars Wiki, simply create a user account and send us an email to support@minerwars.com to get your account activated for article submissions.

Some of our fans also wrote articles and tutorials and published them on the wiki. With your help, we are making a whole new digital universe!

Our special thanks go to our long-time supporters as well as the following recently rewarded fans:
Alphazebra, Archeagus, ArtimusBena, Atomic, AuntJemima, azwethinkweis, azzatron, bfwlegend, Blackwind, Brocklesocks, CityBuilder, Craterlord, DarkGhost, darkone, DaSoldier, Desse32, DooMerPS, drago55577, Drakon, enigma1025, Gahme, Gopherpunter, hansmuff, Hyperaxe1, Chebar, iHenk, japot, jesterman90, Jordan, Justin9820, Kerma, KoolBear, LtGreeneyes, Lyoko774, m0nster, MemoryThief, morph, MrE, muggsbud, NekoSteamBoy, Nightwind, Nomad, noppa354, NUMBERZero, Pizarro, ramathlehi, reclaimer117, Roflmaker, Saint, Saltynut1, Scuderia, sinlessmoon, Slaggy, snipe, SolCommand, spacesector, Spartan070, Splintert, Swampfox, Timmie, ultra, Unsung, Urutar, xMive, ZeppoMarx, Zerebo, ZevN47, Zuriki.

Thanks!

Stay with us and help us make Miner Wars better and better!

New Test Build + MMO Presales Memento
Thursday, January 19, 2012 8:00 AM

A bunch of new features and improvements made to the last major editor update, (provided with the latest free demo of Miner Wars), has arrived today! See below for a comprehensive list of added functionality and improvements. Please be aware the current Test Build is available now, but only for our paying customers; the new public demo is coming in a few weeks!

New features:
- A Solar System Map allows for easier long-distance travels – The Miner Wars universe now consists of real sectors and places. This is part of the first phase of populating Miner Wars universe. We still need to procedurally generate space stations, enemies, etc., but at least you won’t be so alone there!
- Press the HOME key to access the solar system map for traveling longer distances, or just fly into the sector boundaries to travel from sector to sector, (be careful, you will run out of oxygen and fuel!).
- Ore detector, (radar upgrade for detection of various ores and minerals).
- Improved Auto-Updater for faster downloads, enhanced data compression.
- Editor – Improved snap points (perspective, resizing, selection of multiple prefabs)
- Editor – Place AI spawn-points and way-points, fight your bots, or make them fight each other, (by placing spawn-points of different factions close to each other).
- Added several basic functions to foundation factory (a special prefab that servers as the core of your base and allows you to create other prefabs from mined resources).
- Journal Screen / Quest-Log (overview of guests, global events like political issues, etc.)
- New 3D models for building prefabs: temple, hospital, church, recycler, hydroponic farm, and biological facility.
- Minor 3D rendering improvements, increased scene brightness and added glare for light sources
- Continued optimizations to game engine efficiency.

MMO Pre-Sales Success Report
We were pleasantly surprised with the success of the Miner Wars MMO pre-orders in the last week. Consumer interest in the Miner Wars MMO has been really spectacular, while the launching of MMO pre-orders also increased the sales of our single-player / coop, Miner Wars 2081! Thanks to everyone for all the support, massive feedback on our forums and emails, and unprecedented participation on our website!

Scheduled release for Miner Wars MMO: Q4 2012 (Beta)

Access to the MMO pre-alpha will “most likely” be given to our loyal customers in Q2-Q3/2012.

How does the MMO purchase model work?
You buy the MMO once like any ordinary game. There are no subscription fees and you receive all fixes and updates for free. We guarantee that the game will be hosted on our servers for at least two years from the day of release.

You can still pre-order the Miner Wars MMO at our official website store for a special discounted rate of 19.99 USD: http://www.minerwars.com/Store/

Marek's blog -> 18 years of being a programmer
Wednesday, January 18, 2012 8:00 AM

18 years of being a programmer

http://blog.marekrosa.org/2012/01/18-years-of-being-programmer.html

Miner Wars MMO Available On Pre-Sales!
Wednesday, January 11, 2012 11:30 AM

Miner Wars MMO
Miner Wars MMO is a massive multi-player online version of the single-player (and cooperative multiplayer) Miner Wars 2081. Encounter thousands of players online!

We have decided to start with the pre-sales to see how big the interest of the players in the MMO version is. For this reason, pre-sales are given for only 19.99 USD with no other monthly subscription fees. This means that you pay 19.99 USD, thus support the developers and once the MMO comes out (Q4 2012), you can play the game for at least 2 years (guaranteed) without any subscription fees.


Some of our goals and reasons with pre-selling the MMO:
- To determine peoples’ interest in the MMO compared to single/co-op. We may start focusing on the MMO development sooner, so fans will also receive MMO pre-alpha sooner.
- To support the developers (funds would enable us to hire a larger team, make the game earlier and better).
- To shape how the MMO will look like (not all design details are set in stone) with the help and feedback from our community of gamers.
- To generate more interest from our investors to invest additional money in to the MMO.
- And to let you save some money with the pre-sale discount price!

Single-player/standard multi-player (Miner Wars 2081) is currently in pre-alpha stage and available for free download: http://www.minerwars.com/Downloads

Scheduled release for Miner Wars MMO: Q4 2012 (Beta)
More info about Miner Wars MMO will be revealed soon, meanwhile you can browse the Miner Wars Encyclopedia (http://wiki.minerwars.com) to see what the factions and other parts of the Miner Wars game universe are. Most of the background is shared by both MW 2081 and MW MMO.

Access to the pre-alpha of MMO will be “most likely” given to our loyal customers earlier, in Q2-Q3/2012.

How does the MMO purchase model work?
You buy the MMO once (as a product), like an ordinary game. There are no subscription fees and you receive all fixes and updates/bugfixes for free. We guarantee at least 2 years for the game to be hosted on our servers (2 years from the initial release of the MMO). In case there comes a sequel (ie. Miner Wars MMO 2), we guarantee MMO 1 to be hosted on our server for at least 1 year (from the release of MMO 2), but still at least 2 years from the initial release of MMO 1. However, these are "minimum" support times, the game will most likely be supported even longer! Note that the data from the old MMO will migrate (be copied) to the new MMO (sectors, players...), so even with the sequel you don't have to begin again from the scratch!

Owing to the "massive" amount of work that goes into an MMO, this expansion is to be released about 6 months after the Miner Wars 2081 release. The MMO will feature the kind of complexity, freedom and scale one should expect from a traditional massive multi-player online game.

You can pre-order Miner Wars MMO at our official website store:
http://www.minerwars.com/Store/

Major Editor Update + Level Design Competition
Tuesday, January 10, 2012 1:30 PM

MW Frontline Developer RanksBrand new features, major improvements to in-game editor, lots of new gameplay stuff are coming together with the new public demo (as well as test and public build) of Miner Wars 2081. After months of hard work on VRAGE engine core, the team has moved onto development of gameplay features and the first bunch of them is available with this release. The editor has undergone major changes and improvements – are you ready to create your own space sectors, space stations and space ships?

So what is there waiting for you to try?
- Massive improvements to editor (build your stations from prefab modules; save up to 27 sectors; hundreds of ready-made prefabs; snap points for easier manipulation with objects; improved voxel hand; selection groups and more)
- Importing user-made 3D models
- Fully destructible prefabs – blow them out!
- Survival gameplay – keep an eye on fuel and electricity levels
- Inventory screen
- Foundation factory – construct prefabs and place them in in-game builder
- Radar detectors, radar jammer – no-one will hear you cry
- Aiming helper
- Builder mode
- New particle effects (explosions, sparks, smoke etc.)
- Numerous fixes and minor changes

We have also made a new video tutorial to the editor, see it at:
http://www.youtube.com/watch?v=kackm4q2CgI

Other recent news:
- Launched Miner Wars Frontline Developer program – Earn cash, get special rewards, try your skills in competitions and participate in Miner Wars 2081 development! (http://www.minerwars.com/MWFD.aspx)
- Affiliate Program (Earn 25% For Purchases Through Your Link – Lifetime - http://www.minerwars.com/Affiliate.aspx)
- Social network integration on our website (like, follow, digg…)
- Facebook comments on various pages of www.minerwars.com (write your comments to About, FAQ, Pictures etc.)
- Possibility to pay via GoCash GameCard (http://www.gocashgamecard.com)
- Contributions are now a way to earn Qualification Points (instead of free Miner Wars license).

Interested? Feel free to download the latest public demo at: http://www.minerwars.com/Downloads.aspx

Notes: Miner Wars 2081 is currently available for pre-sales with 50% discount. All presented features are still in development and may require higher performance than expected or need more polishing. We welcome all gamers’ feedback at our forums or via email.

Level Design Competition: Deadline for the competition submissions is the 1st of April. Send us the sectors you make and win cool prizes!
- 1st Place: 100 USD Reward + Full Miner Wars 2081 game + 3000 QP
- 2nd Place: 75 USD Reward + Full Miner Wars 2081 game + 2000 QP
- 3rd Place: 50 USD Reward + Full Miner Wars 2081 game + 1500 QP

The best sectors, space bases and other materials done in the in-game editor will be considered for release within the official single-player campaign!

Qualification Points and MW Frontline Developer Program
The most creative and resourceful players can become part of our team and participate in Miner Wars development and promotion. Keep in mind that responsibility comes together with the possibilities and benefits. If you decide to take part in Miner Wars development, the future of Miner Wars is also in your hands! For a list of benefits and special rewards for MW Frontline Developers, see http://www.minerwars.com/MWFD/

Marek's blog -> Rastko's "making of" of our intro video
Wednesday, January 04, 2012 10:00 AM

Rastko's "making of" of our intro video. Spoil alert! :-)

Rastko Stanojevic - 3D Artist who works with us, he did weapons, prefabs and this intro video.

http://blog.marekrosa.org/2012/01/rastkos-making-of-of-our-intro-video.html

Participate in Miner Wars Development - Phase 4 - Concept Art Competition
Tuesday, January 03, 2012 1:30 PM

MW Frontline Developer Story ContributionsWe would like to introduce you to the 4th phase of the MW Frontline Developer Program!

You can make artworks and concept art for all various things such as space stations, ships (ranging from small fighters and mining machines up to large cruisers and motherships), asteroid bases, portraits of people and faction-related stuff (logos, symbols, flags).

Make sure to check Pictures section on our website as well as Miner Wars Encyclopedia for some ideas:
- Pictures - http://www.minerwars.com/Pics/
- MW Encyclopedia - http://wiki.minerwars.com/

You can also get an inspiration from our already existing artworks by our artists and community contributors at http://www.minerwars.com/ForumTopic.aspx?id=2200

Concept Art / Artwork Competition
Deadline for the competition submissions is the 1st of April. Send us your artworks and win cool prizes!
- 1st Place: 100 USD Reward + Full Miner Wars 2081 game + 3000 QP
- 2nd Place: 75 USD Reward + Full Miner Wars 2081 game + 2000 QP
- 3rd Place: 50 USD Reward + Full Miner Wars 2081 game + 1500 QP

The best artworks will also be considered for print, distributed in the box retail version together with Miner Wars 2081 (as an addition to game manual, etc.).

Competition Rules:
- The artwork must strictly adhere to the Miner Wars universe described in MW Encyclopedia.
- The general mood and atmosphere of the artwork should resemble the setting of Miner Wars 2081. See pictures on our website and in MW Encyclopedia to get a glimpse of the atmosphere and setting.
- The artwork may be a hand drawing, painting, post-processed render or anything else.
- The artwork has to be submitted in JPG, PNG or PSD format.
- The artwork has to be your original work.

You can submit your artworks to our forum Contributing – Art (http://www.minerwars.com/ForumCategory.aspx?id=15)

Qualification Points and MW Frontline Developer Program
The most creative and resourceful players can become part of our team and participate in Miner Wars development and promotion. Keep in mind that responsibility comes together with the possibilities and benefits. If you decide to take part in Miner Wars development, the future of Miner Wars is also in your hands! For a list of benefits and special rewards for MW Frontline Developers, see http://www.minerwars.com/MWFD/

Phases of Miner Wars Frontline Developer program:
- 13th December 2011 - Phase 1: Affiliate links and lifetime profit sharing
- 20th December 2011 - Phase 2: 3D model submissions + Competition
- 27th December 2011 - Phase 3: MW Encyclopedia + Story Submissions + Competition
- 3rd January 2012 - Phase 4: Concept Art Submission + Competition
- More phases to be announced...

Miner Wars Available For GoCash
Wednesday, December 28, 2011 1:00 PM

Along with other payment options such as direct payment by credit cards or transfer via MoneyBookers or PayPal, Miner Wars 2081 can now be bought using GoCash Game Card. For players deciding whether and how to buy the game, this may be (depending on your geographical location) the easiest way – there is no necessity to have a bank account, you can just buy the GoCash Game Card at the nearest vendor and use it to buy the game.

Referring to the official information, “This prepaid game card is sold all around the USA and Mexico in over 30,000 locations including 7-11, Gamestop, Coinstar and many others. To find your nearest location please go to http://www.gocashgamecard.com/Locator/LocatorList.aspx. This game card is very easy to use and you do not have to ever create an account. It is fully anonymous and you can buy it with cash at the various locations nationwide. That means no more credit card fraud!”

USA: GameStop, 7-Eleven, Thorntons, Cumberland Farms, HESS, Stripes, Travel Agents, AAFES

Mexico: 7-Eleven and Walmart.

We hope this could offer the possibility to buy Miner Wars 2081 even for players without a bank account or for other reasons.

GoCash Game Card: http://www.gocashgamecard.com/

Participate in Miner Wars Development – Phase 3 - Encyclopedia & Stories
Tuesday, December 27, 2011 1:30 PM

MW Frontline Developer Story Contributions

Help us make Miner Wars the next world phenomenon, earn cash, and get special prizes! We have just unveiled the whole Encyclopedia of the Miner Wars universe, explaining all the important characters, factions, technologies and the historic timeline between now and 2081. Excited about it? The Miner Wars Encyclopedia is ready for you to read and contribute to – by your feedback, ideas or any other means!

Read now in PDF or online!
1) Miner Wars Encyclopedia – Lite (shortened version, PDF): http://mirror1.minerwars.com/Encyclopedia/MW_Encyclopedia_Lite.pdf

2) Full Miner Wars Encyclopedia (PDF): http://mirror1.minerwars.com/Encyclopedia/MW_Encyclopedia_Full.pdf
3) Miner Wars Wiki – http://wiki.minerwars.com/


Participate in Miner Wars Development - Phase 3: Story Contributions.
If you are interested in expanding the Miner Wars universe, there are several opportunities for you right now:
1) Contribute to the new Miner Wars Wiki (make it better, make it more detailed) – http://wiki.minerwars.com!

2) Write stories, novelettes or other texts related to Miner Wars universe, and submit them to the forums at MinerWars.com !

Get your work into the upcoming AAA title, Miner Wars: 2081!
For more info, see http://www.minerwars.com/Writing.aspx

Short Story / Novelette Competition: Deadline for the first competition submissions is the 29th of February. Send us your stories and win cool prizes!
- 1st Place: 100 USD Reward + Full Miner Wars 2081 game + 3000 QP
- 2nd Place: 75 USD Reward + Full Miner Wars 2081 game + 2000 QP
- 3rd Place: 50 USD Reward + Full Miner Wars 2081 game + 1500 QP

The best stories will also be considered for print, distributed in the box retail version together with Miner Wars 2081 (as an addition to game manual, etc.).

Competition Rules:
The story must strictly adhere to the Miner Wars universe described in MW Encyclopedia.
The story has to be in written in English.
The length of the story may be a short story (7,500 words max) or a novelette (7,500-17,500 words).
You must incorporate a reasonable amount of elements from the MW Encyclopedia, such as characters and events depicted therein.
The general mood and atmosphere of the story should resemble the setting of Miner Wars 2081.
The story can take part either before or after the great Solar Event of 2070, however, keep in mind that pre-Solar Event and post-Solar Event times are really different (prior to 2070 is a futuristic setting, but not post-apocalyptic!).

For more contests, see http://www.minerwars.com/Contests.aspx

Miner Wars Wiki – How to Participate
Anyone can participate in Miner Wars Wiki and add more information – you can add characters, world and historical events and other interesting content. All you have to do is to get accustomed to the Miner Wars universe, (by reading the MW Encyclopedia), and start submitting content to MW Wikipedia. The content on wiki is divided into “official” and “unofficial” submissions. Anyone can add wiki articles as unofficial submissions and from these, our team will pick the ones eligible to become official (therefore, accepted to become a part of Miner Wars universe). The criteria for acceptance as official is, 1) quality of writing, 2) consistency with the rest of the game universe, 3) no collision with our future plans, (ie. you invented a character of your own, however, it is in conflict with the campaign storyline we are in progress of implementing).

