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Wanted

Join our team of professional developers either externally (on a contract basis) or internally (full time) in our main office in Prague, Czech Republic.

Resumes may be sent to jobs@keenswh.com


Senior Programmer
Requirements
  • Skilled and experienced programmer (or senior programmer)
  • Minimum 5 years’ experience
  • Game development experience - hobby or professional
  • Excellent knowledge of C# (or C++, Java, etc.)
  • Moderate English (speaking, writing and reading)
  • Location: Externaly (anywhere in the world) or internally in Prague, Czech Republic
Preferences
  • Experience with XNA (or DirectX, OpenGL)
  • Experience with graphic programming, particle effects, game networking architectures, databases, web programming, optimizations, etc.
  • Xbox 360 programming and optimization experience
  • Experience with HLSL/Cg programming
  • Math and physics knowledge
  • Avid gamer
Responsibilities
  • Developing our ‘VRAGE’ engine 
  • Developing the Miner Wars video game

Our Offer
  • Competitive task-based salary (ranging $3500-$7000 / month)
  • Percentage of company profits
  • Interesting job in international team and growing company


3D Game Artist

Requirements
  • Skilled and experienced 3D modeler, UV mapper and texture artist - specializing in 3D games
  • Min 3 years’ experience
  • Game development experience - hobby or professional
  • High-poly modeling and texture baking abilities
  • Ability to create easily editable, reusable, high quality textures and texture packs
  • Highly developed sense for colors and contrast in general is required.
  • Applicant must have an eye for realistic industrial science-fiction design (not to be mixed with science-fantasy).
  • Understanding the importance of precision, silhouettes, flow, visual masses and proportions is required.
  • Knowledge of 3D Studio Max and Photoshop
  • Moderate English (speaking, writing and reading)
  • Location: Prague, Czech Republic
  • Artistic talent
Preferences
  • Avid gamer
  • Excellent portfolio or professional game industry experience
Responsibilities
  • Designing game assets, modeling and skinning 3D objects in 3DS Max, and texture work in Photoshop
  • Building space stations and space ships using our in-game editor (prefab modules)
  • Science fiction architecture
  • Other





 
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