Qualification Points and MW Frontline Developer Program
The most creative and resourceful players can become part of our team and participate in Miner Wars development and promotion. Keep in mind that responsibility comes together with the possibilities and benefits. If you decide to take part in Miner Wars development, the future of Miner Wars is also in your hands! For a list of benefits and special rewards for MW Frontline Developers, see http://www.minerwars.com/MWFD/

Phases of Miner Wars Frontline Developer program:
- 13th December 2011 - Phase 1: Affiliate links and lifetime profit sharing
- 20th December 2011 - Phase 2: 3D model submissions + Competition
- 27th December 2011 - Phase 3: MW Encyclopedia + Story Submissions + Competition
- 3rd January 2012 - Phase 4: Concept Art Submission + Competition
- More phases to come...

Marek Rosa's second and longer presentation at GDS 2011
Friday, December 23, 2011 6:00 PM

Marek Rosa's second and longer presentation at GDS 2011

He spoke about how he got from one-man-show development, to 1mil EUR investment, to a team of 20 fulltime developers.

SORRY, IT'S IN SLOVAK LANGUAGE ONLY. ALSO THE AUDIO QUALITY MAKES IT UNLISTENABLE.

http://blog.marekrosa.org/2011/12/my-second-and-longer-presentation-at.html

Participate in Miner Wars Development – Phase 2 - 3D Model Contributions
Tuesday, December 20, 2011 1:30 PM

MW Frontline Developer 3D Contributions

Anyone can import their 3D models and textures into his copy of Miner Wars, but if you decide to contribute your creativity, it may end up in the official Miner Wars: 2081 release! Everyone in the world will see your work!

Phase 2: 3D Model Contributions
Are you a skilled 3D artist? Do you like science-fiction and Miner Wars especially? Ever wanted your art to be a part of an AAA game? This may be your chance! Try your best and send us your masterpieces!

All 3D models chosen for the game will be rewarded with Qualification Points, (explanation below), in the range of 100 QP to 1500 QP per submission. The best authors may also receive invitations to become paid Keen Software House contractors.

Upload your work to our forums: http://www.minerwars.com/ForumCategory.aspx?id=10

For more information on how to import 3D models and textures into Miner Wars, see http://www.minerwars.com/Models3D.aspx

Video Tutorial showing how to add a 3D Model into Miner Wars:
http://youtu.be/_-LLvj3G_ok

First Round of Competition for 3D Artists: Deadline for the first competition submissions is the 29th of February. Send us 3D models and win cool prizes!
- 1st Place: 100 USD Reward + Full Miner Wars 2081 game + 3000 QP
- 2nd Place: 75 USD Reward + Full Miner Wars 2081 game + 2000 QP
- 3rd Place: 50 USD Reward + Full Miner Wars 2081 game + 1500 QP

More rounds of competitions to come...

Qualification Points and MW Frontline Developer Program
The most creative and resourceful players can become part of our team and participate in Miner Wars development and promotion. Keep in mind that responsibility comes together with the possibilities and benefits. If you decide to take part in Miner Wars development, the future of Miner Wars is also in your hands! For a list of benefits and special rewards for MW Frontline Developers, see http://www.minerwars.com/MWFD/

Participate in Miner Wars Development – Phase 1 - Affiliate Program
Tuesday, December 13, 2011 1:15 PM

MW Frontline Developer RanksKeen Software House launches a unique program to allow gamers to participate more in the development of Miner Wars 2081. The program consists of several consecutive phases, each one to be uncovered every few weeks. Each phase has its own rules and accompanying contests and possibilities.

Help us make Miner Wars the next world phenomenon, earn cash, and get special prizes!

Phases of Miner Wars Development program:
- 13th December 2011 = Phase 1: Affiliate links and lifetime profit sharing
- 20th December 2011 = Phase 2: 3D model submissions + Competition
- 27th December 2011 = Phase 3: MW Encyclopedia + Story Submissions + Competition
- 03th January 2012 = Phase 4: Concept Art Submission + Competition
- More phases to come...

Phase 1: Affiliate links and lifetime profit sharing
Do you like Miner Wars and want it to become the next sci-fi hit (and earn some $$$ at the same time)? Earn 25% share for each Miner Wars product bought through your affiliate link! This is a lifetime revenue stream! Remember – the more people who play and buy Miner Wars, the more money we can spend on the development!

More fans = better game!

How It Works:
1. Advertise Miner Wars on your web page or blog.
2. People follow your link to http://www.minerwars.com/?aid=YOUR_USER_ID
3. Earn 25% when they make a purchase, current or any future sale (lifetime revenue sharing).
4. More info: http://www.minerwars.com/Affiliate

First Competition - Affiliates: The leader in affiliate commissions by the 31th of January, 2012 will receive double from us. For example: if your commission will be $100 at that moment, we will send you another $100, making it $200 in total. The second and third place will get 50% bonus from us, i.e. if your commission is 100$, we will make it 150$ total.

Miner Wars Frontline Developer Program
Help promote and develop Miner Wars! Become a Miner Wars Frontline Developer!
The most creative and resourceful players can become part of our team and participate in Miner Wars development and promotion.

If you like Miner Wars and want to be a part of the next sci-fi hit, now is the time to join our "Promote and Develop Miner Wars" campaign. Keep in mind that responsibility comes together with the possibilities and benefits. If you decide to take part on Miner Wars development, the future of Miner Wars is also in your hands!

Eager to start? Get more info and materials:
- MW Frontline Developer Program - http://www.minerwars.com/MWFD/
- MW Affiliate Program - http://www.minerwars.com/Affiliate.aspx

New Game for PC/Mac/Android/iOS: Miner Wars 2.5D
Tuesday, November 29, 2011 1:15 PM

We are proud to introduce a new game - a branch project to our main flagship Miner Wars 2081. Prepare for Miner Wars 2.5D, a fast-paced arcade game inspired by classical legend of PC gaming history Tuneller! The game is now 70% finished and you can soon expect either playable beta-version or gameplay trailer. The final game is scheduled for release in January 2012 for PC and February/March for other platforms (Mac, iOS, Android).

Features
- Fully Destructible Environment
- Fast Adrenaline Action Set in Miner Wars™ Universe
- 15 Levels’ Singleplayer Campaign
- Skirmish Mode
- Various Power-Ups and Upgrades
- Interconnectivity between MW2.5D and MW 2081

MW2.5D Preview



Main concept
Player controls one mining ship and ventures through an underground labyrinth of pathways, old abandoned mines, asteroids and military bases. Situated in a fully destructible environment, player is not forced to use already existing pathways, but can (and should) make tunnels of his own using the ship’s equipment – especially drill and explosives. Each player has its own home base, functioning as a spawn point and able to recharge energy and restore ship’s health (armor). The simplest motive is to destroy the enemy ship, using your weapon, drill and taking advantage of the terrain (walls, tunnels, rocks) to hide from enemy shots or to ambush the enemy from a previously impassable direction.

Equipment, Power-Ups, Campaign
Player is not restricted to simple skirmish mode against other players or AI. Instead, the game offers full single-player campaign composed of 15 unique missions with different objectives each – simple search and destroy, duel, hold as long as you can, mining and tunneling goals and more. Each game round (level) takes 5 to 10 minutes to finish. Replayability of both campaign and skirmish is increased with many available settings as to the rules of that specific round, giving you virtually unlimited never-be-the-same gameplay options.

Searching through the tunnels is not restricted to enemy ship only – you can also find various pieces of equipment and power-ups, boosting your ship’s abilities (weapon power, energy, shields, armor, speed, drill effectivity) or giving you extra skills (radar, metal detector).

Interconnectivity: Miner Wars 2.5D and Miner Wars 2081
Both games share the same player account. Fulfilling missions and achieving special objectives in one of the two games unlocks new weapons, devices, ships and other possibilities for the second one.

Platforms
Windows XP/Vista/7; Mac; Devices with Android 2.0 or better, iOS (iPhone 3G or better; iPad 1,2).

KILLER Features Trailer - Miner Wars 2081
Tuesday, November 22, 2011 1:15 PM

Greetings!

We have just made a new trailer, showing the most "KILLER" features of Miner Wars 2081. See yourself!

Trailer link:
http://www.youtube.com/watch?v=uEqUjk-s7gY

The trailer shows the recently added features of the current development version – and the whole Miner Wars 2081 team will be working their asses off to make as many of those features available in a new public downloadable demo version in the following weeks. We are approaching to the end of the pre-alpha phase of development where we focused on technical aspects (VRAGE engine) and we are now moving into the large scale gameplay development phase.

See the trailer yourself to get an idea of what is already there in the secret depths of our machines and what should soon come out public, polished and sweet. By the way, the trailer mentions all the important (“KILLER”) game features, not only those upcoming ones.

Trailer Preview

Some of the KILLER FEATURES of Miner Wars 2081:
- Voxel asteroids – over 8 kilometers in size!
- Fully destructible environments
- Over 300 space ships on a screen
- Build & Fight In Real-Time
- Create sectors, fortresses and space stations - Share your creations online
- Best works will get into the official campaign!
- Use Voxel hand to build and destroy voxel objects
- First person and third person camera
- Intuitive six degrees of freedom
- State of the art rendering technology
- Travel the whole Solar System
- Fully persistent world
- Harvest the Ore
- Tens of minerals and surfaces to Discover, Mine and Trade
- Epic story campaign in rich game universe
- Fanatical community supported by developers

Dan Wentz in Prague – Game Developers Session 2011
Tuesday, October 25, 2011 5:19 PM



We are proud to announce that Dan Wentz, our senior Audio Director, has accepted our invitation to join us at the Game Developers Session, an annual conference held in Czech Republic and yearly attended by hundreds of developers (mostly from Czech and Slovak Republic with several international guests every year).

So if you are from Europe, maybe you can consider to come and see Dan Wentz and the entire Miner Wars 2081 development team directly at the conference (of course there is going to be a lot more other program as well).

Dan is going to talk both about his current project (:-)) as well as the previous ones during his career – Descent, Freespace, Red Faction etc., so that’s going to be a really interesting story! Dan has one lecture on Saturday and one lecture on Sunday and this year he is going to be the only English native speaker at the conference (although there might be some pieces in German from the international guests).

Where: Prague, National technical library
When: 19th - 20th November, 10 am - 6 pm
Price: 480 CZK / 30 USD
Program: Dan Wentz is going to have one lecture on Saturday evening and one on Sunday afternoon.

After the conference, Dan is staying in Prague for about a week and is going to do both work at our HQ as well as some sightseeing and other fun stuff.

Conference website: http://gds2011.ceske-hry.c

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Jan Jirkovsky
Producer
Keen Software House
www.minerwars.com

Advanced VRAGE Engine Features, New Release, New Miner Wars 2081 Logo
Wednesday, October 19, 2011 8:19 PM



Greetings to all! A brand new release is available for our customers for download. It will first be released as a Test Build and once all the features are tested, we will release our Public Build together with a new public demo version. Since we gave all of our customers access to the Test Build (see below for details), everyone who bought Miner Wars 2081 can try the new release today.

New Miner Wars 2081 Logo


Created by our senior 3D artist Filip Novy – and it looks fantastic! You can see it on the top of our website or in the game itself.

New Features


New game and editor features:
• Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
• Third person camera (attached behind your spaceship).
• Many new prefabs for the game and editor – tunnels, chambers, armor, rooms.
• Special prefab types – lights, kinematic prefabs (doors).
• 12 new playable space ships (that means 22 playable space ships in the current build).
• Improved mouse and keyboard controls, allowing for more intuitive gameplay.
• Improved and fixed explosions with more debris.
• Holographic semi-transparent markers to show true scale proportions of the in-game objects (size of a ship, man etc.) – apart of their practical function, they look great, especially with the implemented HDR and emissive textures.
• Many other fixes and enhancements.

New rendering engine features:
• Image-Based Anti-Aliasing (FXAA).
• Screen Space Ambient Occlusion (SSAO).
• Real spot lights (ship reflectors) with shadows.
• Sun light with much better precision.
• HDR, environmental textures, bloom/blur.
• Multiple monitor support.

You may watch our new video showing the VRAGE Engine Advanced Graphic features.

Note: Most of the new graphic features are far from being optimized, so you may experience performance issues. Keep in mind it is still Pre-Alpha, there will be a lot of optimizations coming during the development.

Customer Related Issues


Access to Test Build for All Customers
As stated above, we have decided to grant access to the Test Build for all of our customers. That means that all of you should have the Test Build account visible in your account settings. Test Builds always include the latest features, a bit earlier (generally a few days or a week) than the Public Build – and once the Test Build is well tested, the same release with some minor tweaks and fixes becomes available.

How To Use The Test Build For The First Time?
Step 1.: If you used only the Public Build before, you have to download a separate Test Build game installer.
Step 2.: Once the Test Build is downloaded and updated, run the game and use your Test Build credentials (login, password). The login may differ from the original one, so see your profile for details. The password is the same for the Test Build and the Public Build unless you personally changed it.

Miner Wars 2081 Pre-Alpha Price Increase
The retail price of Miner Wars has been incremented to 19.99 USD. That means there is now a 50% discount from the final price of 39.99 USD. We are going to gradually increase the price up to the final level during the development of the game. If you buy the Pre-Alpha now, you get immediate access to the game in the current developmental stage and follow with us on the game development with every release (new release with extra features and updates is available approximately once a month). Buying in during Pre-Alpha stage will include (of course!) the final full game as well.

More Interesting News


Miner Wars Developers in Czech TV Show
A Czech TV camera team recently filmed an interview with us here in our Prague office. It was initially meant to be "serious", however, we decided to prepare a small surprise for them - hired some actresses, borrowed some costumes and prepared some sketches. You can see the photos from the shooting as well as a short video in our forum thread.

New Team Members
We have recently added some new members to our team – two new on-site beta testers and four new programmers! You might wish to check the Team section on the website for all the details.

Coming Soon…


Encyclopedia of Miner Wars Universe – Explore the history between now and 2081, understand what major events played important roles in the post-apocalyptic setting of the game, learn about the influential political factions and personalities, high-end technologies and even the underground and society behind the game story. Currently, the encyclopedia has over 40 pages and is a player-friendly companion to the internal game design document.

More Game Content – Since the technological part of the project advanced a lot in the last few months, the game is now ready to add game specific content. Soon you can expect the game to be more populated. Apart of procedurally generated content (thousands of asteroids) there will be also some man-made assets: space stations, mining facilities, more AI mining and fighter ships, armed motherships etc.

More Realistic Game Experience – First of all, a kind of survival based gameplay inside the sandbox mode will be implemented. Soon enough, you will have to manage your resources; Oxygen, fuel, electricity and cargo capacity. You will be able to recharge and refuel (fuel, oxygen, electricity) at a space station or some outpost, mine for ores in the asteroids and unload the cargo at the mothership and even conduct ship repairs in case you get damaged etc.

New Editor User Interface – New toolbars with more intuitive controls allowing for easier and faster creation of custom sectors and levels.

Events in Editor – Implementation of events will allow for more control over the game scripting. You can imagine simple events like “if you destroy this object, something will happen”. All of this will be controlled by the map designer (i.e. potentially not only developer, but also any gamer).

VRAGE Particle Editor – Our senior programmer, Petr Minarik is working on it these days. We decided to implement our own custom particle editor instead of using an existing third party one, therefore it should be well designed to fit into Miner Wars and give more power to our graphic artists enhancing the look of all the effects, weapon projectile graphics and explosions.

More Mothership Weapons and Modules – New automatic towers, cannons and other devices for use on motherships and other huge space objects will be added.

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Feel free to post comments and suggestions in our forum!

Game Editor Available With New Miner Wars Pre-Alpha Release
Wednesday, August 31, 2011 1:31 PM

NEW PRE-ALPHA RELEASE AVAILABLE FOR DOWNLOAD AT http://www.minerwars.com/Downloads.aspx

Eight months have passed since our last release – and today we are proud to announce our new Pre-Alpha release available for download. The list of new features is as follows, first let me explain a bit about the release concept.

Pre-Alpha indicates that we are still testing the engine and functionality rather than fleshing out the representative gameplay features. Our team has been focusing on the development of a solid core engine, while also underlying and nourishing all of the upcoming content.

More exciting beta versions are coming in the near future! So stay with us and watch the developmental progress of Miner Wars while you have the opportunity to contribute your own ideas, remarks and add even game content to make the Miner Wars even better! We are constantly improving the game, fulfilling our original vision and adjusting it according to your feedback!

New Features


The in-game editor and prefab modules: Build your own space ship, space station or any sort of space-like edifice you can think of. These structures are be made from prefab modules, and in the future we’re looking to feature ’total destructibility’ for these objects. Prefab modules include tunnels, lattices, beams and panels as well as diverse chambers and special devices. You can also upload your hand-made sectors to the server and let your friends play them! We are looking forward to your comments and suggestions, especially the interface and usability of our editor. Some of the prefabs are not 100% finished – you can recognize them easily because of their purple color with no real texture – you can still use those, it just won’t look that pretty (yet!).

New game features, including:

- Completely new GUI including lots of cool HUD icons.
- New player weapons.
- Improved AI (added waypoints, guard mode, more realistic combat behavior).
- New physics engine with multi-core optimizations.

New models, textures and audiovisual content.

New rendering engine, featuring:

- Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts.
- Deferred rendering with unlimited light sources.
- Dynamic shadows / Cascade Shadow Maps (CSMs) with blended cascades
- Improved ship lighting from engine thrusts.
- Upgraded shaders, looking even more gorgeous.
- New render quality setting - EXTREME – designed to take advantage of newer hardware.

Coming Soon…


Upcoming game and editor features:

- Modular mothership weapons - large weapons and turrets that can aim and shoot at enemy!
- Special prefab types - lights, speakers, particle generators.
- Personality-Based AI Behavior and Group AI Behavior – simply set the AI behavior within the editor, choosing from several pre-scripted AI pilot and commander behaviors (coward, aggressive, sharpshooter, defensive and more).
- Event-driven music – many new music tracks programmed to fit within the context of the current gameplay situation (fight, chase, harvest, deep space...).
- Special prefab types - lights, speakers, particle generators. -
- Hundreds of new sounds by Dan Wentz and prefabs from our 3D artists were made (link), they are just waiting to be brought to life and interlinked with other game content.

Upcoming rendering engine features:

- Screen Space Ambient Occlusion (SSAO).
- Image-Based Anti-Aliasing (FXAA).
- HDR with tone mapping, environmental textures, bloom/blur.

Customer Related Issues


How can I gain access to the Test Build?

All of those who are eligible already know how to aquire it – you can make sure by checking your profile (http://www.minerwars.com/Profile.aspx). The Test Build is available to our beta testers, earliest customers and donors, who contributed over 30 EUR for the game development. You have two options if you seriously want to get your hands on the Test Build – you can either become a contributor by donating for the development or you can try your best and work hard to get noticed by someone from our team and be hand-picked as a beta-tester. This may include posting ideas on forums, reporting alpha-related issues and contributing models or other game content.

What are the differences in Test Build?

The Test Build also offers some extra developmental features – for example, we have a lot of keys under F1...F12. All of them are available in Test Build, but will never be available in Public Build. F11 and F12 are especially interesting, you can play with various developer settings, see hidden buffers, enable / disable lights, see game statistics etc.

Increased Release Frequency

Starting with this release, we plan to begin publishing new builds of the game more frequently, so you can keep more up-to-date with us. We will do our best and try to bring you the next release during September.

Jan Jirkovsky
Producer & PR Manager
Keen Software House
www.minerwars.com


Marek Rosa Introduces New Producer


As you may have noticed above, we have a new member of our team – Jan Jirkovsky. Jan has over eight years of experience with programming, game development and journalism. He has on record several freeware computer games, hundreds of game reviews and also a recently published book about game development (in Czech). Both the book and his latest space shooter game Project Ignis convinced me to ask him to become a member of the Miner Wars team. Being a skilled producer and a jack-of-all-trades in the video game industry, Jan will take care of most of the PR stuff, internal and external documentation as well as other various assignments on Miner Wars 2081 and other Keen Software House projects.

Marek Rosa
CEO & Founder
Keen Software House
www.minerwars.com

---------------------------
IMPORTANT - READ FIRST
---------------------------

For this release you have to download a separate file, since auto-updater functionality has been temporarily disabled. We apologize for this inconvenience.

It also means that you can uninstall your previous copy of Miner Wars since this new will be a separate installation. BTW, don't worry you loose nothing. This is only about setup files that can be always downloaded and installed.

Get it from torrents:
http://mirror1.minerwars.com/Downloads/MinerWarsSetup_PublicBuild_001_000_053.exe.torrent

Or from regular web site:
http://www.gamefront.com/files/20731107/MinerWarsSetup_PublicBuild_001_000_053.exe

---

Important: Most features in this release are still in experimental and unfinished state and are subject to change. You might also experience performance issues, since the game core still needs a lot of testing and optimizations. We are also testing new method for voxel map textures, therefore all the asteroids come with the same texture (instead of different texture for each material).

---

Thanks!

New Staff Photos, New Prefabs, and the Upcoming Release!
Monday, August 08, 2011 12:00 AM


Greetings everyone! Well things are sure getting exciting aren’t they? Let’s skip the pre-amble and get straight to the business.

WELCOME TO THE OFFICE, THIS IS…

The place where dreams are made. New photos of the office and a number of photos of our staff are here for your wandering eyes
- http://www.minerwars.com/ForumTopic.aspx?id=1945
Now, we didn’t want to miss anyone, so we’ve photoshopped in our Community Manager, Audio Director, and Marketing Director, all of whom live in the United States.
See if you can spot which ones are photoshopped and which ones are genuinely from Le Europe!

PREFABS?!

Photos aren’t all we have to offer! We also have some new screens of in-game prefabs. Check them out
- http://www.minerwars.com/ForumTopic.aspx?id=1945
And remember, you'll be able to make use of them in the Miner Wars Editor. Structures like this ship were made in very little time using in-game prefabs—so just imagine what you’ll be able to create!

THE UPDATE

August 30th, it’s coming.
There will be a new PR coming out soon which will list a bunch of the new changes. It will be glorious.

THE ROSA CHRONICLES

Don’t forget, Marek also has a personal blog which charts the progress of Miner Wars and gives his personal insights into the industry. The blog can be found at http://blog.marekrosa.org/, and is updated—unlike some particular games we know—every week.

REMINDERS

Keen Software House is taking suggestions and always interested in your feedback. Post Here: http://minerwars.com/Forum.aspx

Your Opinion Needed for New Logo—and More!
Monday, July 25, 2011 12:00 AM



Good Morning, Good Morning, Good Morning to You All, and a Most Convivial Embrace from Keen Software House—the Keenest, Softest, Housingest of All the Game Development Companies.

A NEW LOGO—SOMETIMES THE WORLD IS JUST TOO BEAUTIFUL

We want your opinions. Take part in our online poll!

Help us choose our new logo for Miner Wars 2081. Your vote will help to change the face of our game! Vote for your favorites and scorn the ones you don’t like — http://www.minerwars.com/ForumTopic.aspx?id=1928

We greatly appreciate you taking part in our survey :)

STAFF INFECTION

The Logos in the link were all made by our Artists, Ilja Hubalek and Slobodan Stevic, marking a new milestone for Miner Wars 2081.
We have had many new hirings of late, including several senior programmers from 2K Games (they’re the ones who made Mafia 2) being added to the catalogue. New staff is but a part of the increasing shift to complete and publish Miner Wars 2081.

RELEASE RUMORS

Currently the game is in a pre-alpha (prototype) phase, and updates are released…sporadically. Now, some thoughtless person was winking at a July, however, don’t treat them too harshly, but instead envision them as a brave whistle-blower who got it slightly wrong.
Speak of the devil--there seem to be some rumors of an August 30th deadline… something to keep in mind…

THE ROSA CHRONICLES

Don’t forget, Marek also has a new personal blog which charts the progress of Miner Wars and his personal insights into the industry. The blog can be found at blog.marekrosa.org, and is reportedly updated on a regular basis.

REMINDERS

Keen Software House is taking suggestions and always interested in your feedback. Post Here: http://minerwars.com/Forum.aspx

E3 2011 & Updates Decree
Tuesday, April 26, 2011 12:00 AM

ATTENDANCE AT E3 2011

Warmest of hellos to all you saucy plum dumplings,

This year Marek, Nick and Ansel from the Miner Wars entourage will be visiting E3 2011.

The purpose of the visit will be to network, meet with distributors and allure some future clientele. Although there won’t be a Miner Wars exhibit this year, the crew would consider it a sporting good time if any fans of the game or curious individuals also attending E3 2011 would like to feature in a little rendezvous.
E3 2011 held from June 7 - 9th at the Los Angeles Convention Centre.

So, if you are attending the event and fancy a little engagement during the day or an after-hours imbibement, then please send us an email and we’ll sort out the times: info@keenswh.com.

UPDATE COMING SOON

Every week we hold a meeting for fans, and every week the prominent question is: when is the next update?

Well we’ve heard the calls, and in a figurative sense we’ve been working around the clock. This next update will be a whopper and it couldn’t be done by incremental steps and outsourcing – we needed more staff, and only the most stand out senior developers.
As of yet, we’re still unable to give an exact date, but keep one’s nose plucked for early July (hint, hint).

However here are some details for those of you who are disinclined to pluck noses, prick-up ears and peel eyes.

Introducing some of the upcoming features:
  • The in-game editor - build your own space ship, space station, any sort of space-like edifice you can think of. These structures will be made from prefab modules, and in the future we’re looking to feature ‘total destructibility’ for these objects.
A next generation renderer, featuring:
  • Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts
  • Deferred rendering, unlimited light sources!
  • Tons of optimizations!
  • Screen space ambient occlusion
  • Dynamic shadows
  • Upgraded shaders, looking even more gorgeous
  • New render quality setting - EXTREME – designed for newer hardware
  • New render quality setting - LOW – designed for older hardware
  • Backward compatibility with older hardware - Pixel Shader 2.0
  • Converted to XNA 4.0 and Visual Studio 2010
  • New installer and auto-updater / launcher with P2P optimizations

DEVELOPER MEETINGS

A reminder to fans, Keen Software House hosts meetings to the public every Sunday afternoon Pacific Standard Time. There will be a commentary followed by a Q&A session. You are free to voice your opinions on the game or fondle any curiosities.

Times
US: Pacific Standard Time – Noon, Sunday
Eastern Time – 3pm
EU: Prague Time – 9pm, Sunday

More information: http://www.minerwars.com/ForumTopic.aspx?id=1221

REMINDERS

- Keen Software House a. s. is always taking suggestions and interested in your feedback. Post here:
http://www.minerwars.com/Forum.aspx


STORE
The game is still available at a generous discount. This package includes free access to the current build and free updates to the engine until the final stages of production.

To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

Employment Opportunities
Tuesday, March 22, 2011 12:00 AM

NEW PLACEMENTS OPENING

Hello Lovelies,

In line with our recent successes in generating seven-figure investments and production capital, we at Keen Software House are expanding our operations to allow for additional staff, and placing a greater impetus on achieving development milestones.

We’re specifically looking for skilled programmers and artists to join our ranking files—if you fancy yourself a centurion of coding or a brigadier of the brush, please visit our website to view an extensive criteria list:
http://www.minerwars.com/Wanted.aspx

VIDEO MEETINGS

Miner Wars will soon be hosting webcam functional meetings on a weekly basis.

At Keen Software House we are proud to provide a high level of transparency with the fans throughout development, and in the spirit of such a notion we feel that live webcam meetings are just the ticket—tune in to see us in full-frontal glory, tarted-up for the cameras as we stumble and stammer on your Q&As. Marek Rosa will be easy to spot. He sports a Bieber haircut and the body of a statuesque Venus—i.e. no arms.

DEVELOPER MEETINGS

A reminder to fans, Keen Software House hosts meetings to the public every Sunday afternoon Pacific Standard Time. There will be a commentary followed by a Q&A session. You are free to voice your opinions on the game or fondle any curiosities.

Times:
US: Pacific Standard Time – Noon, Sunday
Eastern Time – 3 pm
EU: Prague Time – 9pm, Sunday
More information: http://www.minerwars.com/ForumTopic.aspx?id=1221

REMINDERS

Every Sunday, members of the Miner Wars 2081 development hold meetings for live feedback from the community. Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221

1,000,000 Euro Investment – Focus on Production
Tuesday, March 08, 2011 12:00 AM

1,000,000 EURO INVESTMENT

Hey there!

We’re ecstatic to announce that after several years of busking, turning tricks and selling expired prescription drugs, we’ve finally reached our production goal of 1,000,000 EUR!

We consider it to be a great success and an important milestone.

The business received its capital from private investors.

The team is now able to focus entirely on the development of Miner Wars, the VRAGE engine, and other projects yet to be announced.

Keen is setting up office in Prague, and looking to expand upon the current staff base: The company is seeking to hire additional programmers, artists and web designers.

For any vagabonds and unemployed out there, if you’re seeking a job and won’t trash or sell the furniture, please visit – http://www.minerwars.com/Wanted.aspx

Keen Software House’s staff is very pleased with the news. The company is now able to provide a more protein rich gruel for emaciated workers, and instances of scurvy and rickets are on the decline.

CEO and founder Marek Rosa is particularly pleased, citing that since fund-raising is no longer a burden to his schedule, he’ll have enough time to return to programming and finally finish reading New Moon.

To all you die-hard Miner Wars fans a very warm Thank You! We couldn't have gotten this far without you, so while we're in SUCH a good mood, we would like to share it by introducing a new Medal just for those who have supported us thus far: EVERY REGISTERED MEMBER on the forums will receive the First Adopter Award! This will be a special level of distinction among the future generations of Miner Wars players, and all shall know your awesomeness!

The staff is looking forward to your continued support while Miner Wars 2081 continues to become not just a dream... but a dream come true.

DEVELOPER MEETINGS

A reminder to fans, Keen Software House hosts meetings to the public every Saturday afternoon Pacific Standard Time. There will be a commentary followed by a Q&A session. You are free to voice your opinions on the game or fondle any curiosities.

Times
US: Pacific Standard Time – Noon, Saturday
Eastern Time – 3 pm
EU: Prague Time – 9pm, Saturday
More information can be found here: http://www.minerwars.com/ForumTopic.aspx?id=1221


----
Marek Rosa
CEO & Founder
Keen Software House
www.MinerWars.com
----

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Corporate History & Developer Meet-Greets
Tuesday, February 22, 2011 12:00 AM

CORPORATE HISTORY
    Keen Software House draws great pleasure from introducing the company on a personal level to our fans, customers and interested parties.

    So this week we’re taking a retrospective approach to the PR, and plotting the progression of the company from its infancy. It has been an interesting ride and there’s a long way to go, but as they say – “when in Rome, don’t build it in a day, or else all roads will lead there.”
2001
    Marek Rosa, a veteran programmer devises a game which focuses on giving efficacy to programmers, prioritising strength of coding over artistic facets.

    Musing over what is absent from the market, an idea for a game with six axes movement and destructible environments arises. A simple proof demo is devised and created using both OpenGL and C++.

    A rudimentary engine is coded together, as well as a program which allows the user to mosey around the inside of an asteroid destroying aspects of the environment.

    In the search for employment and food, he turns to freelance programming, and assigns the vocational venture to part-time status.
2002-2006
    Still performing freelance and contract work, Marek continues with his side project late into the night. Like Bruce Wayne with an indifference towards the crime of Gotham city. He saves not maidens, but capital, waiting until he’s raised enough to work full-time on his new entertainment enterprise.

    The original project receives massive overhauls in sophistication and scope.

    The engine VRAGE is coined. An engine developed solely by and for Keen Software House.
2007-2008
    Marek Rosa embarks upon the project full-time, lifting a solitary finger to the corporate machine - also a reliable wage. He creates his own company, Keen Software House, and sets upon realising his prospects of authoring a video game. Propped up at his desk, he dims the lights and vigorously thrusts out lines of code from his programming loins.

    Miner Wars is officially in production.

    ‘Phase Two’ begins. Implemented in C# and XNA, the game takes advantage of advanced rendering capabilities on a wide range of graphical hardware.

    Targeted for the PC and Xbox 360 platforms, gameplay will include both single player and MMO versions in a realistic sci-fi setting.

    The name Miner Wars is chosen for the franchise.
2009
    http://www.MinerWars.com is established.

    An online community is built up. Forums, participation, social endearing and audience input are put forward in a cunning marketing model.

    Marek – still a one-man team – makes a trailer for his game and uploads it to Youtube.

    Dan Wentz, a pre-eminent composer and audio director for dozens of video games, stumbles upon the video and supposes it to be a sequel to Descent – a game that he had previously worked on. E-mails and compromising photos are exchanged; and within a few weeks Dan becomes the second member of the team.
2010
    Team members are actively recruited in April: Slobodan Stevic, Michal Stefan, Nick Miller, Richard Waldron, Thomas McInturf, Piotr Szekalski, and Adam Smithare of particular note. Marek Rosa employs programmers, designers, art specialists, writers, producers and administrators to work on a voluntary basis. They were likewise hopeful for the endeavour, dedicating thousands of collective hours inbelief in the project’s imminent success – if not a somewhat perturbed by Marek’s dark sense of humour.

    The first title is proclaimed Miner Wars 2081.

    Marek collaborates on a book for advanced programming.

    In October the Pre-Alpha is pre-released at a 70% discount to allay costs, an alleviation which allows for continued production. The response is vastly beyond what is predicted, and thousands of Euros pour in each day.
2011
    The gameplay demo is released. Many customers are pleased with the demo and sales hit a new record high. Upgrade to a new storage server on account of higher fan traffic.
Future
    Miner Wars 2081 is expected to release in late December of 2011, available at Steam, IGN’s Direct to Drive, and many other trusted distributers.

    The Miner Wars MMO will be developed after this release.

    Sequels and a streamlining of devotee-based mods are planned for the not too distant future. After the retail release, sequels will begin production concurrently with Xbox Live and mobile media versions of the game.

    Ruthlessand passionate in his ambitious goals for the Miner Wars franchise; Founder Marek Rosa is intent on getting his goods into your lap.
DEVELOPER MEETINGS
    A reminder to fans, on Saturday afternoons PST, we will host meetings open to the public. There will be a commentary followed by a Q&A session. You are free to voice your opinions on the game or facilitate any curiosities.

    Times:
    US: Pacific Standard Time – Noon, Saturday
    Eastern Time – 3 pm

    EU: Prague Time – 9pm, Saturday

----
Marek Rosa
CEO & Founder
Keen Software House
www.MinerWars.com
----

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

DEMO RELEASE SUCCESS & CREW
Tuesday, January 18, 2011 12:00 AM

DEMO RELEASE SUCCESS
    Thank you to all of our fans and testers who’ve downloaded the new free demo of Miner Wars 2081; the response has been phenomenal.
    In fact, reception was so great that it caused an interim halt to our file storage servers, and subsequently we’ve upgraded to a more reliable storage provider – Amazon S3.

    We had 1,000 new registrations within 24 hours, and traffic jumped 30 times higher than usual. So as you can see, the response has been more than a little hectic for our crew at Keen Software House.
MORE DEMO STUFF
    As a reminder, the free Miner Wars 2081 demo is still available:
    To download the demo – please visit
    http://mirror1.minerwars.com/Downloads/MinerWarsSetup.exe

    Or for further download options: http://www.minerwars.com/Downloads.aspx

    The demo version of the game runs much like the full version - it will include all of the same features (i.e. harvesting, drilling, weapons, etc.) and receive regular updates, the only restriction being that players are limited to a particular sector in space.
    If players decide they would like to play the full game, they are able to simply purchase an account upgrade on www.minerwars.com, and play immediately!

    Please note: This is a PRE-ALPHA and still currently in a very early state of production. It should be considered a work in progress. Updates and features are added regularly.
NEW FEATURE – MODULAR ARCHITECTURE.
    Very soon, Keen Software House will be releasing Modular Architecture into Miner Wars.
    Many of the features will include, but not be limited to:

    Prefabs
    Prefabs use is completely up to the player. The construction process is exactly the same, whether you make a space ship, space station or an asteroid base.

    Editor & Sharing
    Players may construct ships, stations and asteroid bases. Players will also have the ability to share said items.

    Hierarchy with prefabs
    Whole assembled parts from previous structures can be used in future projects, saving time and allowing players to make vast and incredible structures.

    Modular approach
    Truly breakable structures with realistic damage, which can be repaired or built upon.

    Think of Minecraft, but with pretty visuals and fewer cubes.
CREW MEMBERS
    We at Keen Software House would like to introduce Slobodan Stevic, our Art Director.
    He is a great and powerful man. Approximately 6’3” with satin gold curls; he’s 200 pounds of Serbian muscle in a turtleneck sweater.

    Slobodan manages the visuals of Miner Wars, and is the one responsible for all the cool looking models, sleek textures and interesting smells around the office.
    Slobodan is from Belgrade, Serbia (they have internet now, apparently); when he’s not playing the keyboard, the drums, or enjoying the dangerous sport of free-climbing, he can usually be found playing with his joystick…

    He is a fine addition to the Miner Wars team.

----
Richard Waldron
Script Writer
Keen Software House
www.MinerWars.com
----

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Free Pre-Alpha Demo & Intel Partnership and Success Story
Monday, January 10, 2011 12:00 AM

MINER WARS 2081 DEMO
    Keen Software House derives great pleasure in being able to supply quality entertainment for their clients.

    Those of you who have not gone out and bought the game – shame on you – but do not fret, as the Miner Wars Demo is finally being released!

    To download the demo – please visit:

    http://mirror1.minerwars.com/Downloads/MinerWarsSetup.exe

    Or for further download options: http://www.minerwars.com/Downloads.aspx

    The demo version of the game will run much like the full version. It will include all of the same features (i.e. harvesting, drilling, weapons, etc.) and receive regular updates. The only restriction will be the limitation that confines players to one particular sector in space.

    If players decide they would like to play the full game, they are able to simply purchase an account upgrade on www.minerwars.com and play immediately!

    Please note: This is a PRE-ALPHA and still currently in a very early state of production. It should be considered a work in progress. Updates and features are added regularly.


INTEL PARTNERSHIP & SUCCESS STORY
    Keen Software House has endeavoured into a partnership with Intel Corporation as part of the Intel Software Partner Program. Intel has subsequently written an article about Miner Wars 2081, describing the successes of the company so far.

    (For those of you who don’t know, Intel is the big technology company with the blue logo and the circular bit who electrolize your wizard gizmos and cause computer to happen.)

    The article discusses the relationship of the two companies, including an interview from our CEO and Founder, Marek Rosa. Intel gives a rundown through the accomplishments of the company in pre-order sales and strives in software development. The article goes on to read: features, behind-the-scenes, gameplay and upcoming prospects for the Miner Wars 2081. Nicholas Miller concludes on a note discussing the power of association and collaboration, with concern respectively to a pre-installed version of Miner Wars 2081 being implemented on the new Intel power netbooks, and the credibility a company such as Intel provides.

    A full copy of the article can be found via the link below:

    http://mirror1.minerwars.com/Downloads/Keen_Software_House_Success_Story_by_Intel_2011.pdf

    Intel will be showcasing Miner Wars 2081 in the upcoming GDC 2011, March, in San Francisco - http://www.gdconf.com/
----
Richard Waldron
Script Writer
Keen Software House
www.MinerWars.com
----

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Producing producers
Monday, December 27, 2010 12:00 AM

We at Keen Software House hope you had a good holidays, blah, blah, etc., etc., - enough about you – all you ever talk about is yourself – let’s talk about us for a bit.

We’re looking for a producer to handle our publisher and investor relationships:
  • He/she must have a set of pre-existing industry contacts
  • Minimum 5 years’ experience, including work with a major publisher
  • They must be available in the immediate future
  • Must be well-versed in English with exceptional communication skills
  • No gingers
The punitive compensation will be performance-based, and the competition is fairly tough. One may expect in the region of 10% profit over sales if good business is delivered.

If this is a position that interests you, then please send your curriculum vitaeto info@keenswh.com.

We need people with confidence and leadership qualities. Like that film – can’t remember the name – it had all those gladiators. I can’t remember much about it, but Russell Crowe is there and he’s like the main gladiator leading everyone – I think it was called Robin Hood.

Anyway, we’ve been plugging away over at Keen Software House. Your money for purchase of the game has gone towards sturdier cages and a higher protein feed for our developers, so there’ll be no more escapes and slightly fewer starvations.
Allof our writers have been sacked, replaced by 100 monkeys at 100 ergonomic keyboards – mostly because they eat fewer bananas. We hoped for Shakespeare, we ended up with more vampire adult fiction. So we scrapped that idea, down-sized, and now we’ve just got two lone primates: ArtimusBena and Richard Waldron. The latter is exceptionally hairy.

Marek has been throwing around cash frivolously, with nil regard for the game’s finance. The sequinned cheek-less leather pants he ordered for Christmas arrived, and hasn’t taken them off since he managed to butter his way into them.
Also, several restraining orders will expire for him as of the 01/01/11, so there’s plenty of reason to celebrate. Some might even call it a Christmas miracle :).

---

Richard Waldron
Script Writer
Keen Software House
MinerWars.com

---

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Free gifts from the developers
Monday, December 20, 2010 12:00 AM

Developers at Keen Software House have begun a new tradition – releasing pieces of Miner Wars 2081 source code, programmer documentation, revolutionary algorithms, audio files, models, textures, shaders, snippets of the game design document and myriad other points of interest to developers in the community - for free!

Presenting: Keen Auto Updater and Keen Star Background!

These applications will be free to use, with full source code, registered under public domain license. We expect that people will share this code on source code repository servers and begin collaborating. Or simply use for their own enjoyment!

Keen Auto Updater: a customizable tool which allows the automatic updating of a pre-installed program.

Keen Star Background: a construction and rendering tool for creating backgrounds for 3D applications (aka sky-sphere or sky-cube). Giving out assets will be a new tradition at Keen Software House, because we’re lovely and cuddly and want you all to be happy. No not really, it’s just because Marek Rosa (CEO) wants us to, and whatever he says goes. No really, one time a programmer tried to stand up to him, and he was bludgeoned to death with a keyboard – he was only 8. Please send help, this company run as a Dickensian workshop labored by orphans. Orphans with diseases. I’m writing this email to you now as a one-armed, 11-year old boy named “Timmy-27” (he doesn’t bother with proper names anymore).

The money you and government send helps, but mostly the money is spent funding Marek’s ‘Death-Ray’. I wish I could see the sun again, just one more time. It’s so cold. And please, download the applications. Marek is threatening to take my other arm away soon :(

On a happier note: we’d like to know what you’d like from us! Are audio files important to you? Or perhaps models and shaders are more your thing? Let us know on the forums and we’ll do our best to meet our fans’ needs.

Finally, the staff at Keen Software House want to wish you all a very merry Christmas; from the lowliest programmer, to the most handsome and radiant writer (Richard Waldron, I think we all agree). And most of all, a special thanks to all the dying orphans out there whose low labor cost made this game possible!

MERRY CHRISTMAS!
  • Terms for our public domain licence may be found at http://creativecommons.org/publicdomain/zero/1.0/
  • Keen Auto Updater, Keen Star Background and many more information available on our company forums: http://forum.keenswh.com

RELEASE
    Don’t forget to check out our Christmas edition of Miner Wars 2081! Keen Software House offers a challenge to players who have pre-ordered the game - to go out and find as many “Christmas-y" things in the new engine release as possible. Careful, some of them are rather subtle.

---

Richard Waldron
Script Writer
Keen Software House
MinerWars.com

---

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274
  • Vote for Miner Wars 2081 at indiedb.com.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1326

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Christmas Edition!?
Monday, December 13, 2010 12:00 AM

'It's beginning to look a lot like Christmaaaaas; and Saaaaaanta's flying in spaaaace!'
Sorry kids, Rudolf and kin were replaced by booster rockets! Yeah!

"What is he going on about?"
Well, we decided to have a little fun this season. If you have purchased the pre-order, go update your game and enjoy our Christmas-themed release!
...I'll do ya'll a favor and forgo any awkward "missile"-toe jokes.

Also, a new payment method has been integrated into the Miner Wars Store! Little elves would hate this news though, 'cause they prefer GREEEN. Fiiine, enough with the Christmas humor.

UPDATE SUMMARY
  • Release: Miner Wars: Christmas Edition!
  • New Payment Method
  • Yay!: Silliness
  • Reminders:
    • Public meetings with members of the team on saturdays
    • Catchphrase feedback/ideas
    • Vote for Miner Wars 2081 on indiedb!
  • Store: 70% discount
RELEASE
    We offer a challenge for players who have pre-ordered the game to find as much Christmas-y stuff in the new engine release as possible. Rumor has it there's 8 things different! *winkwinknudgenudgesaynomore!*

    What do you get if you notice all the changes? Mrs. Claus will personally come to your house and cook you a fine goose!

    ...Couldn't resist.
NEW PAYMENT METHOD
    Tatrabanka CardPay works through direct credit card payment; no need to register with third party sites, just enter your credit card data, and go!
YAY!
    And now for some gratuitously horrific x-mas humor:

    Why does Santa always go down the chimney?
    Because it soots him!

    What's red & white, and red & white, and red & white?
    Santa rolling down a hill!


    And, for the grand finale:


    What goes oh, oh, oh?
    A prostitute!?
    No...! Santa Claus walking backwards!

    *hysterical, giddy clapping*

    It's ok, after that my brain is bleeding too...yup, red and green blood.


---

Artimus Bena
Script Writer, Composer
Keen Software House
MinerWars.com

---

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274
  • Vote for Miner Wars 2081 at indiedb.com.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1326

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

OST Update, Event-Driven Music, Indiedb Top 100
Monday, December 06, 2010 12:00 AM

Good stuff this week! The Miner Wars 2081 Official Sound-Track gets its first update! Plus, you may not know it, but we're totally into the whole event-driven music thing. A tour of the new tracks follows. Also, check out the new refund policy, and join hands in celebration as the team announces being in the top 100 at indiedb.com!

UPDATE SUMMARY
  • Release: The first official update to the Miner Wars Official Sound-Track
  • Feature: Event-driven music? Nice!
  • Return Policy
  • Top 100 at Indiedb.com! Next round of voting begins
  • Reminders
    • Public meetings with members of the team on saturdays
    • Catchphrase feedback/ideas
    • Vote for Miner Wars 2081 on indiedb!
  • Store: 70% discount
RELEASE:
    We are proud to announce the first update to the game’s official sound track. These tracks begin to unveil collaborative efforts by 4 different composers, Dan Wentz, Artimus Bena, Slobodan Stevic and Jeromie Esterline.

    Dan Wentz/Artimus Bena:
    • “No Man’s Space” (Parts I, II, III)

      • This collaborative effort between Dan Wentz and Artimus Bena spans over 13 minutes and counting. This work will be the first event-driven game progression implemented into Miner Wars and serves as an example of how similar pieces will be broken down and integrated into the game as an immersing element.

        To get the song into final form, the base parts were laid out in a sequencer, slowly redone and built upon note by note with midi-triggered orchestral, choral, and percussive backdrops. Bass, guitar and keyboard parts were also recorded live to help give it an organic feel. The goal was to have an interactive score that had multiple keys, meters, tempos and dynamically building crescendos present throughout, allowing multiple variations in possible start/resume points while maintaining a sense of overall continuity.

    Slobodan Stevic:

    • Leftovers
    • “The track 'Leftovers' is based on the feeling that comes from looking at the scarred asteroids, something innocent being ruined forever. A miner who's job was to drill hundreds of asteroids over his lifetime, turning back over his shoulder and saying "What have I done?"
    • Miner's Revenge
    • " 'Miner Revenge' is meant as a tribute to those pissed off miners sick of the regime their are forced to follow. The rebellion rises, syndicate fleet flies toward the government station.”
    • Powersource Abandoned
    • “ 'Powersource Abandoned' depicts a huge mysterious station system that seems like it served as a power station in the unknown past. Looks like it still produces power but it is abandoned, and you are absolutely alone here. Or are you?
    • I Fight For What I Deserve

    • “The piece 'I Fight For What I Deserve' is the story of the Miner Wars people. They fight every day with worst nightmares of this rotten world, only to get what they deserve, what they were always supposed to have. But, will they ever get it?”

    Jeremie Esterline:

    • “Space Thoughts”

    • “I have been playing keys for about 34 years, and my favorite thing to do is just sit and noodle spacey stuff along the lines of Isao Tomita on my synths. For the ambient stuff I just thought back to the days of science fiction movies when most of the sound effects were done on a synth, and played some mellow spacey sounds using a couple patches I created on the Novation KS4, which have a distinct retro sound to them. I thought of outer space as I played, floating through it and seeing all the cosmic wonder.”

    It's important to remember that if you buy any of the soundtrack releases, access to the rest of them is absolutely free of charge. If you haven't gotten the OST yet, check the Miner Wars Store to add it to your cart and support the game!
RETURN POLICY
    It's important that we cover our @$$3$ in this manner to keep the game afloat, so after recent disputes we've decided to come up with a simple, plain-English refund policy in order to keep things clear for future customers. We have used both professional and indie examples as a model for this basic list:

    A refund will be given:
    • Only if the customer is having technical difficulties installing or launching the game
    • Only 3 days after purchase
    • And the company may reject a refund request on any grounds deemed reasonable by the team, or based on evidence against a customer's claims.

    We stress that refunds are not necessarily a legal obligation!
INDIEDB
    Says Nick Miller, Marketing Director for Keen:

      "...I would like to thank all of you for your votes! Without you we would never have made it this far.

      But now we are in the next round of voting so we need every one to re-vote. With your help we can get Miner Wars the 'Best Upcoming Indie'!"

    http://www.minerwars.com/ForumTopic.aspx?id=1451

---

Artimus Bena
Composer, Script Writer
Keen Software House

MinerWars.com

---


REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274
  • Vote for Miner Wars 2081 at indiedb.com.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1326

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Progress On The In-Game Editor
Tuesday, November 30, 2010 12:00 AM

I think we all agree, one of Miner Wars' sweetest features with the most potential is the in-game editor. Below is a list of what it can do, (in case you're unaware of everything it can do), and then we get to flip the veil on what it WILL do. PRETTY SOON, in fact, 'cause it's a list of what we're working on right at this very moment. Well... maybe not at this moment. Who knows, maybe the programmers are taking a coffee break or something. Ah, hell, you get the point. The game is taking shape, and we wanna share our excitement today.

UPDATE SUMMARY
  • Editor: Current and future features lists
  • Reminders
    • Public meetings with members of the team on Saturdays
    • Catchphrase feedback/ideas
    • Vote for Miner Wars 2081 on indiedb!
  • Store: 70% discount
EDITOR
    What is this editor all about? Exactly what does it edit?

    Well, it edits Sectors, to put it simply, and by the time it's finished you'll be able to make your own bleepin' expansion if you want.
Miner Wars Editor Key Features
  • Create and save randomly generated sectors in two clicks.
    • Randomly generated sectors also vary in overall colors of sector (fog, etc.)
  • Create asteroids with selected material
  • Carve asteroids into desired shapes
  • Create large and small ships, debris
  • Small ships in placement act as enemy bots
  • Move and place the objects around in your sectors
    • Rotating non-voxel objects added recently
  • Save and play your sector
  • Share your sectors instantly with other players just by saving them, and access other players' sectors from the "Sandbox" play-mode
Already some pretty impressive functionality. Let's take a peek at their progress.

Following is the list of features we're working on now (barring the aforementioned coffee break):
  • Move and change player starting position
  • Duplicate objects
  • Choose behavior of small ships (enemy, friend, guns and more)
  • Multiple-material asteroids
  • Merging asteroids between themselves (this is a method of generating new and interesting asteroid shapes by essentially "marrying" two or more asteroids' voxel information)
  • Reload currently edited sector
  • Control Fog and Sun colors
So it looks like pretty soon, not only will you be able to enter multi-player games with buddies, but you'll also be able set up basic scenarios too. Co-op, anyone? How's about a HUGE space battle, where the outcome is never the same twice?

Sleep tight :)

----
Artimus Bena
Composer, Script Writer
Keen Software House

www.MinerWars.com
----

REMINDERS

  • Every Saturday, members of the Miner Wars 2081 development hold meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274
  • Vote for Miner Wars 2081 at indiedb.com.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1326

STORE

    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx

Miner Wars MMO - Free Copies Until December First!
Monday, November 22, 2010 12:00 AM

Sexy New CockpitThis week there's a lot of good stuff to cover. Today we're announcing what features we plan to have working within the next few engine updates! Might wanna pay attention, this could make your day.

Also on the agenda this week are a few reminders about some things you may be interested in; the number of site registrations revealed, (pretty impressive number); and then a fun new segment called the "Top Miner Awards", for which there are no actual awards, just the glamor and fame attached to being a world class prospector! (World-class? In space? Shouldn't it be Space-class?)

Important information you should know (regarding a recent MMO Announcement): How you can get a free copy of the MMO version of the game. Hurry up though, the deadline is the first of December. More information below.

UPDATE SUMMARY
  • MMO Announcement
  • Engine: Some well-anticipated features are in the works.
  • Reminders
    • Public meetings with members of the team on Saturdays
    • Catchphrase feedback/ideas
    • Vote for Miner Wars 2081 on indiedb!
    • Community: A major landmark in site registrations, Top Miner Awards
MMO ANNOUNCEMENT
    Keen Software House will grant anyone who has already pre-ordered the game, and ANYONE who orders BEFORE the first of December, 2010 (That's *December 1st, 2010*), will be granted a free copy of the Miner Wars MMO.

    We stress that it's important to remember that Miner Wars 2081, and the Miner Wars MMO are two separate products, although "2081" WILL have a 'classic FPS', small server-based multi-player system.

    The official announcement/explanation here: http://www.minerwars.com/ForumTopic.aspx?id=1382
ENGINE
    Some seriously complex features are in the works, and probably just the kind of features you've been waiting for.
    The to-do list includes a way more advanced Level Of Detail (LOD) system, (which will feature much smoother transitions and improved FPS), dynamic shadows, and yes... MULTI-PLAYER MODE. Right now, angels are singing in the sky for you, I'm sure.

    Of course, the Miner Wars 2081 player should keep in mind it could take a while to get all these features in presentable condition, but now you know some really high-profile stuff is on the way!

    A complete loadout on the current build's features can be found here: http://www.minerwars.com/CurrentBuildFeatures.aspx
REMINDERS
  • Every Saturday, members of the Miner Wars 2081 development team are holding meetings for live feedback from the community. Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221
  • Keen Software House is still looking for feedback on a new "catchphrase" for the game. Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274
  • Vote for Miner Wars 2081 at indiedb.com. Details here: http://www.minerwars.com/ForumTopic.aspx?id=1326
COMMUNITY
    Registrations:
    We are proud to announce that the Miner Wars site now has OVER 5000 registrations. The more people around the stronger we get! We can't thank you guys enough.

    Top Miner:
    The site reports that over 269,008 "money points", (or whatever the hell they are), worth in mined ore has been gathered so far by a lot of enthusiastic miners out there! Keen Software House would like to take this opportunity to recognize the top 3 miners.

    • In third place we have "D4rkFr4g" at 8,519, beating "TheVillageIdiot" to third place by only *three* points!
    • "raidersgun" takes a firm position in second place with 11,240!
    • And in first place, standing victorious is "Nekora" with an astonishing and impressive twenty-six thousand forty points (26,040)!

    A pat on the back, and perhaps a tissue, for each of you brave souls!
STORE
    The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
    To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

    Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
    http://www.minerwars.com/Contests.aspx


Artimus Bena
Script Writer, Composer
Keen Software House

www.MinerWars.com

Second Investor Signed!
Monday, November 15, 2010 12:00 AM

New sexy cockpitGreat news in the hunt for investors! We are announcing today the acquisition of a second investor, an internet entrepreneur by the name of Stanislav Vojtanek, for an undisclosed, but reportedly substantial amount.

We are still negotiating with a few other investors, and are hoping to close it soon so we can focus more on game development. We feel that running independently of any contract with a publisher is better for everybody, so we want to have good financing for Miner Wars development. Thanks to all of our wonderful fans out there, pre-order sales have increased potential investors' confidence in the company.

If you would like to invest in this company for future benefits, or know someone who might like to invest, be sure to send an email to marek.rosa@keenswh.com

UPDATES
    * New engine features: Improvements made on the editor and game mechanics
    * New investor: Stanislav Vojtanek, internet entrepreneur from the Slovak Republic
    * New sexy cockpit design captured in a screenshot
    * New concept art: Tunnel

New Engine Features:
    * Editor: Random sectors! - These sectors are also saveable
    * Player can die now!
    * Health is currently a bit higher than the health of enemy bots.
    * When you die, you respawn at starting position.
    * Other bots that could not be destroyed before, are destructible now

A complete loadout on the current build's features can be found here: http://www.minerwars.com/CurrentBuildFeatures.aspx

REMINDERS
    * Every Saturday, members of the Miner Wars 2081 development team are holding meetings for live feedback from the community.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1221

    * Keen Software House is still looking for feedback on a new "catchphrase" for the game.
    Details here: http://www.minerwars.com/ForumTopic.aspx?id=1274

STORE

The game is still available as a pre-order for a 70% discount on the final price. This package includes free access to the current build, and free updates to the engine until the final stages of production.
To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game:
http://www.minerwars.com/Contests.aspx

Our humblest gratitude for your continued support!

We need your help!
Tuesday, November 09, 2010 12:00 AM

Concept art by Piotr SzekalskiSince we started Pre-Orders back in October we have received an overwhelming positive response. The game has great momentum and the fans are a major reason because of this.

So we are calling on you to bring the game in to main stream, without you the fans this game wouldn't even exist.

How can you help?

* It's easy, become a fan on our Facebook page here and suggest to ALL your friends.
* Subscribe to our YouTube Channel or become a friend here
* You can follow us on Twitter here
* We even have a Steam group setup here

Also starting this week every Saturday there will be live open meetings with developers for more details on this please visit the forums here

We are looking for user feedback and suggestions on a Miner Wars 2081 catch phrase in our forum.

GAME UPDATE

This week's game update
* Editor - people can place bots
* New weapons - The Enforcer and the Gauss Cannon (names are subject to change)

STORE

Awesomely, the game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/ or from one of our great distributors Impulse ( http://impulsedriven.com/ ), or GamersGate ( http://www.gamersgate.com/ ) and there are more distributors on the way.

CONTEST

Also a reminder that our Game Play Video Contest is still going so try to get your videos in you have a chance to win a free copy of the game. For rules and details please visit our contest page
( http://www.minerwars.com/Contests.aspx )

BIG THANK YOU

As always a special thank you to all of our contributors! Without you one of our developers may have starved this month.

Miner Wars 2081: Why the name change?
Tuesday, November 02, 2010 2:00 AM

Concept art by Piotr SzekalskiDear Miner Wars Fans,

This week we bring you fantastic updates. We are announcing a slight title change, MORE deals with on-line distributors, and as usual, awesome new engine functionality.

UPDATES
* New addition to the game's title: 2081
* New distributors: impulsedriven.com and yawma.net
* New engine updates: editor, weaponry

Game Title: We have a special announcement today regarding an addition to its game's title:

Miner Wars 2081: We felt the need to present our game more clearly as a science fiction title. We also have sequels planned so it's important for us to give this installment its own unique identity.

"Nearly a decade after the Solar Event, our problems have only mounted. Many of us in space have reached their breaking point. Limited food, scarce supplies, bitter feuds; a third of us have been diagnosed with some level of radiation poisoning due to prolonged subjection to solar flares. This is our legacy. The year 2081... may be our last."

New Distributors:
Recently we have made distribution deals with Stardock.com and GamersGate.com

Today we announce the additions of impulsedriven.com and yawma.net! All of these are independent and high traffic sites.

New Engine Features:
- Editor: increased functionality, true player to player map sharing
- Weaponry: New silent "Rifle" class weapon for your testing pleasure

A complete loadout on the current build's features can be found here: http://www.minerwars.com/CurrentBuildFeatures.aspx

STORE

The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game: http://www.minerwars.com/Contests.aspx

Our humblest gratitude for your continued support!

Marek Rosa
Founder & CEO
Keen Software House

www.MinerWars.com

Question of The Day: Do Players Like Cockpit Graphics?
Tuesday, October 26, 2010 2:00 AM

Concept art by Piotr SzekalskiToday we're introducing a list of cool new engine features, and yet another fantastic concept image.

New concept image by Piotr Szekalski at http://www.minerwars.com/Pics.aspx

NEW ENGINE FEATURES:

- cockpit mode on/off
- sandbox game - player can enter sectors created by other players!
- two new ammunition types: basic mine, smart mine

A complete loadout on the current build's features can be found in this handy little page: http://www.minerwars.com/CurrentBuildFeatures.aspx

STORE

The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.
To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

Don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game: http://www.minerwars.com/Contests.aspx

Marek Rosa
Founder & Development Director
Keen Software House

www.MinerWars.com

Video Views Contest, New Screenshots / Concept Art
Thursday, October 21, 2010 12:00 PM

Cockpit free mode
The New Video Views Campaign gives you the player yet another way to get the game for FREE (details below)

New screen-shot, and a never-before-seen concept image by one of our talented artists

NEW CONTEST:

Miner Wars Game-Play Video Campaign

We are always looking for ways to motivate our fan base, and to earn new fans in the process, so today we are officially announcing a new medal, and a new way to get a free copy of Miner Wars: The "Video Views" Medal

You will be making your own videos of our game and with this you can earn medals for the amount of views you rack up. Views are counted per one YouTube video.

# Over 1000 views - Video Views Medal Level One.
# Over 5000 views - Video Views Medal Level Two.
# Over 25000 views - Video Views Medal Level Three + one free copy of Miner Wars (1 per user-name)
# First user who gets to 1000 views gets a free copy of Miner Wars (doesn't need 25K views)

For more information about this and other contests, click here: http://www.minerwars.com/Contests.aspx

Concept art by Piotr SzekalskiSTORE

The game is still available for a 70% discount! This package includes free access to the current build, and free updates to the engine until the final stages of production!

To take advantage of this limited offer, visit our STORE
And don't forget, if you're strapped for cash, there are plenty of ways to earn a free copy of the game!


Marek Rosa
Founder & Development Director
Keen Software House

www.MinerWars.com

Miner Wars - New trailer by Dan Wentz
Tuesday, October 19, 2010 10:00 AM

Miner Wars - A great new trailer by Audio Director Dan Wentz a former Descent developer

Miner Wars was released two weeks ago in its pre-alpha version and is still available at a 70% discount. We have allowed our fans to buy the game before it was even released this allowed them to save a lot of money on their purchase.

We have also gave our fans the possibility to contribute money to the development of the game. We would like to express our deepest gratitude to all of the people who have contributed. Your help was much appreciated and will never be forgotten.

At the time of the release we had promised our fans that there would be frequent updates to the game.

So here is the next one of many!

A great new trailer by Audio Director Dan Wentz a former Descent developer.

Sandbox- In the current build we have "random" mode for sandbox. In the new build we have added more detail creating a more polished look. We have added large ships and small debris objects hidden in asteroids just to name a few. These additions to "random" mode will give the player a more epic feel to their space environment.

Level editor - Save and Load function has been added

The trailer and new test build update are available at http://www.MinerWars.com

Your Miner Wars Team

New version and sales success!
Tuesday, October 12, 2010 2:54 PM

Dearest Fans,

last week Miner Wars has been released at a 70% discount in its pre-alpha version. We have allowed our fans to buy the game before its even released and save a lot of money on its purchase. I can already state that the sales have been going spectacular and the sheer number of new registrations proves it. Never before have we seen so much interest in the game! We have also given our fans the possibility to contribute money to the development. Some of our fans have donated some really nice sums! We would like to express our deepest gratitude to all of the people that have contributed. Your help was much appreciated and will never be forgotten.
At the time of the release we have promised our fans that there will be frequent updates to the game.

So here is the first one of many!

Sandbox mode - players now can generate their own sectors that will contain random asteroids and enemies.

Harvesting / mining - YES! Players can now start to accumulate funds by harvesting materials. We have kept our promise on persistent world so your harvested funds will stay with you all the time. They will never get erased. You have a few good reasons to start harvesting now. All the materials will now give you the same amount of money and your funds will be accumulated instantly. In the future builds different materials will yield different earnings and the player will have to sell the materials on motherships or stations. So start now and get a decent headstart!

Editor - start creating your own sectors. Soon you will be able to share these sectors with your friends.

Ship customization screen - tweaked

Mining drill - now working properly

Some minor bug fixes.

This is just the first of many upcoming releases. Not only the game will cost less now but you will also get a pretty nice headstart when the game is released. Its a good idea to buy Miner Wars now! :)

Your Miner Wars team

Miner Wars released at 70% discount in its pre-alpha phase.
Tuesday, October 05, 2010 8:53 AM

Dearest fans!

This last phase of development was rewarding, but really very hectic. In recent weeks, we haveintensified our efforts to establish relationships with publishers and investors. The good news is, We have made a lot of progress in this regard and so we have decided to share our progress with all the fans. Literally! Finally, we are publicly releasing the game in its current pre-alpha state at a 70% discount from the price of the final version! Every player who chooses to buy the game at this stage of development will not only be able to play the game now, but will also receive monthly updates, as well get the full game at its release with no additional charges. We will be adding a lot of content to the game as we progress. As time goes by, and we near our final release date, this offer will become more expensive for you, so now is the chance to get the game for just a small portion of the price.

STATE OF THE GAME
Currently the game has one functional sector and basic single-player gameplay. We will be adding the multiplayer part of the game quite soon with arenas for competitive game-play. We have also added an editor in which fans of the game will be able to make their own sectors. Very soon, players will be able to share these sectors online with their friends. In the near future we will also add the possibility of sharing these sectors with the entire multi-player community. The final state of the first installment will be the single player campaign with full co-op story and multiplayer arenas with deathmatch and team deathmatch modes.After the release of the first installment we will continue to work on the MMO part of the game which will contain all the advertised features along with a few surprises! We are not ready to disclose the final release date yet as we need as much feedback from the community as possible.

TO THE COMMUNITY
We believe that with our ever-growing community we can keep our heads high and bring principle production to a successful close some time next year.The community has continued to grow by leaps and bounds: we currently have something over 70 000 fans
returning to the website regularly, and 250 000 unique visits on the website.
We have been able to reach these numbers thanks to our ever-supportive fan base which continuesto spread the word! We wish to express our sincerest thanks to all of you, and to future fans who will one day join our cause. In the beginning we would have never thought that Miner Wars could actually be SO successful and that it could attract so much attention. I am glad that the fans of the genre have proved us wrong.

NEW WEBSITE FEATURES

- Pre-release + pre-alpha -> 70% discount
- New e-shop with 4 products: pre-alpha, sound track, contributor fee, t-shirts and merchangise
- New stats pages + contest for contributors!!!
- New web IRC chat
- New screen shots

So buy the game now and enjoy!

Your Miner Wars Team
www.minerwars.com

Website / Blog competition
Wednesday, September 01, 2010 9:38 AM

Hello guys,

you already know that our priority has always been working with the community, because this game has always been made for you. As such we would like to reward community involvement even more. We have prepared a new all year long competition that will earn you free copies of Miner Wars. The focus of this competition is to support clans within the Miner Wars community. In this competition any user can earn 5 free copies of the game and he will be able to give these copies to his co-pilots and friends.

Without prolonging it any further I hereby declare the fan website / blog competition open.

So yes we would like you guys to start your own blogs and websites. There will be 3 main areas where you can compete - design points, unique user points, unique users directed to Minerwars.com points.

Here is the set of rules that you will have to follow and the point system:

A Website/Blog can earn points in 3 ways.
Traffic = 1 point per unique visitor
Click through = 2 points unique visitor
Quality of each blog post = Scale from 0 - 3
0 = 0 points for lack luster content or no content at all.
1 = 25 points for a short blog post.
2 = 50 points for an average post (Post length of two or more paragraphs)
3 = 200 points posts that go above and beyond the average post.
4 = 500 points websites with an excellent technical achievement (rare)

Points can be used to get a free copy of the game and in the future DLC or other goodies.
Currently looking at
• 1000 points for Beta Access to Miner Wars
• 2500 points for future DLC Pack (Maybe more)
• 5000 points for a copy of Miner Wars

Requirements
• Google Analytics running on their blog to keep track of traffic.
• No Beta Footage or Screenshots without approval first.
• Must submit Google Analytics (via a Screen Shot) numbers (via a Screen Shot) every two weeks starting Monday.

Disqualification
• Forging Google Analytics Screen shots will remove you immediately from the Challenge and all points stripped away.
• A Warning will be given if Beta Footage or info is posted without approval. Second time will be grounds for removal from.
• Use common sense, we will be reading every post.


Rules may be changed with out notice. So please check back frequently.

We will evaluate your sites every 14 days and will be frequently checking them. Every user is has to register his website on the Spread the word section of the forums: http://www.minerwars.com/ForumCategory.aspx?id=9

The manager of this competition is our marketing manager Nick Miller. Here is Nicks email for directed questions: nick.miller@keenswh.com

We are thrilled to see your stuff online!

Your Miner Wars team



New Test build released! Version 1.000.029
Saturday, August 21, 2010 6:30 PM

Hi guys,

here is another testu build. Hopefully until the end of summer we will have some really good news for you :)

- interior level is mounted into an asteroid

- voxel asteroids and bots are back

- pressing TAB will display sector border helper

- F5 ship customization - is back and new features added. Although this screen is still far from being finished.

- press ENTER to see config wheel - it's 100% functioning but visuals will be reworked later

- biggest thing -> Editor -> now you can edit & play your sectors. Do it by editing & saving your sector, and then clicking "Play sandbox" in main menu and selecting your sector. Editor isn't final, many things are half done but this basic idea/thing works.

Your Miner Wars team

New Test Build Release - Version 1.000.028
Tuesday, August 10, 2010 12:57 PM

Hello guys,

we would like to really thank you for your overall support on this project and as always we are announcing the contents of the new beta testing patch. Everyone who would like to apply for a beta testing phase please do not hesitate and do so. Its really easy. You just have to get one medal from our team. The easiest way is to spread the word of our game. Detailed instructions of how to do it can be found here:

http://www.minerwars.com/ForumTopic.aspx?id=230

Version 1.000.028

This new build was made especially because we wanted to upgrade server executables so
there are no major client changes.
Only these:
- F5 - ship customization screen is back
- TAB - sector borders
- all radars - display sector borders
- faster loading but that's only because this version doesn't contain voxel asteroids

This version also contains some minor graphical prototypes and changes. Future builds will be more focused towards playability.

Please stay tuned!

Your Miner Wars team

Miner Wars Dev. diary #4 - Realism in games
Wednesday, July 14, 2010 1:18 PM

Hello,

as always we have been hard at work on Miner Wars. I would like to dedicate this developers diary to realism in space games and how it helps or ruins the actual gameplay.
When we started to make this game we have have decided that a decent sense of realism has to be present. All the best games these days aim for partial realism. There are exceptions of course. Some of these exceptions are even more fun being totally unrealistic than having any realism at all.

While designing the game we agreed on a few focal points. First of all we wanted our weapons to be realistic and more or less up-to-date. We did not want to have any fancy lasers because they have been already done over and over. Also we dont think that shooting those peewee lasers is really cool.
We just dont like the sounds associated to it. And hey, do lasers have any sound at all? Of course we can get into the ever-present discussion whether there are any sounds in space at all. More on that later however.
So we decided that we want mainly projectile based weaponry and if we are to do any lasers in the future, then it would be the real stuff. A laser with the speed of light and a straight beam.
Would this be any fun to shoot? We like to think so. In regards to projectile based weaponry our weapon of choice is the vulcan cannon. As we have not heard the right sound of this weapon in game yet, we decided to make our own very much based on the real thing. The sound and the cannon itself represents power and is really very cool to use. A-10 tank killer gun anyone?
Our take on the game is semi-realistic. What does this mean? Well mainly it has to be fun to fly and shoot. Were not aiming for space simulation here.
We even took out the word "simulation" out of every marketing material we had. We want to make a fun and accessible game for anyone.
So how do you get to fly in our game? First of all you can use the braking thrusters that slow down your movement and if you stop-pressing the directional button, then the ship stops moving.
You can also turn this function off anytime and maneuver the ship with your thrusters in space hard-core.
What does that mean? It means that if you stop pressing the directional button, the ship will continue flying in the direction where you told it to go.
In order to get back to your course you will have to use your thrusters to maneuver the ship like you have seen in say Appollo 13.
So here we took the approach to give the players a choice. If they want to fly hard-core then they can. Anytime they get tired of it they can turn on the automatic thruster correction. Is this good for gameplay? What advantage will this give to the hard-core players? Well first of all flying without automatic thruster correction will be faster, so generally its better to use if travelling long distances. Its not too usable when flying inside an asteroid or an interior level though, as it will require a huge amount of skill to use and not hit walls constantly.
Another feature we have put into the game was the survival factor. In order to survive in space your ship has to have 2 basic resources. These 2 resources are oxygen and fuel. Again you might ask why bother people with oxygen and fuel? Wont it be repetitive to fuel your ship up and pump some oxygen?
Absolutely not. Its a key game feature that were actually proud of. There will be stations where you can refuel both resources but at the same time, you will have to watch them. It also adds a lot of new strategic elements to the gameplay. Imagine yourself in a situation when your fuel runs low or, your oxygen levels are getting dangerously low. It will pump some more adrenaline into the player and that is what we want. It will be easy to refuel, but not in a stressful situation. Players will have to prepare well before going into uncharted space or a space battle.

Another point was in deciding whether or not should we have sound in space. All the space flicks always had sound in space right? At least those that were focused on action. I am not referring to Odyssey 2001 here. I am referring to the likes of star wars and such.
Its not wise to ignore all the people out there that have a firm stand on no sound in space. Generally we agree, so we introduced a feature in our game called sound emulation. When the sound emulation is active you can hear all sounds coming from outside and inside your craft. When you turn it off you can only hear your breathing. And again we have given this feature a real purpose. When you turn off the electronics in your ship then it means that you dont hear anything and that you cannot control your ship. It will continue to fly the path that you have set before you turned the electonics off. It will also make you undetectable to radar and missiles. Its just another layer of strategy that we added to gameplay. If you want to run your ship stealthy and undetectable you will be able to do it.

There is many more features in Miner Wars that are like this. Did I also mention that the game will have all our known solar-system planetary bodies?
We always balance features and try to give the players the fun and kick out of every single one that we put into place.
Our closed beta is already running and anyone can experience the Miner Wars in its early development stages. For more information on how to apply to the closed beta please go to: http://www.minerwars.com/ForumTopic.aspx?id=230

We already have close to 100 closed beta testers in place and this week we are releasing a some new features into our build.
Some of the major features were implementing into the game this week are:
- Headlights - near/long range
- Ship customization screen - prototype phase. Player can switch ship or add
weapons to his current ship.
We also have an engine logo competition going. The best 5 logo contributors will get a free Miner Wars license and beta access. We have broadened the
competition by the possibility to design your own Miner Wars logo.

Please stay tuned! :)

Your Miner Wars Team

Closed beta testing, new patch and competition
Wednesday, July 07, 2010 12:12 PM

Dear space shooter fans,

First of all I would like to thank all the people that are giving us this much support in our project. We are very proud to announce that our start of the closed beta went almost flawlessly. We have started to work closely with about 50 beta testers and are receiving bug reports and all kinds of suggestions on regular basis. People are playing and discussing lively about the game and were loving it.

All the feedback that the testers are giving us having a big impact on the game development as we are closely listening to all of our fans. Its a game for the players after all.

We still have some beta testing places open, but because of the enormous interest the current open places are beginning to grow thin. We urge all the people interested to join the closed beta testing to apply using the rules in this forum thread:

http://www.minerwars.com/ForumTopic.aspx?id=230

Furthermore we would like to announce that as of this day were starting a new competition to create a logo of our engine VRage. This engine is what powers Miner Wars. VRage engine supports a dynamic full destructible environment. VRage will be made available to all Indie development teams in the future for modest price levels. We would like it to become a tool of young studios that want to create new original titles.

These are the basic rules of the competition:

http://www.minerwars.com/ForumTopic.aspx?id=665

As of this day were going to post the newest game improvements on our news site. These are the latest release patch notes. Were only going to display the patch highlights. Detailed patch notes with bug fixes wil be made available only to closed beta testing participants.

- Zoom
- Harvester device tweaked
- Drill - only experimental
- New player controlled ship - RIGJ - parameters and physics unfinished
- Following is just an experiment, to see how people react to it:
- Auto-leveling OFF by default
- Afterburner ON by default

Newest patch is going live today at cca 17:00 pm GMT. Only those that participate in the closed beta will be able to test it!

Thank you for supporting us and stay tuned for more changes and announcements.

Your Miner Wars Team

Miner Wars closed beta testing and new screens
Tuesday, June 29, 2010 12:59 PM

Dearest fans,

today is the another special day for us. We have decided to start the single-player closed beta testing phase. We are inviting all our loyal fans that received any medal award and all the players that have won our best 24 pilots competition. In addition to that we will continue inviting every person that will receive a medal for any contribution to the game. Every person invited to this beta test will receive a veteran badge in the final game and some special treats such as a special ingame veteran ship or ship pimping and other very interesting stuff. We are very grateful to all that are helping us finish this project.

The places in the closed beta testing are limited! Please act quickly if you wish to participate. We will announce on our website when we fill all our closed beta testing slots.

We have split this release into public build and private build. Public build is available to everybody and features the well known flythrough of the game with some new graphical features. Its basically an upgraded version of the game flythrough. All that have the demo flythrough already installed just need to run the game and it will patch automatically. For every person that did not install the public build yet now is your chance to see it with upgraded graphics and sounds:

http://mirror1.minerwars.com/Downloads/MinerWarsSetup_01_000_009.exe

Private build is the actual closed beta-test that every contributor can gain access to. All users of the private build will already be able to create their own sectors with our ingame editor!

Its really easy to gain access to the closed beta-test. Just check our rules how to attain a medal:

http://www.minerwars.com/ForumTopic.aspx?id=230

The development of the game is going fairly well and this is the reason why we have decided to move up a notch. We have not yet decided to release a full demo of the game to general public. What we need now is our loyal fanbase to help us with polishing the current game and content.

Every medal holder and every competition winner should check his registered email for further instructions how to install the game. The game testing will be under NDA and as such information from testing will open to general public.

The current features present in the private build are basic and will be upgraded every week in order to test the different features of the game. This is a great chance for every person out there to watch the game in all its development phases.

We have also released new screenshots of the game for your viewing pleasure. We hope you will like them.

Pictures can be found in our gallery here:

http://www.minerwars.com/Pics.aspx

Or individually:

http://www.minerwars.com/PicZoom.aspx?id=66
http://www.minerwars.com/PicZoom.aspx?id=65
http://www.minerwars.com/PicZoom.aspx?id=64
http://www.minerwars.com/PicZoom.aspx?id=63
http://www.minerwars.com/PicZoom.aspx?id=62

Your Miner Wars team
www.minerwars.com

Were on E3 Meeting publishers - and yeah booth babes :)
Wednesday, June 16, 2010 11:11 AM

Hello!

just a quick note here. Were on E3 searching for publishers and having some fun. I hope that our guys there have a succesful stay. Wish them luck on their travels guys and give us some support here. Were making a game that you will love.

On a side note we have also made a new build for E3 to show it to some of the publishers. We hope that were succesful with it. I am also preparing a new trailer of the game with all the new assets and fully functional AI. We will also have some interior levels for you guys soon!

http://www.minerwars.com/ForumTopic.aspx?id=602 check out this topic. Its full of good stuff :)

Tomas "Darghan" Psenicka
CEO
Keen Software House ltd.

Miner Wars dev diary no. 3 - Virtual Development Team
Friday, June 04, 2010 3:39 PM

Hello,

this development diary is the 3rd in the series. In the first we spoke a bit about factions and the second was dedicated to our take on the Space Shooter genre. The team is hugely dedicated to the task ahead and I would like to talk a bit about management of an international team and Virtual Development Offices.

We have adopted this style of team management because it does not limit us to only local talent. Also it allows us for a seamless development cycle. We have team members all over the world. Many of the team members are from USA spread from the west coast to east coast. Some team members are from EU countries and some are from Asia.

There is a few factors that come into play when managing a virtual international team. First and foremost the biggest challenge is overcoming the communication barrier. This is why we decided that only people with an excellent command of english will be able to work with us. The other factor is the cultural differences. Well basically we overcame this one fairly well since this is a really dedicated bunch and everybody understands this idea.

So how do we manage the team? Well we use all the latest communication devices possible. We have an internal forum to speak about basic development issues and we also have skype for chatting where we permanently leave one channel open for general chat, art chat, community management and programming. We also have to meet somewhere too right? Well for that we use Team Speak. We have our own Team Speak server setup where we conduct all the voice meetings that the team has. It really helps because people can get to know each other, we throw some jokes around and can get really quickly around a problem that were solving.

We use some open source tools for tasking. Best one we found was Mantis. The other thing we adopted to task management is task feedback. When you get a task from your superior you have to explain how you understand the task. This helps us much and improves the understanding of the task ahead. It also saves a lot of time that would otherwise might get wasted on redoing your work. Mantis is also good because we can discuss all the issues on any given ticket. This basically breaks the time difference barrier.

Is all of this any good? Well we like to think that its actually our biggest added value :). The flow of ideas is very steady and even though we dont meet face to face we already learned how to get around the feelings of all the team members when they speak or write text. I have never seen many of the team members face to face. I also think that I will actually never see some of them. This does not prevent me however from getting to like them and understand what they are trying to say.

The actual idea of our internal forum for development is very good. This way we can post our work on the forums and let other people comment on it. We allow total freedom in that and everybody is entitled to comment others work. Usually we mostly support each other and the atmosphere is fantastic. I actually think that most of the team members are really looking forward to posting their work on the forums so that all the team members can see it. There is really some huge support from everyone on that part.

The biggest joy usually comes when one of our artists posts their concept work. You can then watch the development of the current model as each member posts work in progress pictures and you see your work slowly coming alive. The other very interesting part is when we get new sounds, music or functionality. The sheer joy of seeing a programmer post his work in progress video on Artificial intelligence is really something that has to be experienced. Most of us actually get a real kick out of seeing the parts of the Game Design Document coming alive :)

All in all its a really challenging job but we all love it. The pluses of such a work environment really outweight the minuses and were all having the time of our lives here.

We are still on a good way to release something playable before the summer break. Our team grew to about 35 people strong. We have currently implemented some new AI elements to the game. We have finished the sector travel. We just recently began to import many of the graphical assets to the game. Our graphics got so much better in comparison to previous versions and we have implemented most of the music and sounds for the pre-alpha version.

Currently we are working on some voice acting for the game and writing the script for ingame character chat. That is really fun :). Our characters are just becoming alive and let me tell you that they are really interesting. I love the way our script people are working with the characters and breathing life into them.

As promised here is a snippet from one of our documents on faction design:

The Miner's Union and the Beginning of the ISF

The Miner's Union is what many researchers today consider the original faction (as we know them today), because of its deeper roots than other factions, though it was not considered a faction until their separation from the UNPE mandate that formed them well after the wars. They have a somewhat more complex history than other factions. (Along the way, the very beginnings of the ISF are covered here.)

Some time ago, the extent of the damage and the toll of war on materials needed to make war, prompted many of the territories who could afford it, to begin a proactive search for additional resources. The wars were so devastating it was theorized that whoever had the most resources would be the ones left standing, or perhaps with the most resources they would be enabled to end the war quickly.

With larger governments all adopting this strategy, smaller, and less economically endowed countries began making peace with each other, spawning all sorts of deals with survival in mind, though at their roughest times they were forced to strip their own buildings for materials to build mining equipment, in order to stay competitive.

At first every side simply mined deeper and deeper into Earth, but there were very few places on Earth any side could search for materials undisturbed, with most of the inhabitable areas of the planet being fought over so fiercely, and only a certain amount of materials could be gathered from one's own region alone, and in an efficient manner.

The two most powerful sides were having difficulties as well, wishing to end the war swiftly and unequivocally in their favor. So they invented an even better way to come out on top. With more and more advanced weaponry being developed one could win the war simply by controlling space.

Thank you guys for reading this wall of text and please stay tuned.

Tomas "Darghan" Psenicka
CEO
Keen Software House ltd.



Miner Wars dev diary no. 2 - FPS in space games and interactivity
Thursday, May 27, 2010 2:18 PM

Hello All,

the time has come for the second developers diary. This time I would like to talk about space games in general and a bit about where we aim with our game.

When we started to think about making a game in space we immediately thought "hey lets think out of the box". Why arent other space games so succesful? What happened to the market of these games? And why has this become a niche market?

Well we dont have all the answers for that but we came to the conclusion that there are certain factors in play here. Some are really evil.

Firstly we thought that the accesibility is a problem in most space games to date. That is why we thought "lets give this game a good control scheme and an easy one that can fit on a Xbox 360 controller". Then we started thinking how to approach the problem. The only solution to it was applying a control scheme that was present in some of the most popular FPS games to date. We have done that without compromises. The ship starts and stops only when you apply pressure to the throttle and stops automatically. Some people might think that this is totally contradicting any current space simulation controls. Well it is and its mainly because our game is not trying to be a space simulation game. Its trying to be an accesible FPS shooter in space where skill counts as no.1.

This design philosophy comes mostly because when we started comparing other titles on the market, we found that most of the space simulation titles lacked in the area of player skill.

Back in the days when the only possibility to play a space simulation game was a joystick, it required skill as the no.1 factor. However as the games developed and so did the HW and game design, players started to play FPS games and did not want to have a joystick installed. Basically the generation that bought joysticks and cared for them as if they were their little babies slowly died out and so did planes in space type of games.

Some games in the past have tried to revive this genre by introducing mouse controls that were both aiming and turning the ship. This lead basically to a phase where the game got real easy real fast. Also in my honest oppinion it did not really help the gameplay. In contrary, by taking away the player skill it actually killed the games.

Others have tried a completely different approach like automatic aiming. Well again to be honest it did not help much as it introduced zero skill to the table.

So why are FPS games so popular these days and why are space games slowly dying out? Well people still want a challenge no matter what anyone says. This skill comes from aiming your mouse or controller in the right direction and shooting. The succesful kill then becomes a joy for the player. We are doing exactly that with Miner Wars. You aim ,you shoot, you move and you dodge other players shooting.

Other areas where the current genre was lacking was environmental interaction. You could basically travel around space and the only thing you could do was either shoot your enemy, get some loot and then go to your base and equip your ship. Some games let you travel around a static environment and take some missions.

We took a whole different approach to that problematic. We are introducing total environment destruction and physics interaction for the first time in any space game to date. You can shoot the asteroids, carve holes in them, make tunnels, hide in tunnels, search for ore and different artifacts and maybe find some hidden bases within these asteroids. We know that its cool for the player to search and explore and that is what this game is all about. All these actions are persistent and you might find other tunnels made by other players and wonder what the heck they were trying to achieve, it might be that its their hideout? Who knows.

Another area that we tried to redesign was the sense that the player needs to feel the environment around him. Not just travelling through the vast emptiness of space. I mean who finds that fun? This is why we are designing all kinds of interior bases for the player to explore. Think dungeons in space and you will know what I mean. What is cool about RPGs? Well for many of the players the coolest part is exploring dangerous dungeons and getting some loot from these places. The feeling of the secluded area and the joy of being able to breathe again when exiting into open space without feeling the ever present danger and the feeling of acomplishment.

You see this is something that no matter what everybody wants from a game. Your skill, exploration and interaction. All this counts together as pure fun. We think we have that game and we know that you will love it. It is a very complex challenge and everybody on the team knows that. Redesigning a genre was never easy but we think we have got what it takes.

Next week we will look again into factions and I will talk more about how the development is progressing. It is actually progressing fairly well :). Thank you for asking.

Tomas "Darghan" Psenicka
CEO
Keen Software House ltd.
http://www.minerwars.com

Developers diary no.1
Monday, May 17, 2010 1:42 PM

Hi guys,

I just thought it would be cool to share some of the fun and constraints we are having in development of the game and report a bit on how the game is progressing so far.

The team

The team Currently consists of 30 people. There are people from all around the world. Mostly EU and United States. We have around 10 technical people, programmers, admins and QA. The rest is Art - concept art, 2D assets, 3D assets and marketing personnel. We use a lot of viral marketing tools for our job since we do not have the funding to start a full blown campaign. Miner Wars uses a virtual office environment. We all chat on skype and our meetings in voice are held in Team Speak. Rest of the management is done through the use of our internal forums. It is surely a daunting task to manage so many people since until recently we were only 5 :). We are fast learners though so we have already started to cope with it.

Current game development progress

We are heading for the demo release and pre-orders of the game quite soon. Revelation might shed some light on all of that :). All in all you guys can expect something before the summer break, which I think is good news for all of you.

Sectors

We have just recently added the possibility to travel through sectors. Each sector in the game now has a different representation. We have taken decisions on the storyline and its almost ready with just a few adjustments necessary.

Levels inside asteroids and structures

We are bringing you a truly innovative feature with this. Our technology allows for some truly great indoors environments. In addition to the vast area of space you will be able to travel inside asteroids and bases and fight inside them. Think of them as dungeons in space. We believe that we are the first ones to bring such an option to the player. You will be able to seamlessly fly inside an asteroid base, fight inside and gain loot. These places will be for example big factories, hideouts, bases, forgotten temples etc. You will also be able to battle your opponents inside these super-structures.

Factions

The list of factions that will be playable in the game is complete! The two main military factions will be UFSME - United Federation of Space Mining and Exploration and main opposing faction will be IFS - The Independent Space Front. More on factions in the next developers diary. Each week until the demo release we will be unveiling some light on each of the factions. We will also give you a brief look at how the design of each of the faction ships will look. Good news also is that explosions are nearly complete both of big motherships and small ships and let me tell you guys that they really look cool :).

Sounds and music

We have succesfully implemented new sounds to the game and we already have around 10 music scores from our wizard Dan Wentz. Other team member are also helping him with music. You will love the music we have in the game. Its has a very dark mood and is mostly a fusion of classical music with modern trends. Its just lovable :)

Inter-sector transporation

We have thought long how to make inter-sector transportation both fun and realistic for you guys. We have to say we finally nailed this one down. Here is a snippet from our Game Developement Document:

Big ships with compartment for small ships. The player ship docks with these mammoths and cannot shoot or do anything at the time of transport. You can listen to the faction radio and browse the network for messages and announcments. The compartment doors are closed and you are transported.
These transport physically travel in the sector. They are very fast. It takes them less than 1 minutes to pass one sector. Every team one transport leaves another one enters the sector. They travel in metro intervals - very often.

Publishers

Aditionally we have to say that we have attracted more interest from the publishers out there. I am glad that our game is getting recognition and its mostly because of you guys who are helping the game become what you want it to be.

That is all for this week. Please stay tuned and we hope to bring you soon some more news on our developers diary no. 2. The next one will focus on weapons and ships themselves. We will also give you the basic descrtiption and background on the faction called UFSME.

New Web

We are in preparations to make a new website it will be cooler and badder than the one we are using now. The current website is legacy but somehow we never found enough time to really sit down and prepare a new version. We are still looking for a web-designer who thinks he could handle such a task :) We have some people in the pipe but we are not 100 percent sure yet.

STAY TUNED!!

Tomas "Darghan" Psenicka


News on development and our team
Monday, May 10, 2010 8:41 PM

Hello guys!

I promised I would drop by with some news on how the development is going. Well first off I would like to comment why we did not get back to you for some time. We are hard at work here. Countdown on "Revelation" is keeping us really busy and we would like to bring it in the best quality possible. It will be a big step forward fo this game and we are really workin hard in bringing it to you guys. We are also currently organising the whole team. It has grown to the number of 30 people. Yes our dear fans. We are THAT big now and its crazy to keep up with what each person in the team is doing and also managing the efforts of each member. Most of the people have been hired from our coummunity btw. so you can always apply. We have taken on board modellers, artists, programmers basically all kinds of people. These pasts weeks have also been crazy due to the visit spike that we had on the forums. Drakon who was the user who brought all the people to the website has been appointed as the new marketing manager btw :). See how easy it is? :). I am preparing a bulletin for you guys next week to introduce you to our new team members.
All in all the development is going extremely well. The new sounds and the music in the game are just kick ass. We have a number of new models, much improved graphics and better game performance.
Marek is now working on a new interstellar travel framework. You guys will really love the idea of our intersector travel. Its very original for a space game.
Another thing that we are pushing for is having levels within asteroids. Those levels will be something resembling a dungeon that you encounter in an RPG. These dungeons will be populated with robots and NPCs and some PVP matches will be held in them. Descent anyone? :)
On another note I would like to inform you that to this day around 150 - 200 000 people have already heard about Miner Wars. Isnt that fantastic?
We never imagined that would ever be possible. Our dream is coming true!

Tomas "Darghan" Psenicka
CEO
Keen Software House ltd.

Miner Wars team releases a new benchmark demo and trailer
Wednesday, April 21, 2010 1:37 PM

Dear Community!

Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars. The demo comes with an auto-updating utility and will be further upgraded to the single-player beta state in the coming weeks. Currently the game is in its alpha stage. All the graphics and sound present in the demo are subject to change. Miner Wars will require an internet connection to be played.

Benchmarking demo download: http://mirror1.minerwars.com/Downloads/MinerWarsSetup_01_000_009.exe

Benchmarking demo torrent download:
http://mirror1.minerwars.com/Downloads/MinerWarsSetup.torrent

Keen Software House is also releasing a new Teaser Trailer showing some of the game features and possible playstyles. The trailer was made by by capturing the gameplay and videos of our current alpha build. All the graphics and sounds are subject to change until the full release.

Teaser Trailer Download:
http://mirror1.minerwars.com/Videos/MinerWarsTeaserTrailer.wmv

The game is very steadily progressing towards its full release in 2010. Currently there are 14 members on the development team. Keen Software House would like to reach soon a number of 25 development team members.

Keen Software House is an international development team that has adopted the virtual studio development style. Our development team members come from USA, Europe and Austalia. All the work of the studio is being managed through our own tasking and scheduling system. Most of the team members are senior professionals that had no problem in adopting this workstyle.

Keen Software House is also looking for a possibility to engage in a serious cooperation with a renown publishing brand.

Tomas Psenicka
Managing Director
Keen Software House ltd.

Flythrough to be released to public and new member of the team
Wednesday, April 14, 2010 2:55 PM

Hello Community!

First of all let me thank you for all the positive feedback we received on our 30 user release of the non-interactive flythrough. We were absolutely thrilled to find out that there were almost no bugs or graphical glitches on your computers. Some very small nuissances were present but no "A" type bugs that could potentially break the game for you were reported. Because of this we have decided that we will be releasing a public flythrough version to further test the capabilities of the engine. The public version will be released over the weekend and it will contain 4 new non-interactive animations that will include some new ships and new textures present in the current build. This build will be updated frequently. All the changes will be announced in the news section.

And now let me introduce you to our new team member!

Arronix - is a C# coder. He is our friend and has got a huge experience with development on the Windows plaform. Arronix`s frist task will be to write an application that will stress-test our servers so that they could handle tens of thousands players at once.
Welcome Arronix!
Miner Wars team count: 8

On a development note:

Works are steadily progressing on the multiplayer part of the game
We have succesfully implemented and tested the functionality of joining the game and entering a sector.
Tens of new 3D models have been imported into the game
Many of our current models have received a texture rewamp

Additionally we are really pleased to see that many people from community have sent their application to work on our team. We are doing everything we can to get back to all of you in time.
For all of you that have not applied yet please do so anytime if you feel like it.
Nobody will be rejected.

thx!

Darghan

Top 30 fans received our test build flythrough
Saturday, April 10, 2010 6:22 PM

Good news!

you might have received today an email from Keen Software House saying that you have been chosen as one of the top30 users to participate on our HW stress testing of Miner Wars :)

Now rest assured if you have not received this email you will be able to test the fly-through in 7 days from now.

The version that we are releasing now is without interaction. Game interaction will be added in a few days.

Regards

Darghan

This is the email:

Hello guys!

You have been chosen to participate on the first version testing of the Miner Wars engine capabilities. We are providing you a test version for download. Please download the setup and follow the installation instructions. This version already has an auto-update feature. It does not include the game itself so you will only be able to run the flythrough demo of the game. It is intended to stress test your cards and to flesh out the most basic graphic bugs. Only 30 of you have been chosen to participate on this testing.

We ask you kindly NOT TO RELEASE the download link to the general public for 7 days from now. We have chosen only the people that have either contributed to the community in their own way or are just very active on the forums.

After 7 days the link will be displayed on our pages and we will make an official PR statement that the flythrough can be downloaded here.

Please report any bugs that you find directly to info@minerwars.com – we will get back to you immediately

Please DO NOT share the possible bugs with the general public on the forums or anywhere else.

You can post your impressions of the flythrough on the forums but again please do not address bugs on the forums until 7 days from now.

We also ask you NOT TO put any screenshots on the forums should they contain graphical glitches or bugs.

You can take screenshots of the current build and post them anywhere you want should they be free of bugs or glitches.


Regards

Your Miner Wars team

Miner Wars – a call for authors announcement!
Friday, April 09, 2010 2:16 PM

Dear game developers,

Keen Software House ltd. is proud to announce that due to the enlarged scope of their project called Miner Wars the studio is looking for authors of code, 3D models, art & graphics and music.

The studio is willing to offer its time investment fee program for any people who would like to choose to participate on the project.

Any person interested in game development is welcome to come and discuss with us their possible project participation. The studio will value the willingness to participate as the No.1 factor for acceptance. The studio welcomes any people who have tried to make their own Indie game in the past or are just eager to start and gain some experience.

Keen Software House is looking for people with these skillsets:

Coders - Essential is the knowledge of object oriented programming, preferably C# experience (not mandatory)

3D Modellers - experience with any 3D modelling software like 3Ds MAX, modellers can start contributing their models in the game immediately. Experience with texturing the models is a big advantage.

Art & Graphics - the studio is essentially looking for anyone who wishes to contribute to the game with their own art or graphics style. Studio is especially interested in people with texture drawing experience.

Musicians - the musicians can contribute their work into the game under the watchful guidance of our Audio Director Dan Wentz.

How to apply? Please come the the game website www.minerwars.com and start a thread on the forums. Or you can apply directly to tomas.psenicka@keenswh.com

Additionally the studio would like to say that most of the current team has been recruited from the original fans of this game on its forums.

Furthermore I would like to welcome yet another member to our development team!
His name is Samo "Samson" Rosa. Yes he is a relative to Marek :). He will be helping the team with Gameplay Testing and some community management work. Welcome Samo! :)

Thank you

Tomas Psenicka
Keen Software House ltd.

New video released for the community - Asteroid Busters
Friday, April 02, 2010 1:17 PM

Hello guys,

we have just released a short video of a feature all wanted to see. Its the asteroid buster rockets that can basically vapourize an asteroid with a few shots. These rockets will be quite expensive stuff in the final game :). This video has only been released for the community members.

http://www.youtube.com/watch?v=N30GvYz7MXk

Darghan

New team members joining our team and somebody special
Thursday, April 01, 2010 4:47 PM

Dearest community,

we have been patiently waiting for what is to become one of the greatest days of the history of our Miner Wars. It seems that our hard work and focus to bring you something special is finally bringing some results. More and more our game is getting into the spotlight and important people are beginning to notice the game.
We are slowly growing the development team and it is my greatest honour to introduce you to our new team members.
One of them is very special and I believe that you will all understand why.

Dan Wentz - has been appointed as the Audio Director! - Dan is a game development veteran who has been in the industry from 1995. Working in Parallax Software which later became Volition Dan has an impressive record of working on over 17 AAA titles. Dan worked on their sounds, music, level design and 3D modelling. Most of the titles that Dan has been a part of are seen these days as genuine works of art. Many of the projects that Dan helped to create inspired our team to make Miner Wars itself! Dan has in record such titles as Descent, Descent 2, Descent: Freespace, Freespace 2, Red Faction, Red Faction 2, Red Faction guerilla, Summoner, Saints Row and many other good quality titles. We are very very pleased to have Dan on our team and you can expect excellent quality sound and music coming out of Dan`s hands :). Dan`s nick on our forums is Vertigo1 :).

Other team members might be overshadowed by such a juggernaut that Dan is but we value their work also very highly.

Michal "Comodorre" Stefan - is joining our team as a developer. He has been appointed the head of Level Design, AI scripting and mission design. Michal has already been working with Keen Software House on creating music for our iPhone games that are in preparation. Michal is a passionate gamer and has a 7 years experience with application development. Previously Michal worked on various Half-life modification projects as a level builder.

Lukas "Preacher" Kozak - is joining our team and is going to be helping us with marketing and sales. Lukas is very active in the pro-gaming community being a member of various counter-stike teams Lukas is mainly going to handle the communication with multiplayer webs and pro-gaming communities. In the future Lukas is going to handle a much bigger part of the whole marketing process.

Additionally we are preparing a 2 new videos. One of these videos will be visible to public and the other one only to the community members on our website. First video is going to show a chase of 3 players in a tunnel causing all kinds of havoc and shooting at each other. The other video is going to show the Asteroid Buster rockets that can basically vapourize a major part of an asteroid.

The rest of the team is working hard towards releasing a fly-through that will first be available to top 20 community members and then it will be released to the general public. The next step is a playable version of the game. The playable version will be released in a form of a single-player beta.

Furthermore I would like to especially thank all of the current members of the community for their never-ending support and for all of the hard work you are all putting into Miner Wars. All of those 3D models, word spreading and Ideas are helping us towards making a better game for all of you.

Thank you community and wish us luck to pull this one off!

Tomas "Darghan" Psenicka
Sales and Marketing
Project Miner Wars
Keen Software House ltd.
www.minerwars.com
www.keenswh.com

A quick note and some more stuff
Friday, March 19, 2010 7:56 PM

Hello guys,

sorry for not getting back to you for a while but I was busy with other Keen Software issues. The thing is that were actively looking for a publisher of the title and were almost getting there now. I think you guys will be surprised how good things turn in favour of Miner Wars. If we pull one of the plans we have now I think you will be more than surprised :))). Anyway I am preparing something special. Marek took one week off and he is returning today with some fresh new stuff. He took some time off that he really deserved since he has been working 16 hours a day last 1,5 years in row (including weekends). Our plan now is to make the flythrough that will be targeted solely at the community on the website to test the HW limitations. I am currently preparing a video that will be wholely spent underground :).

thx for your attention!

Darghan

New video published showing physics and solar wind
Wednesday, March 10, 2010 11:54 PM

Hello guys!
Its nice to see our community running extremely well!! Everybody took their part and started to promote the game. The team is really proud of the community it has! We need as much help as we can because its always hard to promote and work on a game of this magnitude but with your help we will be able to pull it off.
In the meantime I have prepared for you yet another taste of whats to come on Miner Wars. I have been filming some of the physics of the engine and also the solar wind feature. Notice how the solar wind drags all the objects in its path and takes them far away. Some users have been asking for combat videos. Dont be afraid guys. These videos are well on their way. We just dont like showing unpolished things.
Tommorow our team has a meeting where we will choose some people that are fit to receive 1st level medals on idea contribution and special 1st level medals for spreading the word. Some people have already done their part before we even started the affiliate program and that is why they deserve it already. Some of them are promoting our game and not posting affiliate links and of course I can see all of those in our analytics console.

Thx for your support in all of this


Tomas "Darghan" Psenicka

Medal awards for contributors
Monday, March 08, 2010 6:08 PM

Hello guys!
Today we have promised to release some information on the medal awards. Everybody already knows some things but let me repeat some information.
Other missing info can be found on: http://www.minerwars.com/News.aspx#Minerwarsupchng

There are 3 medal types:

1) Spread the word medal
2) Idea contribution medal
3) 3D Model contribution medal

There are 3 medal levels:

1) Level 1 medal will grant you the medal itself on the forums and the ability to submit your own art that will be put on your ship. Basically you will be able to pimp your ride :).

2) Level 2 medal will grant you a free license of the game and all the goodies of level 1

3 Level 3 medal will grant you an exclusive access to the unreleased game content and a much deeper possibility to be a part of the development process itself. And of course the goodies of level 1 and 2.

How to obtain these medals?

Spread the word medal:

250 clicks for medal Level 1
1500 clicks for medal Level 2
5000 clicks for medal Level 3

PLEASE DO NOT FORGET TO USE YOUR AFFILIATE URL THAT IS AVAILABLE AT YOUR FORUM PROFILE PAGE IN ORDER TO COUNT CLICK_THROUGHS!!!

Any other work like clubs, fansites and other things that are not measurable by exact means:
will be awarded individually by looking at the work the person has done. Your fan work will be evaluated by Unsung and Awarded on one of the 3 weekly meetings that the current team has.

Idea contribution medal:

Any idea that makes it to the final game deserves its medal. We will be keeping a list of ideas at your disposal very soon. We already have a good list.

1 idea that makes it to the full game Level 1
3 ideas that make it to the full game Level 2
5 or more ideas that make it to the full game Level 3

Please remember that we cannot accept all the ideas that you put forward. Even though we would like to we have to prioritise. Of course we like to hear them all :). Medals are awarded on weekly team meetings. You should act nicely towards Unsung and Sol because they are already a part of the project meetings :))).

3D Model Contribution Medal

1 model of basic fighter, weapon or any other low-poly object Level 1
3 models of basic fighter, weapon or any other low-poly object or one bigger mothership model Level 2
Any work more than that will grant you a Level 3 medal. In that case we will probably invite you into our team :) and it will be up to you to accept.

Any contributors that will show an exceptional dedication to the game will probably invited to our team because we are a game that is made by the community for the community :).
Keep all the things coming guys! Without you this project would not have a chance.

Tomas "Darghan" Psenicka

Sol Command appointed new community manager in charge of 3D Modelling
Monday, March 08, 2010 4:05 PM

Hello guys!

Sol Command has been appointed as the new Community Manager. He will be in charge of 3D modelling. In the future, same as Unsung, Sol Command will have the possibility to join the core team of Miner Wars. Sol Commands models have been a really welcome addition to our game. As Marek said "His models look like he was already working on Miner Wars for some time now". So here you go guys.
Give Sol a warm welcome! He really deserves it :)

Tomas "Darghan" Psenicka

Upcoming forum and community functionality changes and status report
Friday, March 05, 2010 6:31 PM

Hello Guys!

as always we have been very busy with the development of Miner Wars and the community management part. On a side-note before I start telling you of the changes: Marek has published a chapter in a book about game development called GPU Pro: Advanced Rendering Techniques. Here is the link: http://www.amazon.com/GPU-Pro-Advanced-Rendering-Techniques/dp/1568814720/ref=sr_1_1?ie=UTF8&s=books&qid=1266696252&sr=8-1 . The chapter speaks of destructible volumetric terrain that we use in our VRAGE for the development of Miner Wars. As you all know there are upcoming changes to the forums. We have already put up two new sections. These are called "spread the word" and "contributing models". These new sections are part of the first change to the community management model that we want to implement.
We are well aware that all of you guys are already doing something extra for the game and we really appreciate it. We have been thinking hard as to how we should make it all worthwhile to you.
You might wonder why the forum already does not have the functionality of the usual forums out there. There is a good answer to that. We want to fully implement the forums into the game. Your forum accounts will be fully linked to the ones you will be using in the game and the game will actively communicate a lot of functionality back to the website.
We also want to fully implement our future vision of making an Indie game development hub that I will speak of in the coming months.
This is why we are making the forums from scratch.

With the new forum changes we have decided to start a few new things:

1) Rank based on number of forum posts (nothing unusual)
2) Achievement medals

a) There will be three types of medals that you can gain in the community
b) Each medal will have 3 levels to it

c) Medal type: Model Contribution - you gain this by contributing models that will be used for the development of the game - the manual how to contribute your models is here: http://www.minerwars.com/ManualFor3DModelContributors.aspx

d) Medal type: Spreading the word - you gain this by submitting your communication, blogging, fansites of the game. Basically any type of communication with the outside world that will further increase the basic awareness of Miner Wars. We have also made a very basic affiliate program that will count every click-through that you will gain by submitting a link that is available on your forum profile. We will automatically display the number of click-throughs that your links will provide on the website. Its easy - just use the link on your forum profile under Affiliate URL. You can copy it anywhere on any forum or website.

e) Medal type: Idea Contribution - any idea that you have for the game mechanics might be implemented. Some of you have already submitted ideas that were seriously thinking of implementing in the game. You will soon be informed which ideas have already made it in the game. Only those that will be chosen will count as a medal award achievement.

f) Level 1 medal will grant you the medal itself on the forums and the ability to submit your own art that will be put on your ship. Basically you will be able to pimp your ride :).

g) Level 2 medal will grant you a free license of the game and all the goodies of level 1

h) Level 3 medal will grant you an exclusive access to the unreleased game content and a much deeper possibility to be a part of the development process itself. And of course the goodies of level 1 and 2.

i) Medal levels can only be aggregated and will be awarded step by step. Every user will first attain level 1 medal and so on....

j) Tomas "Darghan" Psenicka will be awarding the medals!! :) Maybe Marek will also have a small word in that :))

k) Exact numbers of how to reach a specific medal level will be mentioned in the news on monday.

l) Each specific area will have its own moderation and its own set of rules. These will be given to you by the end of the week.

3) Each user will have displayed next to his name a number of submitted posts
4) Our and Community manager posts will be highlited
5) Quoting posts
6) Official FAQ
7) File upload (will include a thumbnail on the forums)
8) Information as to who posted last in the thread (finally :))

Last but not least we have succesfully finished our work on these things:

1) Automatic updater of the game
2) Game installer
3) Networking code, especially game-logic on server side
4) Submitted the first fan-art into the game (test) http://www.minerwars.com/PicZoom.aspx?id=61

I have also been hard at work on the videos that have been promised. I have already captured and will upload a video of solar wind and physics of the game. I will be working on remastering the video over the weekend.

It has been a busy week and the next one will be the same :)

Tomas "Darghan" Psenicka

Unsung has been appointed as the new community manager
Sunday, February 28, 2010 8:23 PM

Hello guys!
As you might have noticed on the forums a valuable member of our community - Unsung, has been appointed as the community manager of Keen Software House. Unsungs first priorities are to work with us on getting more buzz around the game on our own and external forums. Blogging about the game and getting a good number of people helping us with ship modelling. In the future Unsung will help us in running the new Indie developer hub that we are preparing and maybe Unsung will help us with the iPhone project games. All in all we are thrilled to welcome him to our team! Unsung is the first member from the community that had the opportunity to join our projects. We are still looking for other people. These people are chosen democratically by our project team. Usually those that have the biggest impact on ideas, communication and act good towards others are selected. Some of you might in the very near future expect some message from me with a title-offer :).

Tomas "Darghan" Psenicka

New Alpha Video Released
Thursday, February 25, 2010 3:22 PM

Hello guys!

As promised we have added a new video of our current alpha build. This Video features the current cockpit, basic hud, basic targeting and a rear view from the ship. It also features me making a tunnel and reaching an area in the asteroid where there is ice.
Notice that the fragments of the broken astetoids also interact with the ship. Also if you hit the fragment with a rocket then it exlodes. So be careful when firing too much in the tunnels :).
This is first of the series of videos of gameplay features that we will be publishing roughly every week. The aim is to show you how our game is progressing and how close we actually are to the single-player beta release of our game.

You can also find the video on youtube: http://www.youtube.com/watch?v=Aruyeiqoj4E&feature=player_embedded

Enjoy!

Tomas "Darghan" Psenicka

New Videos coming and a small update from the Devs
Wednesday, February 24, 2010 5:06 PM

Hello!

I just want to give a brief update to you guys on how the game development is progressing.

1) We have finished some basic core features of the multiplayer web-code
2) Marek succesfully tested VMWare and the game works flawlessly with it - Apple and Linux users will be able to play :)
3) We are working on putting the basic elements needed for the Single-player Beta release
4) Marek is also currently working on making the installer of the game. The installer should be done until the end of the week.
5) I am still working on the Videos and hope to release it real soon. If not today then surely you will have it tommorow.

Tomas "Darghan" Psenicka

Big news on game release! And some screenshots for your pleasure.
Tuesday, February 16, 2010 8:00 AM

Guys and girls,

Today is a big day for Keen Software House and Miner Wars game. You have been patiently waiting for release of new information regarding our game. There have been very good reasons why we kept silent for such a long period of time. I will try to keep things short but there is a lot of information that I have to share with the community. We are very proud to see our project coming to a succesfull release and we have many interesting things to announce!

First of all our core team has grown bigger by 3 new people. In total our team now has 4 core people and a nice number of external employees.

First lets introduce our Game Development director

Marek "admin" Rosa - he is a person you all know very well. Marek is taking care of Miner Wars core programming. He is the author of our VRAGE - Voxel Rage engine and is a lead developer and game creator of Miner Wars. Marek will now focus solely on game development and has delegated all the other responsibilities to other core team members.

Marek has a background of being a team-leader in a large international telecom company. Marek has started his first works on game development back in 2003 with a preliminary aplha tech demo of Miner Wars. Instead of joining any of the existing game development companies on the market Marek has decided to take a path of his own fulfilling his Miner Wars dream.

Our new core team members are:

Tomas "Darghan" Psenicka - he will take care of our sales and marketing/PR - he is the person who will take care of our community and administer the new sales model we have ready for you. He is also the person behind all of these texts :)

Tomas has a background of being a top executive at a major european software company he is an ex-gaming journalist and has been a passionate gamer for the last 25 years.

Jindrich "Jindra" Sarson - he will take care of our iphone game releases and will be a main developer on all of our iphone projects. Yes dear community you can expect a miner-wars and other iphone release in the near future :)

Jindrich has a background of being a team-leader and project manager in the major european software companies. He also has 3 very succesful releases in the apple app-store under his belt.

Vladimir "Wladimir518" Broz - he will take care of our game graphics, sound and art.

Wladimir518 is a renown european artist. He is active in the comics community. Wladimir518 is the frontman of the best known czech hip-hop band PSH. Wladimir518 is also active in the theater art scene and is an author of some award-winning acts. Wladimir518 joined our project because of his passion for sci-fi games and films.

Keen Software House is currently working on 3 projects. Miner Wars PC/XBOX360 is a project that all of you already know. Miner Wars iPhone is a new project and we will inform you about it when the time is right.
And last but not least we are working on a platformer for iPhone. The game is an old-school platformer style game with classy art graphics and is set for release by the beginning of summer 2010. More information about the game and a dedicated website are in the works.

All of us are passionate gamers and we also love game-development. We have started making games from scratch. Because of this we will try and fashion Miner Wars as a hub for other indie game-developers out there and we will try to be very open about our game development. This is why in the very near future we will open up a channel where we will try and give some basic guidance for the new game-developers and modders out there. Giving them tips and some basic advice for PC/Xbox and iPhone game development. We feel that by speaking openly with our community about the problemacy of game development we will attract many more people to our project.

In the future we would like to recruit some of the members of our community to be either external or core game development staff. We will also ask our community to help us with ship modelling and texturing.
More information about these intentions will come in the near future.

Marek has already mentioned that we will soon release some alpha tech demos and other eye-candy so that you could see how far we have come with our game development.

And now about Miner Wars for PC/XBOX360. We had to make some crucial decisions about how to make our game as best as possible for you guys.
Here are some of the decisions we have taken.

Miner Wars was originally set for a 2009 release. This release was intended to be an "indie" released product. We have however decided that in order to bring the full quality to the gamers out there we will push the release until the late 2010.

Keen Software House has decided to take the following steps in order to release a product that the community of 6DOF gamers deserve.

1) We will start offering our game at a promotion pricing level that will be at roughly 1/3 of the final product price
2) All the players that will buy the game at this promotion pricing will get a full game with no extra charge on the day of release
3) Our promotion pricing will only be applied to the PC version of the game. Xbox360 release will feature a full game with future upgrades.
3) All the players interested to participate on this model will receive a release in these steps:

A) single-player beta featuring some basic features and missions
B) improved single-player beta with more features
C) single and multi-player beta access with some basic features
D) single and multi-player full game with all the features set to the date of release
E) stable flow of upgrades for their full game

We at Keen Software House love our community and listen to our fans.
When you enter our community you will receive many more things that we only show at our forum webpages at http://www.minerwars.com

These will include: (ship model contests, exclusive access to alpha tech-demos, developer diaries, game development tips for indie developers and many more)

Last but not least let us show you some of our new in-game pictures.

These pictures show a feature that we are especially proud of called solar wind. This solar-wind will be a dangerous thing to come by and you will have to hide your ship deep in the tunnels in order to survive.

A BIG Thanks goes to you guys for your passion you have for this project, for your game-feature tips and for all of your questions.

We have been thinking hard about all this and hope for your future support. With our new team we are working hard and fulfilling our dreams.

New video and screenshots revealing very large but still destructible asteroids
Wednesday, August 12, 2009 8:00 AM

Today we released new Miner Wars video and screenshots, revealing very large but still-destructible asteroids.

The video was captured from the actual game and the scene contains two 8-km asteroids, five medium-size asteroids, and 300 mining ships.

In this footage we tried to show how your mining ship is small compared to the biggest asteroid. Even your base ship is little compared to them. All asteroids are fully destructible.
In a few years we will be able to reach the moon’s size. It is only 400 times bigger than our asteroids. Think about it – a fully destructible moon. :)

Press Release
Wednesday, July 15, 2009 8:00 AM

FOR IMMEDIATE RELEASE

Miner Wars – a video game featuring: 6DOF, Fully Destructible Environment, Single Player Story & MMO

London, UK, July 15, 2009 – Keen Software House is pleased to announce the forthcoming premiere of the Miner Wars video game.

Miner Wars is a 6DOF underground and space shooter played in a fully destructible environment and is a combination of single player story game and MMO.

As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover mysterious alien secrets.

Game play is led by an epic story and is a combination of a single/multi-player game, cooperative, or you against everyone.

The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing or just flying around and destroying everything you see.

Features:
- 6DOF
- Fully Destructible Environment
- Single Player Story & MMO
- Persistent open world - millions of km
- 15 mission types: Revenge, Mining, Harvesting, Defending, Exploration, Rescue and more
- High quality rendering

World premiere: Autumn 2009

Platform: Windows, Xbox 360 Live Arcade

Please visit http://www.MinerWars.com for more information on the game, trailers and pictures.

About Keen Software House Ltd:

Keen Software House Ltd is an independent software development company focused on creating innovative video games. We are passionate gamers, who love developing games and we want to make games that people like to play.

###

NOTE TO EDITORS:

Game page: http://www.MinerWars.com/
(Feel free to use pictures, videos and texts from this site to preview or review the Miner Wars game)

Press contact: keenswh@keenswh.com

Company web-site: http://www.KeenSWH.com/

Game Announcement
Tuesday, June 16, 2009 8:00 AM

Today we launched our Miner Wars announcement campaign.

Furthermore, in the following weeks we are going to present you with screenshots displaying large destructible asteroids – almost planetoids. Just imagine; you can dig the terrain in any direction, make kilometers of tunnels, place cave ambushes... and more!

Web Site Release
Tuesday, May 26, 2009 8:00 AM

We have released this web site to announce the forthcoming premiere of the Miner Wars video game.

Please see the trailers and game screenshots.

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